Age | Commit message (Collapse) | Author |
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Address issue: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7702
Remove mention of using CFoam over covers which has been replaced by
chemical bath concrete based recipes since GT5.09.
New Frame Box dexcription is localisable in `Gregtech.lang`:
```yaml
S:gt.blockmachines.gt_frame.desc.format=Just something you can put covers on.
```
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/5817
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Expose all fluid tanks properly when there are more than one internal tank
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Pipes don't use a block texture, only ore blocks use these and they
don't implement IPipeRenderedTileEntity and are not covered either ^^
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Add support for transparent covers (glass plate) on all GT Machines:
- See pipes, wires, cables through transparent covers
- Layer transparent covers over full-block pipes and machines
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Refactor World Events
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- Fix modifiers order
- Fix redundant string literal
- Fix indentation
- fix missing run()
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Correctly release/reuse channel after ME bus removal and reconnect
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World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
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+ refactor
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-Plus like, a small comment here or there
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* Minor clean up and extension of hatch muffler
-Plus like, a small comment here or there
* Changes 4 Bart
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* Make ME hatch have zero slots, to avoid items being stuck inside
* added a missing whitespace
Co-authored-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7405
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Add option to disable input machine on single block machines
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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- Fix bottom side texture orientation to not flip texture. Special
thanks to @GregoriusT who raised awareness of potential issue with
texture where direction matters (like button panels or texts).
- Implement a flipped bottom texture rendering to have ore blocks
use the very same orientation as dumb blocks ore textures from other mods.
- Refactor GT_SidedTexture to use GT_RenderedTexture for rendering,
rather than duplicate the rendering code of it.
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* Conditionally trigger an update on front facing (Needed for pipelines)
* Use a queue instead of recursion
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- Fix all faces use the same UV mapping and orientation to be same as standard
vanilla full blocks Vanilla blocks's face rendering.
- Fix the orientation of bottom-face's arrow overlay with fixed UV of the
`GT_MetaTileEntity_Buffer` type machines (filters, buffers, regulators)
- Fix UV mapping of item pipes restrictor overlay
- Fix UV mapping of fluid pipes blocked input overlay orientation on all sides
- Fix UV mappiong of thick covers
- Remove the now useless and broken custom UVMapped vertices at the bottom face.

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Gradle unfck
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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