Age | Commit message (Collapse) | Author |
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+Added GT-FML-Log
+Added an Exception if a Nq reactor without recipe map is created
+Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)
+Added a config option for changing the ReinforcedGlass percentage
+Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
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New_test_dev
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# Conflicts:
# src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
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on color
* Trigger connection evaluation on painting of cables/pipes or machines
* Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection
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* Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation
* Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on
* You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel)
* Distribute Fluids - Modeled after several of the upstream PRs
* Fluid regulators on pipes should stop spazzing out now
* Fluid filter covers - Now work with filtering output
BUG/TODO:
* Spray paint doesn't seem to keep wires/pipes from connecting properly
* Spray paint on wires/pipes should force a disconnection check
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Fixed Mufflers and Large Boiler Fuels. (#1319)
92bcce8fd50004abc898cdd3464942b9a98d24a9
https://github.com/Blood-Asp/GT5-Unofficial/commit/92bcce8fd50004abc898cdd3464942b9a98d24a9
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matching the output inventory, this mode will only transfer fixed sizes to output invetory. Useful for input hatches to Amazon Packager or PA filled with packagers.
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reverted easily.
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Should work OK for any machine. For higher output performance, use larger output stack size. Uses item ID numbers instead of strings to sort, much faster. Resolves https://github.com/GTNewHorizons/NewHorizons/issues/3006
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fixes critical server crash due to server sided getInfoData() by using StatCollector.translateToLocal instead of I18n.format
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* +applied mitchej123 fix to all turbines
+added .lang translation for GUI
+removed error log for quicksilver dust
* Lang file for Multiblock Information
Nuclear Display patch
* Tin Cell dublicate bug https://github.com/GTNewHorizons/NewHorizons/issues/2970
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Transformers were using the IC2 compat to draw IC2 energy from the
tunnel before the tunnel got a chance to push GT energy into the
transformer. Because this uses up the transformer's max amperage, the
tunnel never gets a chance to push the GT energy into it.
This change makes sure the IC2 compat is not activated for P2P-EU
tunnels.
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Added a function to GT_Utility called addTexturePage(byte page).
Added information about who is using which texture page in GT_Block_Casings1.
Updated GT_Block_Casings5 & GT_Block_Casings8 to utilise texture page 1.
Updated Large Chemical Reactor to reflect this change, now also uses Page 1 Index 48.
Moved the Pyrolyse oven casing index from 111 to 22, which is currently unused and within the Gregtech index space.
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This reverts commit e27a01d577b1f3ab9af9bb279c78353ef8a8052e.
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https://github.com/Blood-Asp/GT5-Unofficial/pull/1378/files
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https://github.com/GTNewHorizons/NewHorizons/issues/2481#issuecomment-359281574
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* Revert "Fix #81 (#83)"
This reverts commit bbaa3dd99996a9fa121dd06386051adb4d10b54a.
* Update drain/fill to take into account pipe connections
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This reverts commit fcb663754350649e9ce01769f54f850a2c6d262e.
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Localization bugfix & improvement
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Make solar panels always look connected, and allow energy injection from
unknown directions
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trough gt machine blocks work only if the player is isneaking. And because of that, added back the soldering iron support.
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revert soldering tool behavior
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GT6 cable quality of life improvements
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wire, for a connect/disconnect
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GT6 styled pipes
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Commit: 09978a0225bbbd1832e123c7d6df1ef7fdc09d5f [09978a0]
Refined
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