Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-05 | Merge remote-tracking branch 'origin/pipe_overhaul_and_fluidfilter_fix' into ↵ | Dream-Master | |
New_test_dev | |||
2018-09-05 | Merge branch 'New_hightier_stuff_dev' into New_test_dev | Dream-Master | |
# Conflicts: # src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java | |||
2018-09-04 | Fix weirdness if only one of the gt6 pipes/cables are enabled | Jason Mitchell | |
2018-09-03 | * Fix: Colored cables/pipes properly connect (or don't) to each other based ↵ | Jason Mitchell | |
on color * Trigger connection evaluation on painting of cables/pipes or machines * Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection | |||
2018-09-03 | Pipe/Cable overhaul & Add filter output on fluid filters | Jason Mitchell | |
* Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation * Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on * You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel) * Distribute Fluids - Modeled after several of the upstream PRs * Fluid regulators on pipes should stop spazzing out now * Fluid filter covers - Now work with filtering output BUG/TODO: * Spray paint doesn't seem to keep wires/pipes from connecting properly * Spray paint on wires/pipes should force a disconnection check | |||
2018-09-01 | rename all from wires to Superconductore uhv | Dream-Master | |
2018-08-19 | cherry pick | Alkalus | |
Fixed Mufflers and Large Boiler Fuels. (#1319) 92bcce8fd50004abc898cdd3464942b9a98d24a9 https://github.com/Blood-Asp/GT5-Unofficial/commit/92bcce8fd50004abc898cdd3464942b9a98d24a9 | |||
2018-06-20 | New feature for chestbuffers/superbuffers:Transfer size mode. Instead of ↵ | Richard Hendricks | |
matching the output inventory, this mode will only transfer fixed sizes to output invetory. Useful for input hatches to Amazon Packager or PA filled with packagers. | |||
2018-06-19 | Attempt to fix for #3030. Checking in on branch and doing PR so it can be ↵ | Richard Hendricks | |
reverted easily. | |||
2018-06-02 | For the first 6 ticks after pushing, always push. Then goto every 5 ticks. ↵ | Richard Hendricks | |
Should work OK for any machine. For higher output performance, use larger output stack size. Uses item ID numbers instead of strings to sort, much faster. Resolves https://github.com/GTNewHorizons/NewHorizons/issues/3006 | |||
2018-05-30 | Branch to add in better debug output from GT cpu load. ns instead of ms. | Richard Hendricks | |
2018-05-27 | applied https://github.com/Blood-Asp/GT5-Unofficial/pull/1425 | bartimaeusnek | |
2018-05-22 | Turbine nuclear gui (#121) | bartimaeusnek | |
fixes critical server crash due to server sided getInfoData() by using StatCollector.translateToLocal instead of I18n.format | |||
2018-05-19 | nuclear control displays 2.0, lang file addition (#120) | bartimaeusnek | |
* +applied mitchej123 fix to all turbines +added .lang translation for GUI +removed error log for quicksilver dust * Lang file for Multiblock Information Nuclear Display patch * Tin Cell dublicate bug https://github.com/GTNewHorizons/NewHorizons/issues/2970 | |||
2018-03-25 | Fix transformers not exploding when receiving overvoltage through P2P-EU tunnels | David Vierra | |
Transformers were using the IC2 compat to draw IC2 energy from the tunnel before the tunnel got a chance to push GT energy into the transformer. Because this uses up the transformer's max amperage, the tunnel never gets a chance to push the GT energy into it. This change makes sure the IC2 compat is not activated for P2P-EU tunnels. | |||
2018-02-11 | Added autamatable data hatch | Technus | |
2018-02-05 | Added documentation to updateTexture in GT_MetaTileEntity_Hatch. | Alkalus | |
Added a function to GT_Utility called addTexturePage(byte page). Added information about who is using which texture page in GT_Block_Casings1. Updated GT_Block_Casings5 & GT_Block_Casings8 to utilise texture page 1. Updated Large Chemical Reactor to reflect this change, now also uses Page 1 Index 48. Moved the Pyrolyse oven casing index from 111 to 22, which is currently unused and within the Gregtech index space. | |||
2018-02-05 | Revert "Fix: Fluid pipes transfer capacity #1378" | Dream-Master | |
This reverts commit e27a01d577b1f3ab9af9bb279c78353ef8a8052e. | |||
2018-01-30 | Fix: Fluid pipes transfer capacity #1378 | Dream-Master | |
https://github.com/Blood-Asp/GT5-Unofficial/pull/1378/files | |||
2018-01-21 | Input Hatch tooltip #2481 | Dream-Master | |
https://github.com/GTNewHorizons/NewHorizons/issues/2481#issuecomment-359281574 | |||
2018-01-21 | Try to fix multipipes | Antifluxfield | |
2018-01-14 | Possible fix for ic2 cells interacting with fluid pipes | Jason Mitchell | |
2018-01-13 | Make pipes aware of translocators & tinker construct faucets so they can connect | Jason Mitchell | |
2018-01-07 | Fix derp (output vs input) | Jason Mitchell | |
2018-01-07 | Output bus pipe fix take two (#85) | Jason Mitchell | |
* Revert "Fix #81 (#83)" This reverts commit bbaa3dd99996a9fa121dd06386051adb4d10b54a. * Update drain/fill to take into account pipe connections | |||
2018-01-07 | Revert "Fix behaviour of disconnected fluid pipes" | Technus | |
This reverts commit fcb663754350649e9ce01769f54f850a2c6d262e. | |||
2018-01-07 | Fix #81 (#83) | Antifluxfield | |
2018-01-07 | Fix behaviour of disconnected fluid pipes | Technus | |
2018-01-07 | Fix that the main facing of basic machines can be set to top/bottom (#80) | Martin Robertz | |
2017-12-29 | Make AE2 GT-p2p tunnels connect to gt cables (#73) | Jason Mitchell | |
2017-12-26 | Don't allow client code on the server | Jason Mitchell | |
2017-12-26 | Merge pull request #66 from Antifluxfield/GTNH-l10n | Martin Robertz | |
Localization bugfix & improvement | |||
2017-12-25 | Solar panel fix | Jason Mitchell | |
Make solar panels always look connected, and allow energy injection from unknown directions | |||
2017-12-26 | bugfix | Antifluxfield | |
2017-12-25 | Added missing overlays, made the passtrough of wire cutting/connectiong ↵ | Technus | |
trough gt machine blocks work only if the player is isneaking. And because of that, added back the soldering iron support. | |||
2017-12-25 | Merge pull request #65 from mitchej123/gt6_cables_quality_of_life_enhancements | Daniel | |
revert soldering tool behavior | |||
2017-12-25 | revert soldering tool behavior | Jason Mitchell | |
2017-12-25 | Merge pull request #64 from mitchej123/gt6_cables_quality_of_life_enhancements | Martin Robertz | |
GT6 cable quality of life improvements | |||
2017-12-24 | Allow use of wire cutter/soldering item on the tile entity, as well as the ↵ | Jason Mitchell | |
wire, for a connect/disconnect | |||
2017-12-24 | Fix molten cells, add samarium/magnetic samarium properly... | Technus | |
2017-12-24 | Optimize imports an add molten cells | Technus | |
2017-12-18 | Alternative work & some other improvement | Antifluxfield | |
2017-12-16 | Fix for cables disconnecting on chunk unload & load | Jason Mitchell | |
2017-12-16 | Fix fluid input in pipes again... | Technus | |
2017-12-15 | Fix a silly bug | Antifluxfield | |
2017-12-12 | Merge remote-tracking branch 'origin/experimental' into GT6-pipes | Antifluxfield | |
2017-12-12 | Fix pipe behavior | Antifluxfield | |
2017-11-22 | Merge pull request #53 from Antifluxfield/GTNH-GT6_styled_pipes | Martin Robertz | |
GT6 styled pipes | |||
2017-11-22 | cherry pick | Dream-MasterXXL | |
Commit: 09978a0225bbbd1832e123c7d6df1ef7fdc09d5f [09978a0] Refined | |||
2017-11-13 | GT6 styled pipes | Antifluxfield | |