Age | Commit message (Collapse) | Author |
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* add quadruple input hatch
* pull all fluid slot thing to GT_Container
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* Use proper method for emptying container item
* Add javadoc
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* Fix machine rain exploding in biomes that does not have visual rains
* update buildscript
* Add missing boolean negation
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* Refactors
* Refactor CoverableTileEntity a bit more, pull out a CommonMetaTileEntity
* Add an IDebugableTileEntity interface instead of checking various subclasses
* Move more redstone related things to CoverableTileEntity
* Add IGTENet
* Final and dead code removal
* Address a few comments, fix a few comments, remove some more dead code, and add some more finals.
* fix bad rebase
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* Suppress warnings "unmappable character"
* Allow soldering to be inserted into toolbox and used for maintenance
* Clearfy tooltip
* Address reviews
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* Make gregtech machines mark the chunk they're in as dirty on updates
* Avoid any potential NPE in markDirty
* Mark dirty on GT tool use (screwdriver/wrench/etc)
* Fix multiblocks not marking hatches/buses as dirty too
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* Optimize conveyors, input busses, chest buffers
* More checks
* More checks and fixes
* Check for slot validity when sorting
* Fix NPE
* More optimization
* Fix disable sort not working
* Enable order in input bus, Some fixes
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* Fix secondary description not written to language file
* Extract ISecondaryDescribable interface
* Recover isDisplaySecondaryDescription in MetaTileEntity
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* hotfix for facade covers loading
* issue update even if side is not clear
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Co-authored-by: bot <Krampus.sack.never@gmail.com>
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* Add controller inventory slot to stored inputs
* Prevent adding circuit twice
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closes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9442
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* Translation related fixes
* Rename trans to transItem
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* Add IntelliJ .shelf folder to .gitignore
* Fixing GT_GuiTooltip bug I introduced
* Deprecated superfluous String trans methods.
* Add Power class to compute and describe power usage
* trans -> GT_Utility.trans
Removed absent param from Javadoc
* Add Power to BasicMachine and use it for power calculations
* Steam BasicMachine rework
Have Bronze and Steel tier override Power with appropriate SteamPower
Make Bronze machines explicitly tier 1
Make Steel machines explicitly tier 2
Defined recipe list and bricked status for each machine
Unified checkRecipe uses machine's recipe list and Power
* Raised NEI dependency to 2.2.5
* Defining NEI transfer rect in individual UIs
Using a new interface called from GT_RectHandler
* Code cleanup & minor refactor
* Add power field to NEI Default Handler
Add method to create Power object from the recipe map
* Display power tier in NEI handler name
* User Power to draw NEI Handler description
* Enable filtering handler recipes using Power
* Repurposing aBricked parameter into aHighPressure
To fix my previous faulty method of setting mTier
* Must call getCache to get recipes properly.
* Better communicate NEI Overclock info
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proper. (#907)
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* initial work on facade covers
* fix colorMultiplier
also removed derp
* Clean up drop cover texture reset code
What was I thinking actually? Send a packet to reset client states?
* Fix cover display stack
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* add recipe filter block
* Add tooltip to recipe filter GUI & improve type filter UI interaction
now you can click special slot in type filter UI to directly set the oreprefix based on the stack held on the cursor
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* Allow toolbox usage for maintenance w/o opening GUI
(Also resolves https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9044)
* ME output bus cache refactored
Now the bus will infinitely cache items until you connect it to ME network
(this means that any other (overflow) output buses will never receive anything by default)
This behaviour is toggleable by the screwdriver.
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* Add network support for chanining GT Tile GUIs
* Implemented Cover Tabs for IGregTechTileEntity
See GTNewHorizons/GT-New-Horizons-Modpack#9367 for details
* Added IGuiIcon
For easier addon extensibility of GT_GuiIcon
Also fixed Ghost Circuit tab tooltip overlapping right-side cover tabs
* Typo fix
* Fixed unintended scala import
* Tabs -> Spaces on the files I've touched
* Propagate needsSteamVenting to UIs
* Note special slot usage
Determine whether a machine's recipe list ever makes use of the special slot
* Add 2 configurable tooltip verbosity levels
* Readability pass
* New tooltip cache for flexibility
It loads a configurable amount of lines per key
based on the user's chosen verbosity levels
* Let GT_GuiTooltipJava to use verbosity and LSHIFT
* "Smart" auto-hiding tooltips
* GT_GUIContainerMetaTile_Machine tooltip support
* Rework Basic Machine tooltips
* Wordy tooltips -> extended tooltips (clearer)
* Fixed off-by-one error on power slot tooltips
* Cleanup
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this is to combat the problem of TT data bank pushing not updated sticks as ghost item into assline, which then constantly reupdate said sticks. with this change even data sticks in TT data bank will update.
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* fix item stuck
fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9338
* glease's suggestion
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* Refactors
* Common functionality to base classes
* GT Pre/Postload broken into more modular pieces
* Extract common (mainly cover related) functionality from BaseMetaTileEntity & BaseMetaPipeEntity
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* tt support for pa
* remove anti pattern. clear up duplicated code fragments
* fix copy pasting error
* add vanilla energy hatch back
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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Also added a bunch of fallback overrides to GT_Cover_None in the case of my stupid programming errors again
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Also tweaked allowPutStack to consider configured circuits as well.
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fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9171
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Add allow multistack to client preference
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Default to false
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* change sb manchine filter logic
it will allow sb machine to accept more one stack of the same item when filer mode is off.
fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9107
* add another mode
* forget lang change
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* add unlocalizedname fluid map
* change the lock name into fluid name
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* Reformat
* Stop energy calcs from overflowing by switching int->long in several places in the new graph code to be consistent with how they're used elsewhere.
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(Also resolves https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9044)
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* Add threshold support to item and fluid covers
* Switch to storing in NBT
* Add handling for migration path
* Adjust item threshold max value
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also tweaked the API a little for GT++ conf circuits and bartworks circuit programmer
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Fix single block generators accepting stuff it shouldn't
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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