Age | Commit message (Collapse) | Author |
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* force compound to be grouped together in chemical formula
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* patch up glass chemical formula
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* merge two toString
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* Programmed circuit + IConfigurationCircuitSupport
* clean
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Minor changes to NEI
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* Add default implementation for IHasWorldObjectAndCoords#openGUI
* Make openGTTileEntityUI accept MultiTE & cleanup
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
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* underground fluid fix
* spotless
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* feat(API): Implements a featured API for GT_Fluid
*** Rationale
The current implementation, which is based on the `GT_Fluid` object,
does not allow for the evolution of the functionalities, or the
variation of the fluid-related implementations in GregTech.
*** Objectives
This replacement API should free from these constraints, by providing :
1. The separation of responsibilities of the different tasks and steps:
- The definition and progressive construction of an `IGT_Fluid`,
- Registration of the `IGT_Fluid`,
- Configuration of related equipment, such as containers,
- Propagation of properties of an `IGT_Fluid` to related services
such as Materials
2. The separation of interfaces exposed to the API from their internal
implementations to allow:
- Evolve the implementations in the most transparent way possible
- To have internal GregTech implementations or outsourced
implementations coexist in its extensions.
*** Specificity of this new API
- Provides a new interface to build and interact with fluid related records
- Deprecates the old `api/objects/GT_Fluid` object and the
`common/GT_Proxy.addFluid` record methods
* fix(conversations): addresses @Glease review comments
https://github.com/GTNewHorizons/GT5-Unofficial/pull/1345#pullrequestreview-1096261703
* ./gradlew :spotlessApply
* fix(review): add review comments from @eigenraven
Added missing final qualifiers on methods parameters.
https://github.com/GTNewHorizons/GT5-Unofficial/pull/1345#pullrequestreview-1096318523
* fix(review) address remaining review comments from @eigenraven
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* Update dependencies
* Update buildscript, apply spotless
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* Refactors
* Refactor CoverableTileEntity a bit more, pull out a CommonMetaTileEntity
* Add an IDebugableTileEntity interface instead of checking various subclasses
* Move more redstone related things to CoverableTileEntity
* Add IGTENet
* Final and dead code removal
* Address a few comments, fix a few comments, remove some more dead code, and add some more finals.
* fix bad rebase
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* Texture Shenanigans
- Get rid of all the TODOs and run everything through the new Texture API in a backwards compatible way.
* allow bw runclient to run
* Add obf name
Co-authored-by: bombcar <github@bombcar.com>
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* Translation related fixes
* Rename trans to transItem
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1. Convert global map mCachedResults to an instance field.
2. Convert the post add null check to a builtin null check via GT_ArrayList
3. Use new GT_ItemStack2 (which has a slightly better hash function than stackToInt)
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Also added a bunch of fallback overrides to GT_Cover_None in the case of my stupid programming errors again
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
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Provides an implementation-free API Texture factory an builder.
Deprecates gregtech.api.objects.GT_*Texture.java classes
Once all GregTech add-on will be migrated to the new implemnetation-free API,
changes to the implementation will not affect the add-on.
For now, this API allow rendering of in-world glow textures.
In-inventory/hand rendering of glow texture require implementation changes
that are postponed until no add-on uses the deprecated embedded implementation API.
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Old textures rendering are kept in api/objects for backward compatibility.
The old textures rendering does not handle glow textures or independant
inventory tessellation. The old textures will only work with the old
GT_Renderer_Block class
New textures rendering with own tessellation in inventory and handling
of glow emisssive textures are moved to the api/render package. These must
not be used with the Old GT_Renderer_Block class or
it will crash with: Already Tessellating Exception from the Tessellator class
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Isolated each Quad drawn ITexture layer rendering in own Tessellation context
when rendering item blocks off world (inventory, in-hand, dropped item).
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Implement a glowing texture renderer class
Add option to not render glowing textures
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git and diff tools will complain if text file does not end with a newline.
Fixed all text files in the repository with Linux bash shell:
```sh
git ls-files -z |
while IFS= read -rd '' f; do
mime="$(file --brief --mime "$f")";
if [ -z "${mime##text/*}" ]; then
tail -c1 "$f" |
read -r _ || printf '\n' >>"$f";
fi;
done
```
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Fixed chunk coordinates for self-loaded machine (in the first session)
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Render smooth lighting ambient occlusion on all Gregtech tiles:
- Ores
- Machines
- Pipes, Cables, Wires, Frames
Add new Client-side configuration entry in Gregtech.cfg.
If false, the flat lighting rendering of older versions is used.
```yml
render {
B:TileAmbientOcclusion_true=true
}
```
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7448
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- Fix bottom side texture orientation to not flip texture. Special
thanks to @GregoriusT who raised awareness of potential issue with
texture where direction matters (like button panels or texts).
- Implement a flipped bottom texture rendering to have ore blocks
use the very same orientation as dumb blocks ore textures from other mods.
- Refactor GT_SidedTexture to use GT_RenderedTexture for rendering,
rather than duplicate the rendering code of it.
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- Fix all faces use the same UV mapping and orientation to be same as standard
vanilla full blocks Vanilla blocks's face rendering.
- Fix the orientation of bottom-face's arrow overlay with fixed UV of the
`GT_MetaTileEntity_Buffer` type machines (filters, buffers, regulators)
- Fix UV mapping of item pipes restrictor overlay
- Fix UV mapping of fluid pipes blocked input overlay orientation on all sides
- Fix UV mappiong of thick covers
- Remove the now useless and broken custom UVMapped vertices at the bottom face.

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changed subversion to 33
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* WIP, doesn't do anything yet, up to RFC
* Initial attempt at Chunk manager
* Added chunkloading support to multiblock miner.
* moved basic miner-independent chunkloading-related stuff up tier, to be more reusable
Co-authored-by: Richard Hendricks <richardhendricks@pobox.com>
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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+Added GT-FML-Log
+Added an Exception if a Nq reactor without recipe map is created
+Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)
+Added a config option for changing the ReinforcedGlass percentage
+Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
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experimental
With changes
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try2
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0.75 or normal durability in loose fitting mode.
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41b93ae85dfe8e15f7d46a09cb49b65991901fed
RedAlloy, TungstenCarbide now have the correct formula.
Changed the formula of Lignite, it no longer contains Ash
Fixed the algorithm for determining whether or not to put brackets
around a partial Material.
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# Conflicts:
# build.properties
# src/main/java/gregtech/GT_Mod.java
# src/main/java/gregtech/api/enums/ItemList.java
# src/main/java/gregtech/common/GT_Network.java
# src/main/java/gregtech/common/GT_Proxy.java
# src/main/java/gregtech/common/covers/GT_Cover_Arm.java
# src/main/java/gregtech/common/covers/GT_Cover_ControlsWork.java
# src/main/java/gregtech/common/covers/GT_Cover_Conveyor.java
# src/main/java/gregtech/common/covers/GT_Cover_DoesWork.java
# src/main/java/gregtech/common/covers/GT_Cover_Drain.java
# src/main/java/gregtech/common/covers/GT_Cover_EUMeter.java
# src/main/java/gregtech/common/covers/GT_Cover_EnergyOnly.java
# src/main/java/gregtech/common/covers/GT_Cover_Pump.java
# src/main/java/gregtech/common/covers/GT_Cover_RedstoneConductor.java
# src/main/java/gregtech/common/covers/GT_Cover_RedstoneSignalizer.java
# src/main/java/gregtech/common/covers/GT_Cover_RedstoneWirelessBase.java
# src/main/java/gregtech/common/covers/GT_Cover_Shutter.java
# src/main/java/gregtech/common/items/GT_MetaGenerated_Item_01.java
# src/main/java/gregtech/common/items/GT_MetaGenerated_Item_03.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java
# src/main/java/gregtech/common/tools/GT_Tool.java
# src/main/java/gregtech/common/tools/GT_Tool_Axe.java
# src/main/java/gregtech/common/tools/GT_Tool_Chainsaw_LV.java
# src/main/java/gregtech/loaders/misc/GT_CoverLoader.java
# src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
# src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
# src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
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