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* Fix LFTR powergen without fuel
- Override "process" from ProcessingLogic to execute the new "resetMultiProcessing" method before returning NO_Recipe;
- Add new "resetMultiProcessing" method to reset EU/t value, progress, recipe and shut down the LFTR when inputs aren't enough.
* Fix Sparge Tower OC and 10x speed bonus
- Changed voltage calculation to actually allow overclocking with 2 energy hatches, which the Sparge Tower already accepted;
- Removed the 10x speed bonus the multi had for seemingly no reason, and reduced recipe time by 10x, from 250s to 25s, on all of its recipes to compensate.
* Fix Sparge Tower energy handling
- Set lEUt to negative to properly consume energy, since the old logic used a positive lEUt value, which corresponds to EU generation, not consumption.
* Tweaked Fuel Refinery required hatches
- Removed the Output Bus requirement, as there are no item outputs in this recipe map;
- Changed the fluid hatch count to minimum 2 input and 1 output, which is enough for Refinery recipes. Left the maximum at the previous 4 input and 2 output, to keep existing structures working and for setups that produce two fuels per Refinery.
* Downscaled longest Refinery recipes
- Changed the two very long Refinery recipes, so that fluid amounts are 10x lower in input and output, alongside a 10x smaller duration, to make them more manageable, and less punishing if the multi voids for some reason.
* Apply spotless
* Requested fixes
* spotlessApply (#720)
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