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path: root/src/main/java/gregtech/api/util/GasSpargingRecipe.java
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2023-08-13More LFTR Chain Fixes (#716)Daniel Mendes
* Fix LFTR powergen without fuel - Override "process" from ProcessingLogic to execute the new "resetMultiProcessing" method before returning NO_Recipe; - Add new "resetMultiProcessing" method to reset EU/t value, progress, recipe and shut down the LFTR when inputs aren't enough. * Fix Sparge Tower OC and 10x speed bonus - Changed voltage calculation to actually allow overclocking with 2 energy hatches, which the Sparge Tower already accepted; - Removed the 10x speed bonus the multi had for seemingly no reason, and reduced recipe time by 10x, from 250s to 25s, on all of its recipes to compensate. * Fix Sparge Tower energy handling - Set lEUt to negative to properly consume energy, since the old logic used a positive lEUt value, which corresponds to EU generation, not consumption. * Tweaked Fuel Refinery required hatches - Removed the Output Bus requirement, as there are no item outputs in this recipe map; - Changed the fluid hatch count to minimum 2 input and 1 output, which is enough for Refinery recipes. Left the maximum at the previous 4 input and 2 output, to keep existing structures working and for setups that produce two fuels per Refinery. * Downscaled longest Refinery recipes - Changed the two very long Refinery recipes, so that fluid amounts are 10x lower in input and output, alongside a 10x smaller duration, to make them more manageable, and less punishing if the multi voids for some reason. * Apply spotless * Requested fixes * spotlessApply (#720) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-01-28[ci skip] spotlessApply with the new settingsJason Mitchell
2022-09-14Bugfixes and Speed Increases for the LFTR Chain (#345)Steelux
* Bugfixes, Processing Speed and Gas Output Changes - Changed a few restrictions to allow this chain to be doable in IV, as intended; - Changed the EU/t of the 3 fuels to match the usage of 4 buffered dynamos, and reduced the burning time to keep the total energy per L the same; - Lowered the recipe time of some recipes done in multiblocks; - Other tooltip and bug fixes. * Spotless apply for branch LFTR_Work for #345 (#346) * update BS+Spotless * Fix healing device never getting discharged (#343) * spotlessApply Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
2022-08-29Buildscript + Spotless (#318)Jakub
* Convert AES.java to readable class * Buildscript * Spotless
2021-12-12Move sources and resourcesJohann Bernhardt