Age | Commit message (Collapse) | Author | |
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2023-10-18 | Cleaning up (#767) | Connor-Colenso | |
* Kill playerAPI * Gut more events and compat that is now obsolete * Remove commented out code * Remove final modifier from methods * Make more stuff final * Remove slow building ring * Protected -> private in final classes * More cleaning * More cleaning v2 * Purging * Clean DevHelper * Clean DevHelper 2 * delete DevHelper * remove useless IFMLLoadingPlugin.MCVersion annotation from @Mod files * check for obfuscation only once in the IFMLloadingPlugin.injectData * don't instantiate the static class ASMConfig * delete unused and empty implementation of IFMLCallHook * delete empty class * delete ClassesToTransform class that just holds the class names constants * delete unused methods and unsless logging in dummymod container * delete unused transformer ClassTransformer_TT_ThaumicRestorer * spotless * Clean * Clean utils * Build checkpoint * Purge * Stage 2 * Stage 3 * Stage 4 * Stage 5 * Stage 6 * Spotless * Imports * Stage idk * Stage 1 * Fix issue * Spotless * Format numbers --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Alexdoru <57050655+Alexdoru@users.noreply.github.com> Co-authored-by: Connor Colenso <colen@CONNORSPC> | |||
2023-08-13 | More LFTR Chain Fixes (#716) | Daniel Mendes | |
* Fix LFTR powergen without fuel - Override "process" from ProcessingLogic to execute the new "resetMultiProcessing" method before returning NO_Recipe; - Add new "resetMultiProcessing" method to reset EU/t value, progress, recipe and shut down the LFTR when inputs aren't enough. * Fix Sparge Tower OC and 10x speed bonus - Changed voltage calculation to actually allow overclocking with 2 energy hatches, which the Sparge Tower already accepted; - Removed the 10x speed bonus the multi had for seemingly no reason, and reduced recipe time by 10x, from 250s to 25s, on all of its recipes to compensate. * Fix Sparge Tower energy handling - Set lEUt to negative to properly consume energy, since the old logic used a positive lEUt value, which corresponds to EU generation, not consumption. * Tweaked Fuel Refinery required hatches - Removed the Output Bus requirement, as there are no item outputs in this recipe map; - Changed the fluid hatch count to minimum 2 input and 1 output, which is enough for Refinery recipes. Left the maximum at the previous 4 input and 2 output, to keep existing structures working and for setups that produce two fuels per Refinery. * Downscaled longest Refinery recipes - Changed the two very long Refinery recipes, so that fluid amounts are 10x lower in input and output, alongside a 10x smaller duration, to make them more manageable, and less punishing if the multi voids for some reason. * Apply spotless * Requested fixes * spotlessApply (#720) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> | |||
2023-01-28 | [ci skip] spotlessApply with the new settings | Jason Mitchell | |
2022-09-14 | Bugfixes and Speed Increases for the LFTR Chain (#345) | Steelux | |
* Bugfixes, Processing Speed and Gas Output Changes - Changed a few restrictions to allow this chain to be doable in IV, as intended; - Changed the EU/t of the 3 fuels to match the usage of 4 buffered dynamos, and reduced the burning time to keep the total energy per L the same; - Lowered the recipe time of some recipes done in multiblocks; - Other tooltip and bug fixes. * Spotless apply for branch LFTR_Work for #345 (#346) * update BS+Spotless * Fix healing device never getting discharged (#343) * spotlessApply Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> | |||
2022-08-29 | Buildscript + Spotless (#318) | Jakub | |
* Convert AES.java to readable class * Buildscript * Spotless | |||
2021-12-12 | Move sources and resources | Johann Bernhardt | |