| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-03-03 | impr(rendering): Machine block casts an ambient occlusion shadow | Léa Gris | |
| - Implement the missing ambient occlusion shadow from machine block over neighbour blocks. - Fix the LightingHelper to properly shade pipes/cables/wires against an opaque block. - Refactor and cleanup the GT_Block_Machines class of all bad practices and code smell, checked and validated with Sonarlint. | |||
| 2021-02-16 | feat(render): tile ambient occlusion | Léa Gris | |
| Render smooth lighting ambient occlusion on all Gregtech tiles: - Ores - Machines - Pipes, Cables, Wires, Frames Add new Client-side configuration entry in Gregtech.cfg. If false, the flat lighting rendering of older versions is used. ```yml render { B:TileAmbientOcclusion_true=true } ``` | |||
