Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-30 | Implemented SBR recipes, Added method for LCM recipes, adjusted | Johannes Gäßler | |
polymerization Polymerization now requires Titaniumtetrachloride instead of Titanium Dust; Can only be performed in a LCM. Adjusted the visual representation of LCM recipes in NEI | |||
2017-05-25 | Fixed IC2 steam compatibility for cracking | Johannes Gäßler | |
2017-05-25 | Removed debugging print accidentally left in from the previous version | Johannes Gäßler | |
2017-05-24 | Expanded Materials class for cracked Fluids, changed cracking recipes | Johannes Gäßler | |
Fluid cracking can be done with either Steam or Hydrogen and at 3 different severities for a total of six different recipes. Cracking severity is controlled with a programmed circuit. Removed the previously used liquids for cracked light fuel/heavy fuel Changed the Distillation Tower recipes so they can utilize up to 11 fluid outputs | |||
2017-05-16 | Changed the NEI GUI of the Distillation Tower to show up to 12 outputs. | Johannes Gäßler | |
Also added a currently unused GUI for 9x9 recipes. | |||
2017-05-13 | Fixed a bug that caused there to be two identical recipes for TiF4 | Johannes Gäßler | |
2017-05-13 | Added a new recipe map for the LCR, expanded the API to allow for custom | Johannes Gäßler | |
NEI stack positioning. Refactored the name of the Large Boiler Fake Fuels so they're in line with other names. Fixed a bug where the LCM was checking for the wrong casing type. | |||
2017-05-12 | Merge branch 'ChemistryUpdate' into LargeChemicalReactor | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
2017-05-02 | Materials for existing fluids, ash nerf, plastic production svg | Johannes Gäßler | |
2017-04-30 | Chem reactors can now output 2 items, implemented recipes for Nitric | Johannes Gäßler | |
Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases | |||
2017-04-27 | Formatting clean up, nothing else | Techlone | |
2017-04-27 | Fixed a bug where excess fuel didn't consider the distortion from | Johannes Gäßler | |
runtimeBoost. Adjusted the decimal points of the Large Boiler fuel tab to better represent the actual burn times. | |||
2017-04-26 | Eliminated rounding errors that caused fuel to burn too shortly | Johannes Gäßler | |
The Large Boiler now saves excess fuel between items, greatly improves performance of items like sticks and planks. The Large boiler now stores excess projected EU that is lost when throttling with an integrated circuit | |||
2017-04-22 | Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE | Johannes Gäßler | |
production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base) | |||
2017-04-11 | Explicitly added some Solid Fuels to the Large Boiler Fuel tab. | Johannes Gäßler | |
I was unable to automatically add all fuels to the tab. | |||
2017-04-10 | Expanded the NEI api to allow for custom descriptions, added liquid | Johannes Gäßler | |
fuels to the newly created Large Boiler tab Instead of the default information like total EU or EU usage it is now possible to provide custom Strings to describe a recipe. The Large Boiler NEI tab explicitly shows burn times for fuels depending on the boiler used. Any liquid fuel added to Diesel Fuels or Semifluid Fuels will automatically be added to Large Boiler Fuels. | |||
2017-03-31 | Config for blocks below crops | Blood-Asp | |
2017-03-31 | Remove testline | Blood-Asp | |
2017-03-31 | Detect low grav dimensions by world provider | Blood-Asp | |
2017-03-23 | Allow teleportation to galacticraft dimensions | Blood-Asp | |
2017-03-23 | TryCatch broken IC2 recipes | Blood-Asp | |
2017-03-16 | Added a sorting of recipes in NEI | Techlone | |
2017-03-06 | Fixed #935 | Maxime Legkiy | |
2017-03-06 | Fixed #935 | Maxime Legkiy | |
2017-03-02 | Fix Steam macerator not accepting some items per automation | Blood-Asp | |
2017-02-28 | Circuit changes | Blood-Asp | |
2017-02-17 | Fix name config category to UndergroundFluid | Maxime Legkiy | |
Fix comments configuration Fix Start config - add nether and end to BlackList. Default spawn fluids on overworld and Moon. Add Decrease Per Operation Amount (if 0 an endless source) | |||
2017-02-13 | Add new flexible configuration undeground oil | Maxime Legkiy | |
2017-02-09 | Add Underground Oil Generating settings in GregTech.cfg | Maxime Legkiy | |
Add supports White and Black List (DIM ID) Add settings generating for standart Dimension and Galacticraft Dimension - Moon and Mars Add settings for select type Underground Fluid - for Nether default Pahoehoe Lava, for Moon - Helium 3 Add settings max Amount Generating For generating oil in other Dimension (Twilight Forest or Mystcraft) use settings - RealDimensionEnable | |||
2017-02-07 | Fix generating Pollution in to other worlds | Maxime Legkiy | |
2017-02-07 | Add Dimension BlackList | Maxime Legkiy | |
Add Other Dimension Oil Generating Save Amount for Other Dimension | |||
2017-02-07 | Add Underground Oil Spawn Dimensions | Maxime Legkiy | |
Fix bug reduction oil around coordinates 0 0 Add value MaxAmount in GregTech.cfg | |||
2017-02-06 | Fix generate oil around coordinates 0 0 | Maxime Legkiy | |
2017-02-06 | Fix bug > Oil Teleportation to GC Planets #837 | Maxime Legkiy | |
2017-02-05 | Fix respawn oil amount if amount down to 0 and reduction amount oil if use ↵ | Maxime Legkiy | |
Seismic Prospector or more | |||
2017-01-20 | Adjust process times/eut & steam machine NEI | Muramasa- | |
2017-01-13 | Adds IC2 machine recipes to GT machines, needs testing | Muramasa- | |
2017-01-05 | Add advanced seismic prospector | KpoxaPy | |
2017-01-01 | Fix #720 - Concurrency error in GT_LanguageManager.addStringLocalization | David Vierra | |
2016-12-31 | Add missing NEI GUIs & IC2 machine recipe config | Muramasa- | |
2016-12-23 | Fix oil only be found on second scan | Blood-Asp | |
2016-10-30 | Fix for Scanner | Daniel | |
being derp when looking @ pollution | |||
2016-10-26 | Replace not working localization function with own map. | Blood-Asp | |
2016-10-24 | Fix maceration byproducts | Blood-Asp | |
2016-10-23 | Fix droping of items when pulling from doublechests | Blood-Asp | |
2016-10-22 | Try to move full stack into targed inventory, not single operation. | Blood-Asp | |
2016-10-22 | Immersive Engineering compatibility and more fuels in generators | Blood-Asp | |
2016-10-22 | Improve Magneticraft compatibility | Blood-Asp | |
2016-10-16 | Base IC2 Classic compat. Reactor components disabled, some recipes likely ↵ | Blood-Asp | |
missing/broken | |||
2016-10-15 | Catch crash with Fossils Archeology Revival #642 | Blood-Asp | |