Age | Commit message (Collapse) | Author |
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* Basis of changes.
* Fix item stack and fluid vanishing.
* Add new plasma forge UI, change tooltip and fix recipe map.
* Fix corrupted fluid registry.
* Fix fluids in recipes. Items still need adjusting.
* Working.
* Liquid spacetime and rename multi to D.T.P.S. so it can fit in GUI properly.
* Make animation of spacetime fluid slower.
* Fix recipe map (again).
* Remove screwdriver junk. Clean up code slightly.
* More cleaning.
* Comments
* Add hatch limitations and add some additional information. Also update NEI GUI.
* Add proper recipes and change SpaceTime to a fluid not a gas.
* Remove depreciated coil check (since I stole the IDs).
* Remove depreciated coil check (since I stole the IDs). Add more comments.
* Change temp of SpaceTime.
* Add catalyst recipes + support for 16:16 fusion recipes.
* Add comments.
* Scala fix maybe?
* Change plasma forge GUI.
* Uncap temperature of materials. (Short -> Int)
* Add chunkloading support (when multi is active).
* Fix NEI merge issues.
* fix used ids in kevlar
* Add fluid support for laser engraver.
* fix sh***t
(cherry picked from commit 01851c100c52fd8292028cf6dda2cb136c617afc)
* Add new intermediate materials to facilitate crafting. Also fix fusion typo.
* Fix heat/fluid quantity display to be formatted correctly.
* Change recipes to be more balanced.
* Change residue fluid texture.
* Restore better naming for multiblock.
* Fix recipe typo.
* Fix text not wrapping in multi controller.
* Give laser engraver internal fluid storage.
* Add IMC NEI support.
* Update material properties.
* Remove old dev comments.
* Fix NEI texture.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Add config support for changes.
* Change ticks config to default OFF.
* Usage -> Voltage for some cases. Also fix language translations.
* Remove comment.
* Remove redundant null check.
* Bring back null checks (crashes). Move config to client. Adjust priorities so that if OC is detected it will display usage instead of voltage.
* Remove null checks again (but for realsies this time).
* Add language localisation.
* Update language localisation.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Don't save unchanged file several hundred times per second
* Revise implementation
It turns out Configuration#hasChanged is a nontrivial method, especially in a huge configuration file such as language file
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* Use proper method for emptying container item
* Add javadoc
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* Refactors
* Refactor CoverableTileEntity a bit more, pull out a CommonMetaTileEntity
* Add an IDebugableTileEntity interface instead of checking various subclasses
* Move more redstone related things to CoverableTileEntity
* Add IGTENet
* Final and dead code removal
* Address a few comments, fix a few comments, remove some more dead code, and add some more finals.
* fix bad rebase
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* Fix NPE in item moving code
* fix erroneously adding an empty slot to filtered item stack destination list
* only remove from free slot list if this is no longer a free slot
* briefly document this huge function
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* Suppress warnings "unmappable character"
* Allow soldering to be inserted into toolbox and used for maintenance
* Clearfy tooltip
* Address reviews
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(cherry picked from commit 131d67ab7a58a5b0c00a6e711ab4e7558e036d78)
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Diagram is loaded (#1003)
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* Add an override to assline recipe sanity check
* Make it actually log the bugged recipe
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* Optimize conveyors, input busses, chest buffers
* More checks
* More checks and fixes
* Check for slot validity when sorting
* Fix NPE
* More optimization
* Fix disable sort not working
* Enable order in input bus, Some fixes
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* Fix localized names at server in obfuscated environment
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* Fixes slime spawn handling variances
After testing, I was able to see 2 separate problems.
1: event.getResult() was occasionally returning ALLOW for some of the world spawned slimes. Slime spawn denial is done regardless of the ALLOW/DENY flag. This does not impact slimes spawned via eggs or powered spawners or slimes spawning after a slime is killed which apparently return DEFAULT for getResult().
2: Slimes don't seem to properly handle a getResult() value of DENY. The checkSpawn event is not cancellable. To fix this, the entity is also destroyed by setting isDead to true. This does occasionally cause slimes to appear on the minimap briefly before disappearing.
Lastly, with a forge update this could be handled much better by using the EntitySlime.spawnReason enum. That is not present in the current forge version, so I would consider this a temporary workaround and this method could/should be reworked if/when forge is updated.
* Make repellators stop slimes.
While testing, this was used to name the slimes as they were being generated. It turns out to also make the slimes behave properly in addition to the other changes.
* Minor Cleanup
Moved the slime handling out of the rest of the method and takes an approach of setting it to DEFAULT of it is ALLOW and then also adding a custom name tag if it doesn't have one. If it does have a custom name tag and ALLOW, then the slime spawn will be allowed.
* Moved the setCustomNameTag method
This method is still required to properly stop ALL slime spawns but it should only alter the customNameTag when a slime is intended to be stopped from spawning.
* Fixed likely exception
Check for instance of EntitySlime before casting it. This method is only required to stop slimes from spawning so is only being called against slimes.
Co-authored-by: Randy Braunm <randy@unseencolor.com>
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fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8778
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* Fixes slime spawn handling variances
After testing, I was able to see 2 separate problems.
1: event.getResult() was occasionally returning ALLOW for some of the world spawned slimes. Slime spawn denial is done regardless of the ALLOW/DENY flag. This does not impact slimes spawned via eggs or powered spawners or slimes spawning after a slime is killed which apparently return DEFAULT for getResult().
2: Slimes don't seem to properly handle a getResult() value of DENY. The checkSpawn event is not cancellable. To fix this, the entity is also destroyed by setting isDead to true. This does occasionally cause slimes to appear on the minimap briefly before disappearing.
Lastly, with a forge update this could be handled much better by using the EntitySlime.spawnReason enum. That is not present in the current forge version, so I would consider this a temporary workaround and this method could/should be reworked if/when forge is updated.
* Make repellators stop slimes.
While testing, this was used to name the slimes as they were being generated. It turns out to also make the slimes behave properly in addition to the other changes.
* Minor Cleanup
Moved the slime handling out of the rest of the method and takes an approach of setting it to DEFAULT of it is ALLOW and then also adding a custom name tag if it doesn't have one. If it does have a custom name tag and ALLOW, then the slime spawn will be allowed.
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* Whitelist for Advanced Boilers
- Added a whitelist system to check allowed fuels for the Titanium and Tungstensteel Boilers (thanks glow for the code);
- Removed fuel value checks for the advanced boilers, none are needed because the whitelist check does it all;
- Changed the boiler tooltip to clarify that the advanced boilers won't work if there is a fuel in the input bus that is not allowed to be burned.
* NEI Large Boiler Tab Updated
- Changed the burn times to reflect the speed at which the boilers now consume fuels;
- Changed the TItanium and Tungstensteel Boiler info to display "Not Allowed" on the fuels that aren't accepted by them.
* Re-added Previous Constructor as a Default Case
- Implemented the previous addRecipe constructor without the boolean, applying to all non-solid fuels, with a default value;
- Changed the boiler code to make the advanced Boilers ignore the fluid recipes (they're only supposed to burn the allowed solid fuels);
- Small NEI clarifications.
* Unnecessary Burn Time Calculation
- Removed the burn time calculation on the NEI handler for the fuels that can't run in the advanced boilers.
* Shortened Tungstensteel Boiler Line
- Made text shorter to not overflow past the NEI display.
* Properly implement solid fuel whitelist for Large Titanium/Tungsten Boilers
Co-authored-by: glowredman <fredcraft00@gmail.com>
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* Provide a runtime solution for number rendering.
This should adapt based on locale selected by user instead of the system locale.
Also fixes 'nbsp' issue in some locales like pl_PL.
* Add missing imports
* Add missing imports
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* Texture Shenanigans
- Get rid of all the TODOs and run everything through the new Texture API in a backwards compatible way.
* allow bw runclient to run
* Add obf name
Co-authored-by: bombcar <github@bombcar.com>
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* Translation related fixes
* Rename trans to transItem
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* Add IntelliJ .shelf folder to .gitignore
* Fixing GT_GuiTooltip bug I introduced
* Deprecated superfluous String trans methods.
* Add Power class to compute and describe power usage
* trans -> GT_Utility.trans
Removed absent param from Javadoc
* Add Power to BasicMachine and use it for power calculations
* Steam BasicMachine rework
Have Bronze and Steel tier override Power with appropriate SteamPower
Make Bronze machines explicitly tier 1
Make Steel machines explicitly tier 2
Defined recipe list and bricked status for each machine
Unified checkRecipe uses machine's recipe list and Power
* Raised NEI dependency to 2.2.5
* Defining NEI transfer rect in individual UIs
Using a new interface called from GT_RectHandler
* Code cleanup & minor refactor
* Add power field to NEI Default Handler
Add method to create Power object from the recipe map
* Display power tier in NEI handler name
* User Power to draw NEI Handler description
* Enable filtering handler recipes using Power
* Repurposing aBricked parameter into aHighPressure
To fix my previous faulty method of setting mTier
* Must call getCache to get recipes properly.
* Better communicate NEI Overclock info
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* initial work on facade covers
* fix colorMultiplier
also removed derp
* Clean up drop cover texture reset code
What was I thinking actually? Send a packet to reset client states?
* Fix cover display stack
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* Add network support for chanining GT Tile GUIs
* Implemented Cover Tabs for IGregTechTileEntity
See GTNewHorizons/GT-New-Horizons-Modpack#9367 for details
* Added IGuiIcon
For easier addon extensibility of GT_GuiIcon
Also fixed Ghost Circuit tab tooltip overlapping right-side cover tabs
* Typo fix
* Fixed unintended scala import
* Tabs -> Spaces on the files I've touched
* Propagate needsSteamVenting to UIs
* Note special slot usage
Determine whether a machine's recipe list ever makes use of the special slot
* Add 2 configurable tooltip verbosity levels
* Readability pass
* New tooltip cache for flexibility
It loads a configurable amount of lines per key
based on the user's chosen verbosity levels
* Let GT_GuiTooltipJava to use verbosity and LSHIFT
* "Smart" auto-hiding tooltips
* GT_GUIContainerMetaTile_Machine tooltip support
* Rework Basic Machine tooltips
* Wordy tooltips -> extended tooltips (clearer)
* Fixed off-by-one error on power slot tooltips
* Cleanup
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* Normalize Fluid Canner fluid handling and looks
- By disabling sharedTank (on this, the only machine that uses the feature) the fluid canner gains a proper output tank.
- Fixes UI interactions with the taking fluids out of the invisible fluit output slot with cells
- Harmonizes UI with the look in NEI and with other basic machines
* Removed unused FluidCannerNEI.png
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* Updated build script
Also set developmentEnvironmentUserName = Developer
* Added .vscode to .gitignore
* Properly hide unused slots in basic machines
- Adds methods to GT_Recipe_Map to determine whether it contains fluid inputs or outputs
- Adds methods to GT_Slot_Holo to support turning it "off", which also turns off highlighting it on mouse-over
- Uses those changes in GT_GUIContainer_BasicMachine to "turn off" slots unused by a machine
- Some code clarification/deduplication in GT_GUIContainer_BasicMachine
* Hide unused Replicator fluid output slot
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* Refactors
* Common functionality to base classes
* GT Pre/Postload broken into more modular pieces
* Extract common (mainly cover related) functionality from BaseMetaTileEntity & BaseMetaPipeEntity
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* tt support for pa
* remove anti pattern. clear up duplicated code fragments
* fix copy pasting error
* add vanilla energy hatch back
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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* remove RC Blasfurnace copy recipes during gt load
* fixed wrong outcommented code
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Also added a bunch of fallback overrides to GT_Cover_None in the case of my stupid programming errors again
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Default to false
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Also slightly improved the data stick updating
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* add unlocalizedname fluid map
* change the lock name into fluid name
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:-/ (#798)
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