Age | Commit message (Collapse) | Author |
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* Updated build script
Also set developmentEnvironmentUserName = Developer
* Added .vscode to .gitignore
* Properly hide unused slots in basic machines
- Adds methods to GT_Recipe_Map to determine whether it contains fluid inputs or outputs
- Adds methods to GT_Slot_Holo to support turning it "off", which also turns off highlighting it on mouse-over
- Uses those changes in GT_GUIContainer_BasicMachine to "turn off" slots unused by a machine
- Some code clarification/deduplication in GT_GUIContainer_BasicMachine
* Hide unused Replicator fluid output slot
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* Refactors
* Common functionality to base classes
* GT Pre/Postload broken into more modular pieces
* Extract common (mainly cover related) functionality from BaseMetaTileEntity & BaseMetaPipeEntity
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* tt support for pa
* remove anti pattern. clear up duplicated code fragments
* fix copy pasting error
* add vanilla energy hatch back
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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* remove RC Blasfurnace copy recipes during gt load
* fixed wrong outcommented code
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Also added a bunch of fallback overrides to GT_Cover_None in the case of my stupid programming errors again
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Default to false
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Also slightly improved the data stick updating
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* add unlocalizedname fluid map
* change the lock name into fluid name
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:-/ (#798)
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* Add threshold support to item and fluid covers
* Switch to storing in NBT
* Add handling for migration path
* Adjust item threshold max value
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* Fix assline oredict support
* Fix assline hash generation depending on transient states
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* add input slots to Distillation Tower
* borrow Large chemical reactor code to make it show up in Nei
* add itemstack to Distillation multi machine code
(cherry picked from commit e6e4203979340fc21f8ef4e1d6e9d0376afd3ef6)
* remove unnecessary checks
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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For now, we attempt to not send more than 30 updates per second to make it happy
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also fixed some issue with basic machine gui introduced in 9d42b299def1c41bbc7a1f01efe445be28f54399
also retrofitted volumetric flask to use the new INetworkUpdatableItem and GT_Packet_UpdateItem, deprecating MessageSetFlaskCapacity in the meanwhile.
To open the gui for machine, shift-left-click the circuit slot
To open the gui for circuit, click any block (need to be sneaking if it's chest, furnace, etc) with the circuit held in hand.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Fix pollution ticking and reading
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8875
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Fix GT++ semi-fluid generator
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[Proof of concept] Allow locking multi-block machines to a single recipe, to reduce server cost
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Assembly line data stick fix
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This fixes the GT++ semi-fluid generator
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Cleaned up Assembly Line recipe handling code.
Cleaned up Scanner AL recipe handling code.
Cleaned up GT_AssemblyLineUtils a touch and added a little more debugging. (Turn D1 on in GT)
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Added Caching to Assembly Line output lookups.
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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