Age | Commit message (Collapse) | Author |
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Conflicts:
src/main/java/gregtech/api/enums/MaterialBuilder.java
src/main/java/gregtech/common/GT_RecipeAdder.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
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Conflicts:
src/main/java/gregtech/GT_Mod.java
src/main/java/gregtech/api/enums/Materials.java
src/main/java/gregtech/common/GT_Proxy.java
src/main/java/gregtech/common/blocks/GT_Block_Casings4.java
src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
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Conflicts:
src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_Item_Block_And_Fluid.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
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Blast Furnace Recipes using Coal or Charcoal now yield Dark Ash instead
of Ash.
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RedAlloy, TungstenCarbide now have the correct formula.
Changed the formula of Lignite, it no longer contains Ash
Fixed the algorithm for determining whether or not to put brackets
around a partial Material.
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As it turns out overwriting Casings 4.4 and 4.5 was not a good idea
because even though there is no actual Casing at those IDs, the textures
are in use.
I started a new batch of Casings (GT_Block_Casings8) at IDs 112-127.
I did not use IDs 80-95 because there seem to already be some textures
there.
I did not use IDs 96-111 because they seem to already be in use by
Technus.
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Conflicts:
src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
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Conflicts:
src/main/java/gregtech/api/enums/ItemList.java
src/main/java/gregtech/api/enums/Textures.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
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fixed Glass Hammering consuming 40x more energy than intended
Fixed Hammer recipes that (presumably unintentionally) had 10EUt, 16
ticks instead of 16EUt, 10 ticks.
Renamed Dense Bricks -> Firebricks
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AdvMiner2 renamed; new tiers of OreDrillingPlant
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BrickedBlastFurnace
Conflicts:
src/main/java/gregtech/api/enums/Materials.java
src/main/java/gregtech/api/enums/Textures.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java
src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
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Conflicts:
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java
src/main/java/gregtech/loaders/load/GT_FuelLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
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There are artifacts for fluids called BioFuel, therefore the change.
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covers
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The Recipe Map is not yet in use.
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Added a new Casing for the Bricked Blast Furnace, GT_Block_Casings4, ID
15
Refactored the non-electric Blast Furnaces:
The Bronze Blast Furnace and the Bricked Blast Furnace extend a
superclass to ensure consistent behavior.
Subclasses only differ in texture, description, and Casing Block.
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# Conflicts:
# src/main/java/gregtech/api/gui/GT_GUIContainer_MultiMachine.java
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# Conflicts:
# src/main/java/gregtech/api/metatileentity/MetaPipeEntity.java
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Fixed stored energy integer overflow
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Bio Diesel can be produced from Seed Oil or Fish Oil.
Bio Diesel Production yields Glyceryl as a byproduct, which can be used
for Dynamite production.
Alcohols have their fuel value reduced by 20000 per Oxygen atom
Increased the potency of Dynamite in the Implosion Compresser so that
dynamite recipes actually show up.
In return Dynamite now needs more Glyceryl Trinitrate: 150 -> 500
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LV, MV, HV recipes accept all rubbers.
EV+ recipes accept only synthetic rubbers.
Affected items: Pump, Conveyor Module, Plunger,
Because it is not easily possible to have this functionality for the
Assembly Line, the Assembly Line still accepts only one type of rubber
for each recipe.
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