Age | Commit message (Collapse) | Author |
|
Add LCR dimethylbenzene recipe
|
|
|
|
|
|
|
|
|
|
|
|
I couldn't figure out how to lower the time, as it's auto-generated
somehow
Add spaces to the names. This is just visual
Change Shadow to Shadow Metal to help differentiate the three. Also just
visual
|
|
|
|
|
|
|
|
Address issue: [Gregtech.log spam with 6724 lines of "Unknown Key for Unification, Typo?" #7866](https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7866)
- Fix the logic for logging possible Typos (prioritise least cost)
- Improve reverse recipes by excluding ore names of tools early to prevent
unexpected and un needed unification lookups
- Turn off unification typo logging in reverse recipes
Reduced unification typo spam from 6724, down to 11 remaining entries:
```none
circuitGood
circuitData
circuitElite
circuitMaster
circuitUltimate
circuitSuperconductor
gearSteel
gearAluminium
gearStainlessSteel
gearTitanium
gearTungstenSteel
```
|
|
address issue [NPE in GT_MetaTileEntity_MultiBlockBase.java:314 until the muffler has a valid tile #7454](https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7454)
|
|
Add missing chaining of the `onPostTick` event handler to parent class.
`GT_MetaPipeEntity_(Cable|Pipe|Fluid)` classes were not forwarding
the `onPostTick` event handler to their parent `MetaPipeEntity` class,
so pipes were not rendering the change unless another machine tile which
did properly chain the event handler to its parent
(like `GT_MetaTileEntity_TieredMachineBlock`) was present in same chunk.
|
|
- Fix itemblock brightness and orientation to be exactly same as vanilla blocks
in inventory.
- Revert machine front facing to the brighter left side as it eases
differentiating them.
- Optimise inventory itemblock rendering to issue a draw quads only once
for the entire block, rather than for each side.
|
|
Revert "Fix return value for addOutput(fluid)"
|
|
This reverts commit 95fb72834838aa365afd4c418b7b70c66644ffc2.
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
* fix(rendering): multiple rendering fixes and refactor
- Fix rendering gregtech machines in inventory with correct orientation and lighting.
- Fix rendering of pipes connected through covers, no longer z-fight at a distance.
- Fix updating of textures when un/holding a soldering-iron.
- Refactor of the GT_Renderer_Block class with properly named constants replacing raw literals.
|
|
Made machine control covers disable themselves upon power loss
|
|
Ensure conservation of masses in boilers
|
|
compat issue.
|
|
Unified single block boiler logic
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Added notification to player that device shut down.
Added scanning data reflecting if the device was disabled by soft mallet, cover, etc.
|
|
|
|
|
|
Sorting defaults to disabled in order to not break existing builds.
|
|
Set groundwork for configuring with soldering iron.
|
|
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
|
|
Added tracking of last player to access a cover for future notification purposes.
|
|
|
|
Fixing my sh*t because apparently I can't use git
|
|
machine runs out of energy
|
|
There might be small desync for the first person to open this GUI
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Reduce price of magic generators
|
|
Basically make the recipes use T+1 circuits/metal instead of T+2. EV magic generator will additionally require tungsten steel plates to prevent it from becoming too cheap.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Enabled autoloading for oil drills
|
|
Address issue: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7702
Remove mention of using CFoam over covers which has been replaced by
chemical bath concrete based recipes since GT5.09.
New Frame Box dexcription is localisable in `Gregtech.lang`:
```yaml
S:gt.blockmachines.gt_frame.desc.format=Just something you can put covers on.
```
|
|
Fixed chunk coordinates for self-loaded machine (in the first session)
|
|
|
|
Ignore the z-fighting offset when detecting if a face uses the block's brightness
or the brightness from the block above.
|
|
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/5817
|
|
Expose all fluid tanks properly when there are more than one internal tank
|
|
Pipes don't use a block texture, only ore blocks use these and they
don't implement IPipeRenderedTileEntity and are not covered either ^^
|
|
Implement requested change:
https://github.com/GTNewHorizons/GT5-Unofficial/pull/469#discussion_r598084051
A default method body is required for older add-ons implementing the old interface without a
`getTextureCovered` method, or those would crash when rendering their covered full-size pipes.
|
|
Add support for transparent covers (glass plate) on all GT Machines:
- See pipes, wires, cables through transparent covers
- Layer transparent covers over full-block pipes and machines
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Refactor World Events
|