Age | Commit message (Collapse) | Author |
|
Added tracking of last player to access a cover for future notification purposes.
|
|
|
|
Fixing my sh*t because apparently I can't use git
|
|
machine runs out of energy
|
|
There might be small desync for the first person to open this GUI
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Reduce price of magic generators
|
|
Basically make the recipes use T+1 circuits/metal instead of T+2. EV magic generator will additionally require tungsten steel plates to prevent it from becoming too cheap.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Enabled autoloading for oil drills
|
|
Address issue: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7702
Remove mention of using CFoam over covers which has been replaced by
chemical bath concrete based recipes since GT5.09.
New Frame Box dexcription is localisable in `Gregtech.lang`:
```yaml
S:gt.blockmachines.gt_frame.desc.format=Just something you can put covers on.
```
|
|
Fixed chunk coordinates for self-loaded machine (in the first session)
|
|
|
|
Ignore the z-fighting offset when detecting if a face uses the block's brightness
or the brightness from the block above.
|
|
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/5817
|
|
Expose all fluid tanks properly when there are more than one internal tank
|
|
Pipes don't use a block texture, only ore blocks use these and they
don't implement IPipeRenderedTileEntity and are not covered either ^^
|
|
Implement requested change:
https://github.com/GTNewHorizons/GT5-Unofficial/pull/469#discussion_r598084051
A default method body is required for older add-ons implementing the old interface without a
`getTextureCovered` method, or those would crash when rendering their covered full-size pipes.
|
|
Add support for transparent covers (glass plate) on all GT Machines:
- See pipes, wires, cables through transparent covers
- Layer transparent covers over full-block pipes and machines
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Refactor World Events
|
|
- Fix modifiers order
- Fix redundant string literal
- Fix indentation
- fix missing run()
|
|
Correctly release/reuse channel after ME bus removal and reconnect
|
|
|
|
|
|
|
|
|
|
|
|
|
|
World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
|
|
|
|
+ refactor
|
|
|
|
-Plus like, a small comment here or there
|
|
* Minor clean up and extension of hatch muffler
-Plus like, a small comment here or there
* Changes 4 Bart
|
|
|
|
- Implement the missing ambient occlusion shadow from machine block over neighbour blocks.
- Fix the LightingHelper to properly shade pipes/cables/wires against an opaque block.
- Refactor and cleanup the GT_Block_Machines class of all bad practices and code smell,
checked and validated with Sonarlint.
|
|
|
|
|
|
* Make ME hatch have zero slots, to avoid items being stuck inside
* added a missing whitespace
Co-authored-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
|
|
feat(render): tile ambient occlusion
|
|
Fix bottled water filling
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Render smooth lighting ambient occlusion on all Gregtech tiles:
- Ores
- Machines
- Pipes, Cables, Wires, Frames
Add new Client-side configuration entry in Gregtech.cfg.
If false, the flat lighting rendering of older versions is used.
```yml
render {
B:TileAmbientOcclusion_true=true
}
```
|
|
Fix bucket gui fluid manipulation
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Better quantum chest integration
|
|
Left click to do as many manipulation as possible.
Right click to just manipulate once.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7448
|