Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-07 | add 9 slot assembler till iv thanks to spartak | Dream-Master | |
2018-09-06 | remove nq vi | Dream-Master | |
2018-09-05 | Merge remote-tracking branch 'origin/pipe_overhaul_and_fluidfilter_fix' into ↵ | Dream-Master | |
New_test_dev | |||
2018-09-05 | Revert "remove Nq reactor." | Dream-Master | |
This reverts commit 2364a365608f23a08cf46b10e1c36835fc66219d. | |||
2018-09-05 | Revert "remove nq generator from item list" | Dream-Master | |
This reverts commit 848b2050d4f045a6cd6e109be1640b1a1ba63d0c. | |||
2018-09-05 | Merge branch 'New_hightier_stuff_dev' into New_test_dev | Dream-Master | |
# Conflicts: # src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java | |||
2018-09-05 | Merge branch 'New_hightier_stuff_dev' into New_test_dev | Dream-Master | |
# Conflicts: # src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java | |||
2018-09-05 | remove nq generator from item list | Dream-MasterXXL | |
2018-09-05 | remove Nq reactor. | Dream-MasterXXL | |
@draknyte please add my new fuel to your multiblock. Thanks | |||
2018-09-04 | Fix weirdness if only one of the gt6 pipes/cables are enabled | Jason Mitchell | |
2018-09-03 | * Fix: Colored cables/pipes properly connect (or don't) to each other based ↵ | Jason Mitchell | |
on color * Trigger connection evaluation on painting of cables/pipes or machines * Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection | |||
2018-09-03 | Pipe/Cable overhaul & Add filter output on fluid filters | Jason Mitchell | |
* Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation * Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on * You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel) * Distribute Fluids - Modeled after several of the upstream PRs * Fluid regulators on pipes should stop spazzing out now * Fluid filter covers - Now work with filtering output BUG/TODO: * Spray paint doesn't seem to keep wires/pipes from connecting properly * Spray paint on wires/pipes should force a disconnection check | |||
2018-09-02 | derp fix | Dream-Master | |
2018-09-02 | spell fixes | Dream-Master | |
2018-09-02 | add more circuits | Dream-Master | |
2018-09-02 | add new circuit | Dream-Master | |
2018-09-02 | fix superconductor wire color to white back | Dream-Master | |
2018-09-02 | add a second Material list with unused materials | Dream-Master | |
@bartimaeusnek can you check it please. | |||
2018-09-02 | test commit @bartimaeusnek | Dream-Master | |
2018-09-01 | remove unused materials because of Materials.java:27: error: code too large | Dream-Master | |
2018-09-01 | Merge branch 'experimental' into High_tier_circuits_dev | Dream-Master | |
2018-09-01 | Merge pull request #140 from GTNewHorizons/bartimaeusnek-fixes | Martin Robertz | |
added config option to allow broken recipe map for debug purposes | |||
2018-09-01 | rename all from wires to Superconductore uhv | Dream-Master | |
2018-09-01 | remove naq reactor uev and uiv | Dream-Master | |
2018-09-01 | change to new fluids for nq reactors. | Dream-Master | |
2018-08-31 | add 3 more naq reactor tiers | Dream-Master | |
2018-08-31 | Added new Solar Panels from UHV to UIV (no recipes yet) | Dream-Master | |
2018-08-31 | correcting superconductors | Dream-Master | |
add bio tier | |||
2018-08-31 | add reinforced Glass tubes | Dream-Master | |
add recipes for it | |||
2018-08-31 | Merge branch 'experimental' into High_tier_circuits_dev | Dream-Master | |
2018-08-31 | More Bio Circuit parts | Dream-Master | |
2018-08-31 | Correct name of Superconductor for UHV | Спартак | |
2018-08-31 | Add more high tier circuit parts and boards | Dream-Master | |
2018-08-31 | added config option to allow broken recipe map for debug purposes | bartimaeusnek | |
2018-08-29 | remove iron3chloride from fluid list because it is an material now. Same for ↵ | Dream-Master | |
Lifeessence | |||
2018-08-26 | Final version of Alkalus's type filter fix. #3367 | Richard Hendricks | |
2018-08-25 | Change to use an ObjMap | Richard Hendricks | |
2018-08-21 | alkalus' fix to improve performance on the typefilter... | bartimaeusnek | |
2018-08-21 | fixed GT Teleporter | bartimaeusnek | |
+ improofed readability a bit (in dependencies in GT_Mod & GT_MetaTileEntity_Teleporter) - removed unused libs | |||
2018-08-19 | cherry pick | Alkalus | |
Fixed Mufflers and Large Boiler Fuels. (#1319) 92bcce8fd50004abc898cdd3464942b9a98d24a9 https://github.com/Blood-Asp/GT5-Unofficial/commit/92bcce8fd50004abc898cdd3464942b9a98d24a9 | |||
2018-08-15 | Added powderbarrels to usage. Added recipes to make Adv Seismic Prospectors. ↵ | Richard Hendricks | |
Removed recipes for the old ones. | |||
2018-08-15 | Do radius in blocks. Clean up printouts. Add in chunk information for ↵ | Richard Hendricks | |
located ores. | |||
2018-08-15 | fix radius | Richard Hendricks | |
2018-08-15 | Prep for changes | Richard Hendricks | |
2018-08-13 | Fix for issue 3399. | Richard Hendricks | |
2018-08-11 | Alternative Primitive Circuits for MV #3438 | Dream-Master | |
https://github.com/GTNewHorizons/NewHorizons/issues/3438 | |||
2018-08-11 | [Suggestion] Change Blood Magic Life Essence Cell recipe to use Regular cell ↵ | Dream-Master | |
rather than Universal Cell. #2215 https://github.com/GTNewHorizons/NewHorizons/issues/2215 | |||
2018-07-29 | name fixing Iron3Chloride | Dream-Master | |
2018-07-21 | Revert changes for machine metal support, using different method now via ↵ | Richard Hendricks | |
coremod to enable disable. | |||
2018-07-21 | fix names | Dream-Master | |