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2017-06-05Add missing translation lines. #772Blood-Asp
2017-06-05Added Rape Crop as a new source of Seed OilJohannes Gäßler
2017-06-05Missing in item pipeTechnus
2017-06-05Implemented Bio Diesel, Glyceryl Trinitrate, adjusted alcohol fuel valueJohannes Gäßler
Bio Diesel can be produced from Seed Oil or Fish Oil. Bio Diesel Production yields Glyceryl as a byproduct, which can be used for Dynamite production. Alcohols have their fuel value reduced by 20000 per Oxygen atom Increased the potency of Dynamite in the Implosion Compresser so that dynamite recipes actually show up. In return Dynamite now needs more Glyceryl Trinitrate: 150 -> 500
2017-06-05Made it so that rubber-related recipes accept more than one rubber typeJohannes Gäßler
LV, MV, HV recipes accept all rubbers. EV+ recipes accept only synthetic rubbers. Affected items: Pump, Conveyor Module, Plunger, Because it is not easily possible to have this functionality for the Assembly Line, the Assembly Line still accepts only one type of rubber for each recipe.
2017-06-04More redstone changesBlood-Asp
2017-06-04Merge branch 'unstable' into advminer2_improvementsTechlone
2017-06-04Fixed a bug where foils were missing for some cable Materials.Johannes Gäßler
2017-06-04Implemented Polyphenylene Sulfide, Sodium Persulfate, made NaOH a solidJohannes Gäßler
Removed the previously added Material AnyDielectric because it cannot be sensibly used. Added Polydimethylsiloxane, Polystyrene, and Styrene-Butadiene Rubber to the list of Materials with plastic-like local names. Added foils for Polyvinylchloride, Styrene-Butadiene Rubber. Fixed a bug where foils were missing for Polyvinyl Chloride
2017-06-04wire/pipe hiding/reduced sizeTechnus
2017-06-04Missing overrideTechnus
2017-06-04Fixed stored energy integer overflowvlad20012
2017-06-04Cleanroom controller outputs efficency as redstone signal #948Blood-Asp
2017-06-031ddc91aTechnus
2017-06-03Made rubber consistent, rewrote WireProcessing, implemented ht cablesJohannes Gäßler
All rubbers are now made by first producing the polymer and then vulcanizing it with Sulfur (equivalent to natural rubber). Rewrote WireProcessing to reduce the amount of duplicate code. Implemented recipes that utilize a combination of a dielectric and a synthetic rubber to make cables. This halves total insulation cost for below-EV cables and reduces it to 75% for EV+ cables (conductive polymer not yet implemented).
2017-06-03Added two changes accidentally not added to the previous commit.Johannes Gäßler
2017-06-03Increased the input slots of the assembler from 2 to 6.Johannes Gäßler
2017-06-02Some ODP fixes, energy checking, add radius in tooltip, add "missing pipes" ↵Techlone
message for II-IV tiers change build.gradle for debugging in IDEA
2017-06-01Added methods for adding Distillery recipes with a solid output.Johannes Gäßler
Universal Distillation recipes now utilize the solid output. Fixed the chemical formula for Tetranitromethane and fluid name for NitroDiesel
2017-06-01Merge branch 'unstable' into advminer2_improvementsTechlone
2017-06-01Fix OreDrill; fix getting block in ItemList; some changes in addInformation ↵Techlone
- need check this
2017-06-018e0e516Technus
2017-06-01Not needed.Technus
2017-06-01Cherry-Pick c12e474Technus
https://github.com/GTNewHorizons/GT5-Unofficial/commit/c12e474c23ca02fb3479312850f6ae07e623d8b9
2017-06-01Merge branch 'unstable' into ChemistryUpdateJohannesGaessler
2017-05-31Fix multiblock recipe search fix #1044Blood-Asp
2017-05-31Fix spelling #1043Blood-Asp
2017-06-01Merge branch 'unstable' into advminer2_improvementsTechlone
2017-06-01AdvMiner rewriting; now it's Ore Drilling PlantTechlone
Four tiers of Ore Drilling Plant I - radius is 3 chunks MV+ (default) II - radius is 4 chunks HV+ III - radius is 6 chunks EV+ IV - radius is 9 chunks IV+ New behavior: - pick pipes after mining finish - extract ore block before moving down
2017-05-31Merge pull request #1058 from Georggi/patch-4Blood-Asp
Auto Maintenance Hatch tweaks
2017-05-31Merge pull request #1060 from JohannesGaessler/MaterialFormulaFixBlood-Asp
Material formula fix
2017-05-31Catch broken items on recipe moveBlood-Asp
2017-05-30Implemented SBR recipes, Added method for LCM recipes, adjustedJohannes Gäßler
polymerization Polymerization now requires Titaniumtetrachloride instead of Titanium Dust; Can only be performed in a LCM. Adjusted the visual representation of LCM recipes in NEI
2017-05-29Added Materials for Polystyrene, SBR, implemented Polystyrene recipesJohannes Gäßler
2017-05-29Added recipes for the synthetic production of rubber from hydrocarbonsJohannes Gäßler
2017-05-29Added Recipes for Tetranitromethane, made it the additive for NitroFuelJohannes Gäßler
Moved the old NitroFuel recipes to simplified recipes. Added a new Material for Diluted Sulfuric Acid. Adjusted the fuel value of Ethanol: 128 -> 168. Adjusted the recipes for Capacitors; Particularly you can now use PVC instead of silicone.
2017-05-29Changed the Distillation Tower so that it outputs fluids only at theJohannes Gäßler
correct levels. Adjusted existing distillation recipes so that they line up with this change. Slightly rebalanced Charcoal Byproducts.
2017-05-28Added recipes for distilling cracked hydrocarbons, adjusted fuel valuesJohannes Gäßler
Made it so that all Hydrocarbons have a fuel value of 24000 * C + 20000 * H. Oxygen for alcohols is ignored. In particular: Hydrogen: 15000 -> 20000 Methane: 45000 -> 104000 LPG production no longer yields Methane. LPG is now produced from Propane or Butane. Super Fuel from LPG is now a simplified recipe. Methane from centrifuging food is now a simplified recipe.
2017-05-25Fixed IC2 steam compatibility for crackingJohannes Gäßler
2017-05-25Rewrote parts of the Oil Cracker so that it's in line with the newJohannes Gäßler
recipes
2017-05-25Removed debugging print accidentally left in from the previous versionJohannes Gäßler
2017-05-24Expanded Materials class for cracked Fluids, changed cracking recipesJohannes Gäßler
Fluid cracking can be done with either Steam or Hydrogen and at 3 different severities for a total of six different recipes. Cracking severity is controlled with a programmed circuit. Removed the previously used liquids for cracked light fuel/heavy fuel Changed the Distillation Tower recipes so they can utilize up to 11 fluid outputs
2017-05-18Removed debugging prints accidentally left in the previous commitJohannes Gäßler
2017-05-18Fixed MaterialStack String representations sometimes missing bracketsJohannes Gäßler
2017-05-16Changed the NEI GUI of the Distillation Tower to show up to 12 outputs.Johannes Gäßler
Also added a currently unused GUI for 9x9 recipes.
2017-05-16Added config for automationYuriy Shnitkovskiy
2017-05-16Auto Maintenance Hatch tweaksYura
Fixed #958 and #1053, allowed robots\pipes to interact with it.
2017-05-14Added Materials for Hydrocarbon chains of up to 4 carbon atoms.Johannes Gäßler
2017-05-13Fixed a bug that caused there to be two identical recipes for TiF4Johannes Gäßler
2017-05-13Added a new recipe map for the LCR, expanded the API to allow for customJohannes Gäßler
NEI stack positioning. Refactored the name of the Large Boiler Fake Fuels so they're in line with other names. Fixed a bug where the LCM was checking for the wrong casing type.