Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-30 | Minor cleanup | Technus | |
2017-05-29 | Enable ALL components if dreamcraft loaded | Technus | |
2017-05-28 | Add Blaze Block | Dream-Master | |
2017-05-28 | added new molds for Stick, round, long stick, ring, bolt, screw | Dream-Master | |
2017-05-22 | Merge branch 'mergeGTNH' of https://github.com/GTNewHorizons/GT5-Unofficial ↵ | Technus | |
into mergeGTNH | |||
2017-05-22 | fix typo | Technus | |
2017-05-22 | some fixes | Dream-Master | |
2017-05-20 | Fixed MaterialStack String representations sometimes missing brackets | Johannes Gäßler | |
2017-05-20 | Fixed Salt Water and Distillery circuit settings 1 | Dream-Master | |
Add Tube Wire Item for automate Tubes | |||
2017-05-20 | derp fix | Dream-Master | |
2017-05-20 | Merge branch 'ChemistryUpdate' into mergeGTNH | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/GT_Mod.java src/main/java/gregtech/api/enums/ItemList.java src/main/java/gregtech/api/enums/Materials.java src/main/java/gregtech/api/interfaces/internal/IGT_RecipeAdder.java src/main/java/gregtech/api/util/GT_Recipe.java src/main/java/gregtech/common/GT_Proxy.java src/main/java/gregtech/common/GT_RecipeAdder.java src/main/java/gregtech/common/blocks/GT_Block_Casings2.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_AssemblyLine.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_ProcessingArray.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_PyrolyseOven.java src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_Item_Block_And_Fluid.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
2017-05-18 | Make the save/load the same as in bloodasp | Technus | |
2017-05-15 | Add low grav to proc array, - assuming that proc array is always considered ↵ | Technus | |
in a clean room, added circuit assembler to proc array | |||
2017-05-13 | Fixed a bug that caused there to be two identical recipes for TiF4 | Johannes Gäßler | |
2017-05-13 | Added a new recipe map for the LCR, expanded the API to allow for custom | Johannes Gäßler | |
NEI stack positioning. Refactored the name of the Large Boiler Fake Fuels so they're in line with other names. Fixed a bug where the LCM was checking for the wrong casing type. | |||
2017-05-12 | Merge branch 'ChemistryUpdate' into LargeChemicalReactor | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
2017-05-10 | Merge branch 'unstable' into mergeGTNH | Technus | |
2017-05-09 | Added new textures for the LCM, using them now | Johannes Gäßler | |
2017-05-09 | Idk, might be better | Daniel | |
2017-05-08 | Implemented checkMachine for the LCR, added machine casings | Johannes Gäßler | |
2017-05-07 | another oil rewrite, even more BloodAsp like | Technus | |
2017-05-06 | Expand low grav dimensions | Technus | |
2017-05-06 | Fixed the Electric Blast Furnace not recognizing recipes when there is | Johannes Gäßler | |
more than one Fluid input. Also added a String representation for GT_FluidStack that was used for debugging. | |||
2017-05-06 | Remove compiletime dependency of CoreMod, Add runtime dependency of CoreMod | Technus | |
+optimize imports +add ToDo for dream to migrate the recipes to coremod | |||
2017-05-06 | Revert Dream's doings, re enable materials | Technus | |
2017-05-06 | remove this material dependencies | Dream-Master | |
2017-05-05 | remove enable or disable solar panel recipes because always enable. Move ↵ | Dream-Master | |
recipe to crafting recipe section | |||
2017-05-04 | Added a graphic for acids, made the javadoc more descriptive | Johannes Gäßler | |
2017-05-02 | make things more easy and realistic | Dream-Master | |
2017-05-02 | Materials for existing fluids, ash nerf, plastic production svg | Johannes Gäßler | |
2017-05-01 | Added molecular formulas for the new materials, added alternative | Johannes Gäßler | |
charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well) | |||
2017-05-01 | added cutter and Chemical reactor to cleanroom (optional recipes) | Dream-Master | |
a few recipe changes | |||
2017-05-01 | Added recipes for centrifuging Stone Dust | Johannes Gäßler | |
The amount of elements you get from centrifuging is proportional to their mass percentage in the earths continental crust with a tolerance of ~5-20% | |||
2017-05-01 | Added back Etched wires | Dream-Master | |
Added new Bords | |||
2017-05-01 | Not needed | Technus | |
2017-05-01 | Optimize imports | Technus | |
2017-05-01 | Not needed. | Technus | |
2017-05-01 | Random text changes. | Technus | |
2017-05-01 | Merge branch 'mergeGTNH' of https://github.com/GTNewHorizons/GT5-Unofficial ↵ | Technus | |
into mergeGTNH | |||
2017-05-01 | Oil and pollution overhaul | Technus | |
2017-05-01 | methods for pipe creation, new plastic pipes, implemented PVC | Johannes Gäßler | |
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class | |||
2017-05-01 | Added Advanced Fiber Glass Board | Dream-Master | |
Few recipe changes | |||
2017-04-30 | Epoxid Board changes | Dream-Master | |
2017-04-30 | New recipes, convenience methods, recipe rebalancings | Johannes Gäßler | |
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O) Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing | |||
2017-04-30 | This should work | Dream-Master | |
2017-04-30 | try to add clean room recipes | Dream-Master | |
2017-04-30 | rework circuits Basic and Good | Dream-Master | |
2017-04-30 | Chem reactors can now output 2 items, implemented recipes for Nitric | Johannes Gäßler | |
Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases | |||
2017-04-30 | Added new Boards and new fluids | Dream-Master | |
2017-04-29 | Fixed a sneaky and game-breaking bug that caused quite a lot of fluids | Johannes Gäßler | |
to no longer have recipes for filling cells. The reason for the bug was that the bit flag 256 is already in use to designate something as empty. Since only bit flags up to 128 were documented I had unwittingly used the 256 bit flag for fluid creation. The documentation now informs about the function of 256. Automatic fluid and gas creation are now controlled via booleans. Big thanks to Techlone for helping me debug. |