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2017-05-30Minor cleanupTechnus
2017-05-29Enable ALL components if dreamcraft loadedTechnus
2017-05-28Add Blaze BlockDream-Master
2017-05-28added new molds for Stick, round, long stick, ring, bolt, screwDream-Master
2017-05-22Merge branch 'mergeGTNH' of https://github.com/GTNewHorizons/GT5-Unofficial ↵Technus
into mergeGTNH
2017-05-22fix typoTechnus
2017-05-22some fixesDream-Master
2017-05-20Fixed MaterialStack String representations sometimes missing bracketsJohannes Gäßler
2017-05-20Fixed Salt Water and Distillery circuit settings 1Dream-Master
Add Tube Wire Item for automate Tubes
2017-05-20derp fixDream-Master
2017-05-20Merge branch 'ChemistryUpdate' into mergeGTNHJohannes Gäßler
Conflicts: src/main/java/gregtech/GT_Mod.java src/main/java/gregtech/api/enums/ItemList.java src/main/java/gregtech/api/enums/Materials.java src/main/java/gregtech/api/interfaces/internal/IGT_RecipeAdder.java src/main/java/gregtech/api/util/GT_Recipe.java src/main/java/gregtech/common/GT_Proxy.java src/main/java/gregtech/common/GT_RecipeAdder.java src/main/java/gregtech/common/blocks/GT_Block_Casings2.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_AssemblyLine.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_ProcessingArray.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_PyrolyseOven.java src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_Item_Block_And_Fluid.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-18Make the save/load the same as in bloodaspTechnus
2017-05-15Add low grav to proc array, - assuming that proc array is always considered ↵Technus
in a clean room, added circuit assembler to proc array
2017-05-13Fixed a bug that caused there to be two identical recipes for TiF4Johannes Gäßler
2017-05-13Added a new recipe map for the LCR, expanded the API to allow for customJohannes Gäßler
NEI stack positioning. Refactored the name of the Large Boiler Fake Fuels so they're in line with other names. Fixed a bug where the LCM was checking for the wrong casing type.
2017-05-12Merge branch 'ChemistryUpdate' into LargeChemicalReactorJohannes Gäßler
Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-10Merge branch 'unstable' into mergeGTNHTechnus
2017-05-09Added new textures for the LCM, using them nowJohannes Gäßler
2017-05-09Idk, might be betterDaniel
2017-05-08Implemented checkMachine for the LCR, added machine casingsJohannes Gäßler
2017-05-07another oil rewrite, even more BloodAsp likeTechnus
2017-05-06Expand low grav dimensionsTechnus
2017-05-06Fixed the Electric Blast Furnace not recognizing recipes when there isJohannes Gäßler
more than one Fluid input. Also added a String representation for GT_FluidStack that was used for debugging.
2017-05-06Remove compiletime dependency of CoreMod, Add runtime dependency of CoreModTechnus
+optimize imports +add ToDo for dream to migrate the recipes to coremod
2017-05-06Revert Dream's doings, re enable materialsTechnus
2017-05-06remove this material dependenciesDream-Master
2017-05-05remove enable or disable solar panel recipes because always enable. Move ↵Dream-Master
recipe to crafting recipe section
2017-05-04Added a graphic for acids, made the javadoc more descriptiveJohannes Gäßler
2017-05-02make things more easy and realisticDream-Master
2017-05-02Materials for existing fluids, ash nerf, plastic production svgJohannes Gäßler
2017-05-01Added molecular formulas for the new materials, added alternativeJohannes Gäßler
charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well)
2017-05-01added cutter and Chemical reactor to cleanroom (optional recipes)Dream-Master
a few recipe changes
2017-05-01Added recipes for centrifuging Stone DustJohannes Gäßler
The amount of elements you get from centrifuging is proportional to their mass percentage in the earths continental crust with a tolerance of ~5-20%
2017-05-01Added back Etched wiresDream-Master
Added new Bords
2017-05-01Not neededTechnus
2017-05-01Optimize importsTechnus
2017-05-01Not needed.Technus
2017-05-01Random text changes.Technus
2017-05-01Merge branch 'mergeGTNH' of https://github.com/GTNewHorizons/GT5-Unofficial ↵Technus
into mergeGTNH
2017-05-01Oil and pollution overhaulTechnus
2017-05-01methods for pipe creation, new plastic pipes, implemented PVCJohannes Gäßler
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class
2017-05-01Added Advanced Fiber Glass BoardDream-Master
Few recipe changes
2017-04-30Epoxid Board changesDream-Master
2017-04-30New recipes, convenience methods, recipe rebalancingsJohannes Gäßler
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O) Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing
2017-04-30This should workDream-Master
2017-04-30try to add clean room recipesDream-Master
2017-04-30rework circuits Basic and GoodDream-Master
2017-04-30Chem reactors can now output 2 items, implemented recipes for NitricJohannes Gäßler
Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases
2017-04-30Added new Boards and new fluidsDream-Master
2017-04-29Fixed a sneaky and game-breaking bug that caused quite a lot of fluidsJohannes Gäßler
to no longer have recipes for filling cells. The reason for the bug was that the bit flag 256 is already in use to designate something as empty. Since only bit flags up to 128 were documented I had unwittingly used the 256 bit flag for fluid creation. The documentation now informs about the function of 256. Automatic fluid and gas creation are now controlled via booleans. Big thanks to Techlone for helping me debug.