Age | Commit message (Collapse) | Author |
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Used by:
- Advanced Seismic Prospector
- Rock Breaker
- Seismic Prospector
- Charcoal Pit
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Isolated each Quad drawn ITexture layer rendering in own Tessellation context
when rendering item blocks off world (inventory, in-hand, dropped item).
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Add glowing textures to:
- Qantum or Super Tanks and Chests
- Active Bronze and Bricked Blast Furnaces
- Active Magical Absorber Top
- Fusion Reactor Control Computer Screen
- Active Yellow Glass Fusion Casing used on:
- Active Fusion Reactor Controller and Hatches
- Plasma Generator
- Lightning Rod
- Computer Screen Cover
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Implement a glowing texture renderer class
Add option to not render glowing textures
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Actually increase the EU storage cap
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Get rid of intermediate byte array while sending packet
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Currently client will only request update on blocks being looked at.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Made higher tier buffers attempt to move multiple stacks/tick
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Normalize all repository files format
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Add LCR dimethylbenzene recipe
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I couldn't figure out how to lower the time, as it's auto-generated
somehow
Add spaces to the names. This is just visual
Change Shadow to Shadow Metal to help differentiate the three. Also just
visual
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git and diff tools will complain if text file does not end with a newline.
Fixed all text files in the repository with Linux bash shell:
```sh
git ls-files -z |
while IFS= read -rd '' f; do
mime="$(file --brief --mime "$f")";
if [ -z "${mime##text/*}" ]; then
tail -c1 "$f" |
read -r _ || printf '\n' >>"$f";
fi;
done
```
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Address issue: [Gregtech.log spam with 6724 lines of "Unknown Key for Unification, Typo?" #7866](https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7866)
- Fix the logic for logging possible Typos (prioritise least cost)
- Improve reverse recipes by excluding ore names of tools early to prevent
unexpected and un needed unification lookups
- Turn off unification typo logging in reverse recipes
Reduced unification typo spam from 6724, down to 11 remaining entries:
```none
circuitGood
circuitData
circuitElite
circuitMaster
circuitUltimate
circuitSuperconductor
gearSteel
gearAluminium
gearStainlessSteel
gearTitanium
gearTungstenSteel
```
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address issue [NPE in GT_MetaTileEntity_MultiBlockBase.java:314 until the muffler has a valid tile #7454](https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7454)
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Add missing chaining of the `onPostTick` event handler to parent class.
`GT_MetaPipeEntity_(Cable|Pipe|Fluid)` classes were not forwarding
the `onPostTick` event handler to their parent `MetaPipeEntity` class,
so pipes were not rendering the change unless another machine tile which
did properly chain the event handler to its parent
(like `GT_MetaTileEntity_TieredMachineBlock`) was present in same chunk.
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- Fix itemblock brightness and orientation to be exactly same as vanilla blocks
in inventory.
- Revert machine front facing to the brighter left side as it eases
differentiating them.
- Optimise inventory itemblock rendering to issue a draw quads only once
for the entire block, rather than for each side.
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Revert "Fix return value for addOutput(fluid)"
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This reverts commit 95fb72834838aa365afd4c418b7b70c66644ffc2.
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* fix(rendering): multiple rendering fixes and refactor
- Fix rendering gregtech machines in inventory with correct orientation and lighting.
- Fix rendering of pipes connected through covers, no longer z-fight at a distance.
- Fix updating of textures when un/holding a soldering-iron.
- Refactor of the GT_Renderer_Block class with properly named constants replacing raw literals.
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bufferFix2
Fixed merge that I thought I already had fixed
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