Age | Commit message (Collapse) | Author |
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* adjust overclock
* static
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Change singleblock pumps to be machines, not tanks. Rework the UI of the pump.
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* Allow a soldering iron to use soldering material from an IC2 Tool Box.
* Add error message about insufficient soldering material.
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* - more detailed progress info in waila tooltip for basic machines
* - changed func param names
- updated buildscript
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Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
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remove iridium exploit
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* Fix input hatches for large turbine & boiler not accepting fluids
* Also adjust plasma turbine
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* Remove deprecated and unused things
* Move recipemap subclasses
* Move GT_Recipe_Map to outside and rename to RecipeMap
* Move recipemap instances to separated class & remove prepending s
* Remove useless GT_Recipe constructors
* Always use ModularUI
* Rename IGT_RecipeMap -> IRecipeMap
* Add RecipeMapBuilder
* Remove more deprecated and unused things
* Fix RecipeMap type parameters
* Use multimap for recipe index
* Fix bending recipe error in dev env
* Remove mUniqueIdentifier
* Update AE2FC
* Less edgy texture for NEI recipe background
* Add replicator fluid output slot for NEI and machine GUI
* Fix fluid fuels not having fuel value in large boilers
* Remove GT_RectHandler and NEI_TransferRectHost
* Remove RecipeMapHandler
* Move NEI energy description from RecipeMapFrontend to Power
* Refactor the way to filter fusion recipes
* Check restriction for some properties
* Remove showVoltageAmperage
* Make Power accept GT_Recipe
* Fix NPE
* Move NEI duration description to Power from Frontend
* Directly implement IRecipeProcessingAwareHatch for GT_MetaTileEntity_Hatch_InputBus_ME
* Make Power integrated with GT_OverclockCalculator
* Rename Power -> OverclockDescriber
* Don't modify recipe find logic until postload finishes
* Reformat reserved MTE ids
* Fix check for too few inputs on recipe addition
* Move replicator logic to backend
* Stop un-hiding assline recipes
* Allow setting custom recipe comparator & implement for fusion
* Update AE2FC
* Rename getRecipeList and getRecipes -> getRecipeMap
* Automatically register recipe catalysts
* Cleanup the way to detect recipe collision
* Make use of BasicUIProperties for basic machines
* Make use of BasicUIProperties for UIHelper
* Rename specialHandler -> recipeTransformer
* Add way to automatically register handler info
* Add recipe category
* Add some APIs for addons
* Rename blastRecipes ->
blastFurnaceRecipes
* Remove GT_MetaTileEntity_BasicMachine_GT_Recipe#mSharedTank and #mRequiresFluidForFiltering
* Don't require setting duration and EU/t for fuel recipes
* Don't require setting EU/t for primitive blast furnace recipes
* Revert change to addMultiblockChemicalRecipe
* Fix large boiler general desc recipe not being added
* Hide duration and EU/t from large boiler
* Cleanup recipe stacktrace draw
* Extend metadata usage of recipe builder to recipe itself
* Implement metadata handling & NEI comparator for PCB factory
* Some rename around NEIRecipeInfo
* Some toString implementations
* Add more APIs for addons & some rename
* Infer handler icon from recipe catalyst if one is not set
* Also shrink recipe title when OC is not used
* Remove rare earth centrifuge recipe
* Use metadata for replicator backend
* Adjust geothermal generator output slot
* Allow having multiple transferrects
* Store recipemap reference in backend
* Rename vacuumRecipes -> vacuumFreezerRecipes
* Add config to tweak visibility of recipe categories
* Remove mHideRecyclingRecipes in favor of recipe category config
* Fix typo fluidSolidfierRecipes -> fluidSolidifierRecipes
* Refactor findRecipe and ProcessingLogic to use Stream
* Fix BBF handler icon & remove bronze blast furnace
* Add fluent API for findRecipe
* Add way to stop adding progressbar
* Change arg order for special texture
* Avoid overwriting interesting failure with NO_RECIPE
* Some changes for FuelBackend
* Set space project icon
* Remove localization from TT
* Remove CNC recipe adder
* Move recipe extractor from AE2FC
* Minor internal change for ProcessingLogic#applyRecipe
* More javadoc on #getAvailableRecipeMaps
* Better implementation of #ofSupplier
* Move replicator exponent config to GT_Proxy
* Remove RC & IC2 macerator handling
* Rename StreamUtil -> GT_StreamUtil
* Refactor code around RecipeMetadataStorage
* Revise #compileRecipe javadoc
* Switch extreme diesel recipe loader to downstream recipe map
* Optimize #reMap
* Rename reload -> reloadNEICache
* Minor tweak for drawEnergyInfo
* a bit more doc
* Adjust recipe catalysts
* Add toString implementation for GT_Fluid for debug
* Minor revision for OilCrackerBackend
* Index replicator recipes by material
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Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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* Update GT_Recipe.java
* strange spotless
* part of miozune's suggestion
* whatever. need more tests
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* Harvest IC2 machine with wrench left click
* right click functions are left unchanged
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* Add GT_Recipe#getRepresentativeOutputs method
* Spotless apply for branch nei-output-override for #2367 (#2368)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* Javadoc, move method, remove unnecessary import, Object to ItemStack
* Actually fix merge
* Spotless apply for branch nei-output-override for #2367 (#2369)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Fix wildcard recipes not working
* Fix recipe can be run without non-consumed item second time
* Add API for addons to modify input consumption behavior
* Fix recipes falsely being sensitive to NBT
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* update progress to fit a bit better
* no need for math(round)
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* Update GT_Recipe.java
add a method to calculate max parallel by inputs
* remove incredible loop in parallel calculation
* Update GT_Recipe.java
overwrite maxParallelCalculatedByInput
split isRecipeInputEqual into maxParallelCalculatedByInput and consumeInput
* Fix
* spotless and fix
* spotless
* optimize
* batch mode optimize
* Update notes
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A few calls restricted by other methods and interfaces are left untouched.
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* Added overloaded utility methods with more specific types
* Deprecating old ones
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* Add separated flags for recipe builder debug
* Better way to handle all flag
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* Add KubaTech to mods enum
* Sort enum content
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bus/hatch (#2339)
* Periodically update active state of ME hatches
* Use HV casing textures for ME hatches
* Add new textures for stocking input bus/hatch and me output bus/hatch
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Co-authored-by: Pelotrio <45769595+Pelotrio@users.noreply.github.com>
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* - added 0,5s cooldown on BaseMetaTileEntity texture render update
* - changed to RandomCooldown to make visual representation of the target object more relevant to its state
* - implemented a BlockUpdateHandler, making the update cooldowns chunk-based
- left commented out debug code
* - now BaseMetaTileEntity tracks last time a texture update was issued and skips update if parent chunk was already updated since last update issue
* - reworked BlockUpdateHandler to a singleton doing update work on client tick, this way update logic is fully encapsulated and gets rid of some comparisons needed to sync updates
* - fixed a bug with crash on quitting the game
- forgot to add moved sources
- cleaned up debug code
- added description commentary
* - updated buildscript
* - switched to internal tick counter, cause server time is unreliable and crashes client https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14742
- removed subclass aliases
- switched to XSTR instead of java's Random
- IllegalArugmentException instead of InvalidParameterException
- added client side config option to enable/disable this feature (by default is off)
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Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
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* Fix fluid canner recipes not using correct empty container
* Restore lava bucket fix
* Remove now obsolete glass bottle handling + Javadoc
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before resetting their transferred items, resulting in more predictable pipe transfer rates. (#2334)
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* Add stocking input hatch
* Refactor stocking input hatch UI code and fix some formatting
* Add new visual changes from stocking bus and some refactoring
* Remove drain/fill methods and fix tooltip
* Split information slots into separate array and update MUI
* Use inventory of size in constructor
* Add assembly line support
* Add amount to info slot tooltips and update tooltips every tick
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* Use weak references to store last player in cover behavior
* Remove duplicate lastPlayer field from GT_CoverBehavior
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* Shut down machine with message if stocking bus fail to extract items
* Better way to handle message persistent on shutdown
* Minor cleanup
* Allow more localizations
* Add network status display
* Fix auto-pull mode accepting shift insert
* Remove workaround for issue with multiple ME buses in a multiblock
* Some tweak for appearance
* Correct inconsistent variable naming in GT_UITextures
* Update .gitignore
* Fix typo
* Remove isScheduledForResetCheckRecipeResult by using persistsOnShutdown
* Apply "cannot set slot" tooltip for empty slots too
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* - a workaround fix to https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14431
- code clean-up of unused variables related to the issue
- portable scanner infodata is cleaned too since some of the data is related to mentioned before "ghost" variables
* - PR review changes
* "Current Amperage" -> "Amperage"
* - updated gradle build script
* - sync fork
* added AveragePerTickCounter class, which helps getting [current tick] value and [average] value for Amperage and Voltage of energy cable blocks
updated cable scanner info to show these values
* - lowercase the first letter of new methods to follow the guidelines
- added one comment to explain code segment's logic
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Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
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- Add layout.json from idea to gitignore
- Modularizes the code for the isBlockBelow check
- No functionality changes should appear to the end user
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