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2021-04-02Added scanning data reflecting if device shut down.charles
Added notification to player that device shut down. Added scanning data reflecting if the device was disabled by soft mallet, cover, etc.
2021-03-30Added GUI interface for cover "Safe Mode"charles
Added tracking of last player to access a cover for future notification purposes.
2021-03-30Updated to use proper naming conventions.charles
2021-03-30Merge https://github.com/GTNewHorizons/GT5-Unofficial into mccoverfixcharles
Fixing my sh*t because apparently I can't use git
2021-03-30Made it so that machine control covers disable themselves when thecharles
machine runs out of energy
2021-03-28Merge pull request #483 from GTNewHorizons/magic-gen-buffMartin Robertz
Reduce price of magic generators
2021-03-28Reduce price of magic generatorsGlease
Basically make the recipes use T+1 circuits/metal instead of T+2. EV magic generator will additionally require tungsten steel plates to prevent it from becoming too cheap. Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-03-25Merge pull request #476 from repo-alt/experimentalMartin Robertz
Enabled autoloading for oil drills
2021-03-25fix(tooltip): frameGT descriptionLéa Gris
Address issue: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7702 Remove mention of using CFoam over covers which has been replaced by chemical bath concrete based recipes since GT5.09. New Frame Box dexcription is localisable in `Gregtech.lang`: ```yaml S:gt.blockmachines.gt_frame.desc.format=Just something you can put covers on. ```
2021-03-25Enabled autoloading for oil drillsrepo_alt
Fixed chunk coordinates for self-loaded machine (in the first session)
2021-03-24feat(cover): hide covers when holding a soldering-ironLéa Gris
2021-03-23fix(rendering): brightness of no-z-fighting offset facesLéa Gris
Ignore the z-fighting offset when detecting if a face uses the block's brightness or the brightness from the block above.
2021-03-23integer overflow in comparisonrepo_alt
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/5817
2021-03-20Merge pull request #468 from GTNewHorizons/separate-fluid-tank-infoMartin Robertz
Expose all fluid tanks properly when there are more than one internal tank
2021-03-20quickfix: remove useless Block argumentLéa Gris
Pipes don't use a block texture, only ore blocks use these and they don't implement IPipeRenderedTileEntity and are not covered either ^^
2021-03-20fix(interface): add default getTextureCoveredLéa Gris
Implement requested change: https://github.com/GTNewHorizons/GT5-Unofficial/pull/469#discussion_r598084051 A default method body is required for older add-ons implementing the old interface without a `getTextureCovered` method, or those would crash when rendering their covered full-size pipes.
2021-03-20feat(cover): handles transparent coversLéa Gris
Add support for transparent covers (glass plate) on all GT Machines: - See pipes, wires, cables through transparent covers - Layer transparent covers over full-block pipes and machines
2021-03-20Expose all fluid tanks properly when there are more than one internal tankGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-03-12Merge pull request #462 from GTNewHorizons/WorldEventWrapperbasdxz
Refactor World Events
2021-03-12requested changesLéa Gris
- Fix modifiers order - Fix redundant string literal - Fix indentation - fix missing run()
2021-03-12Merge pull request #461 from repo-alt/experimentalMartin Robertz
Correctly release/reuse channel after ME bus removal and reconnect
2021-03-11Minor improvementsbartimaeusnek
2021-03-11Implemented Builder Patternbartimaeusnek
2021-03-10Missed onebartimaeusnek
2021-03-10Added a few safety measurementsbartimaeusnek
2021-03-10Added missingbartimaeusnek
2021-03-10Implemented Requestsbartimaeusnek
2021-03-10Refactor World Eventsbartimaeusnek
World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
2021-03-10Correctly release/reuse channel after ME bus removal and reconnectrepo_alt
2021-03-10feat(i18n): translatable muffler descriptionLéa Gris
+ refactor
2021-03-09Changes 4 Bartbasdxz
2021-03-09Minor clean up and extension of hatch mufflerbasdxz
-Plus like, a small comment here or there
2021-03-09Minor clean up and extension of hatch muffler (#459)basdxz
* Minor clean up and extension of hatch muffler -Plus like, a small comment here or there * Changes 4 Bart
2021-03-05Add use for fool's ruby AKA spinelPrometheus0000
2021-03-03impr(rendering): Machine block casts an ambient occlusion shadowLéa Gris
- Implement the missing ambient occlusion shadow from machine block over neighbour blocks. - Fix the LightingHelper to properly shade pipes/cables/wires against an opaque block. - Refactor and cleanup the GT_Block_Machines class of all bad practices and code smell, checked and validated with Sonarlint.
2021-02-25Reshuffle new constructor args to avoid conflict with GT++ ASMrepo_alt
2021-02-25Added back bus constructor for "backwards" compatrepo_alt
2021-02-25Make ME hatch have zero slots, to avoid items being stuck inside (#439)repo-alt
* Make ME hatch have zero slots, to avoid items being stuck inside * added a missing whitespace Co-authored-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
2021-02-24Merge pull request #437 from GTNewHorizons/RenderAOLéa Gris
feat(render): tile ambient occlusion
2021-02-25Merge pull request #440 from GTNewHorizons/patch-water-bottle-divide-0Glease
Fix bottled water filling
2021-02-22Fix bottled water fillingGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-02-22Pickup fluid instead if the input tank is fullGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-02-16feat(render): tile ambient occlusionLéa Gris
Render smooth lighting ambient occlusion on all Gregtech tiles: - Ores - Machines - Pipes, Cables, Wires, Frames Add new Client-side configuration entry in Gregtech.cfg. If false, the flat lighting rendering of older versions is used. ```yml render { B:TileAmbientOcclusion_true=true } ```
2021-02-10Merge pull request #434 from GTNewHorizons/gui-manipulate-fluidMartin Robertz
Fix bucket gui fluid manipulation
2021-02-10Fix bit fiddlingGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-02-10Fix bucket gui fluid manipulationGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-02-09Merge pull request #431 from repo-alt/experimentalMartin Robertz
Better quantum chest integration
2021-02-09Allows manipulating multiple cell worth of fluidGlease
Left click to do as many manipulation as possible. Right click to just manipulate once. Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-02-08Better quantum chest integrationrepo_alt
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7448
2021-02-09Fix size 0 fluid stackGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>