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path: root/src/main/java/gregtech/api
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2024-08-15Electric jukebox (#2827)Raven Szewczyk
* GT music system * Minor fix for some glitches when switching dimensions with P2Ps on both sides * Most features implemented except headphones * Implement wireless headphones * Disable debug mode * Spotless --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-15add forbidden getModItem calls (#2869)boubou19
* add forbidden getModItem calls * remove bartworks gmi * remove goodgenerators gmi * spotless * no more literals in getModItem calls * fix kekztech calls * fix kubatech calls * fix gregtech calls (1/?) * move WA from NHCore to GT5U * MTE enum expanded with bw values * MTE enum expanded with tectech values * fix inversion * fix gregtech calls (2/?) * copied enum from NHCore to GT5U and moved machine hulls * moved plasma gens and alloy smelters * moved machine matter amplifiers, assemblers, scanners, Pump, transformers * moved battery buffer 1,2,3,4, battery charger 4x4, dynamo hatches, energy hatches * moved wet transformers, hi amps transformers, turbo chargers, chest buffers, rock breakers, input hatches, output hatches * moved circuit assemblers * moved chemical bath, chemical reactor, fermenter, fluid canner, fluid extractor, fluid heater, mixer * moved autoclave, bending machine, compressor, cutting machine, distillery, electric furnace, electrolyzer, electromagnetic separator, extractor, extruder, fluid solidifier, forming press, forge hammer, lathe, precision laser engraver, macerator, matter fabricator, microwave, washing plant, polarizer, recycler, replicator, sifter, slicer, thermal centrifuge, wiremill, arc furnace, centrifuge, plasma arc furnace, canning machine * moved batteries * comment * spotless apply * yeet * imports * bronze blast furnace is no more since a while * sanitize kubatech MTE registration * merge GG's MTE enum into GT5U one * fix gregtech calls (3/4) * fix gt++ calls (1/?) * small cleanup * fix gt++ calls (2/3) * fix gt++ calls (3/3) * temporary test * fix config * Revert "temporary test" This reverts commit ad99b8a4736794aab1d01ff453809c6f7e721724. * disabled the GT check until GTNH-Intergalactic is merged into GT5U or at least its GT5U parts * spotless apply * dumb dumb * fix dynamic access to CustomItemList * update tests * fix scala test * fix script? * fix script? * actual fix? * there we go! * yeet GT for now, until we move the EOH Controller recipe somewhere else * fix dep
2024-08-15Cleanup (#2803)boubou19
* remove dead code * use proper materials for tiered circuits * remove yet another RA1 call * remove deprecated usage * small step toward Research station assline recipes migration * remove dead code * remove dead code * remove dead code * migrate BW recipes * remove some more RA1 code * remove bad search and replace + spotlessapply * yeet deprecated code and change how sieverts for recipes are computed * fix loading * fix bad replacements * spotless apply
2024-08-15Fix fullenergy debug mode (#2894)HoleFish
Fix fullenergy debug
2024-08-14Remove fixEnergyRequirements (#2890)HoleFish
* Remove fixEnergyRequirements * update * fix * spotless
2024-08-13Final waterline visuals and small fix (#2864)NotAPenguin
* try to add baryonic matter fluid texture * fix baryonic matter custom fluid * adjust purified water names * do not form waterline multis without positioned hatches to prevent crashes * final baryonic matter texture
2024-08-13Fix scanner error due to Forestry (#2875)HoleFish
2024-08-12Implement dim num agnostic isGenerationAllowed function (#2854)Spacebuilder2020
* Implement dim num agnostic isGenerationAllowed function Replaces references to old function in as many places as possible Only reference that can't be changed right now is `E:\MinecraftProjects\GT5-Unofficial\src\main\java\com\github\bartimaeusnek\crossmod\galacticgreg\VoidMinerUtility.java:189` * Account for unloaded world or null provider by instead doing a dim number check This route should be avoided when possible. * Apply Spotless
2024-08-11Faster dev boot times (120s --> 80s while profiling) (#2866)Jason Mitchell
* Faster dev boot times (120s --> 80s while profiling) * Clean up sloppy hard deps and properly gate them behind isModLoaded() checks. * Include CoreTweaks as runtime only non publishable for faster boot as well
2024-08-11Retier Laser Hatch amperage, add Laser Mirror, add customizable amperage to ↵Sampsa
Laser Hatches (#2859) * Remove laser recipes based on tiers * Add 4M and 16M Laser Hatches * Add Laser Mirror * Add Laser Mirror recipe * Refactor mirror * Add customizable amperage to laser source hatches * Hide lasers from NEI, add customizable amperage to target hatches * Fix missing connection branch * Address review
2024-08-10Require at least 1 fluid input in assline recipes (#2860)NotAPenguin
Require 1 fluid input in assline recipes
2024-08-09Add Et Futurum Requiem to the mods list (#2852)W. Max Lees
Add Et Futurum Requiem to the mods list so we can modify recipes in Core.
2024-08-09Created LHECoolantRegistry from LHE coolant logic (#2756)RecursivePineapple
* Removed coolant logic from LHE & XL LHE * Added LHECoolantRegistry, which replaces the coolant checking logic
2024-08-09Add New Butane Crafting Option for Anti-Knock Agent (#2762)Daniel Mendes
* Add new butane option for Anti-Knock -> Add new alternative MTBE fluid made from Butane instead of Butene, to prevent mixing the two fluids; -> Add equivalent recipes for the new fluid, with Butane instead of Butene. * Spotless apply for branch Butane_For_AntiKnock for #2762 (#2763) spotlessApply Co-authored-by: GitHub GTNH Actions <> * duct tape fix (cherry picked from commit 7cfb3923d6ff6abe6d56d6bbab3d05eb5529bb64) (cherry picked from commit 670b21508b9f429eace6bee29b7426dd30c4dd00) (cherry picked from commit 881dcefd8d2e6d72d1fa4970ee9704adfbf68c4c) --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Dream Master <dream-master@gmx.net>
2024-08-08Finalize textures for items related to grade 8 purified water (#2848)NotAPenguin
* swap circuits in engraving for distilled water * change quark goop textures and water colors * add structure tooltip to grade 8 multi * display quark catalysts in t8 frontend * add simple uv treatment frontend to show lenses * add final quark catalyst textures and recipes * remove electromagnet from recipe * fix baryonic perfection recipemap and quark colors in scanner output
2024-08-08Added the miniature wormhole generator (#2800)RecursivePineapple
* Added the miniature wormhole generator * Updated structure & tooltip and added hatch hask * Fixed controller promotion not working * Initial work wormhole render + spotless + git strangeness * Fix wildcard imports * Removed redundant code + added more reasonable defaults * fix * sa * Remove debug print statements --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: CookieBrigade <138534411+cookiebrigade@users.noreply.github.com>
2024-08-08Fix solenoid page assignment (#2846)Mary
* Fix solenoid page assignment * Forgot to declare the page itself * Accidentally dropped the override tag
2024-08-08Use distilled wafer for engraving naq wafers instead of no water + circuit ↵NotAPenguin
(#2843) swap circuits in engraving for distilled water
2024-08-05CO2 and CO loop price fix (#2824)Pxx500
* CO2 and CO loop price fix * overshot some values
2024-08-04Packet cleanup: avoid duplicating IDs across multiple files using an enum ↵Raven Szewczyk
(#2822)
2024-08-04Change method GT_Multiblock_Tooltip_Builder#toolTipFinisher (#2820)BlueWeabo
change method return
2024-08-04Circuit material overhaul (#2814)chochem
* first push to use new Materials for circuits * dont deprecate or redefine ultimate * sa * move it * second round * dont deprecate or redefine advanced * part 3 * part 4 * part 5 * part 6 * mini fix
2024-08-03Waterline rework (#2577)NotAPenguin
* Add barebones PurificationPlant class * Make simple 3x3 structure to form purification plant * Add base purification unit class and dummy sifter unit MTE * Make sifter unit form * Fix accidental wildcard import * Implement basic linking of units to controller using data stick * Make linking more robust, save bidirectional links, add scanner output * add linking range, error message and unregister old controller when re-linking * Add link status of purification units to waila body * Disable maintenance issues on purification plant units * spotless * Check structure of linked purification units in main controller * Remove all star imports * Small refactor to avoid updating status from main controller * spotless * Attempt to document current code * Convert some comments to javadoc * Implement basic processing cycle, sync it with linked purification units * Make water purification plant drain power * Calculate power drain from active units and remove controller power drain * spotless * Add very barebones recipemap * Fix recipemap name in lang file * spotless * Fix purification unit recipemap name * spotless * more sane amount of max fluid outputs * add some item outputs to sifter unit * Very simple recipe processing, may be buggy * spotless * Implement recipe failure * Implement void protection for purification units * spotless * buff item output odds slightly * Add WIP grade 1 structure * spotless * Store base success chance in recipe metadata and display it in NEI * Fill sifter plant with water * Add comment * Allow construction sifter unit in survival * Implement water boost * Fix water boost allowing output chance to go over 100% * Implement failed recipes outputting lower tier water * Fix typo * Fix deformed purification unit still drawing power * Slightly refactor recipe check so base class can read result * Create empty ModularUI container for purification plant * The great gui struggle part 1 * More gui struggles, we have a button now * Adjust button text and size * gui wars: the rise of the sync * gui wars: a new hope * fix the sync * is pengu old enough to know exceeder? * Fix being able to link the same unit multiple times * Sync status string to client * Sign sifter with my name * Show status somewhat properly * Adjust sifter base chance and structure * Fully implement sifter unit * More tooltip refactoring * Add structure info to sifter tooltip. * nitpicking tooltips * Adding sound to Purification Plant Main Unit. * fix star imports * Add basic coagulator unit, add recipemap for it * Write coagulator tooltip * comma nitpicking * more tooltip work * small refactor to purification plant controller * start work on custom recipemap frontend * Fully implement coagulator * Update structure requirements in tooltips * Move controller text in structure tooltips to be consistent * fix NPE on world load * Add base ph adjustment unit MTE * Add info to main controller and energy hatch check * Fixing tooltip of Main Controller & Energy/Exotic Hatch check. * Create full pH adjustment structure * disallow any voiding on purification unit * Small custom RecipeMap frontend for ph adjustment * Generate random initial pH value * Implement inserting NaOH and HCl to adjust pH * Add easter egg * Implement pH sensor hatch * Properly consume HCl and round pH value to 2 digits * Write ph adjustment unit tooltip * Tooltip nitpicking * Try to fix some structurelib hints * More trying to fix hints * Add industrial strength concrete casing block * Add water loop sound to the game * Document random initial pH in tooltip * Add glass material base * Fix spotless formatting in Textures docs because I cannot take it anymore * Add glass texture * Try adding transparent glass * Transparent glass working * Create pH resistant glass and update pH structure to use it * Create full structure for main purification plant * Create custom water purification casing block * Properly balance ferrous wastewater reprocessing and reduce input by a factor 10 * Add pH factor to NEI tooltip and fix coagulator structure * Structure tooltip for Purification Plant base * Add GT_Block_Glass2 and properly set maxMeta * Add Tinted Industrial Glass blocks * Fix BlockCasing9 not showing custom tooltip * Register tinted glass as EV glass * Add sterile water plant casing and revert tooltip change * Mention required water in sifter tooltip * Add more textures and casings * Add more textures, sounds and add structure info for pH adjustment * Rename sifter unit to clarifier * Rename coagulation unit to flocculation unit * Add activated carbon line * Fix unintended activated carbon recipe * Add activated carbon filter * Add polyaluminium chloride + solution * Add new custom textures by @BlueHero233 * Wip recipe page with new background for flocculation * Fix flocculation background image mostly * Finally aligned the slots * angery mumbles * Finish flocculation recipe page * All the recipe pages! * Add new reworked textures * Fix ph adjustment being t3 instead of t4 * Fix invisible casing * apply chembalance to polyaluminium chloride properly * Fix ferrous wastewater -> flocculation waste liquid * Move flocculation to grade 3 * create ozonation unit with placeholder blocks * add new blocks for ozonation with placeholder textures * Add water to ozonation structure * Create ozone gas material * Add ozone recipe * Add textures for ozone unit * Add sound loop for ozonation * fix * implement ozonation mechanics * Finalize ozonation tooltip * Create dummy plasma heater multi * Update textures for plasma heater * Add grade 5 recipemap * Add hatches to plasma heater multi * Add basic plasma heating unit variables * Implement plasma heating unit mechanics * Add plasma heater tooltip * Add structure info to plasma heater tooltip * fix ozonation tooltip, add frontend * Fix positioning on ozonation tooltip and fix plasma heater crash * Add UV treatment MTE and structure without textures * Revert accidental addition of debug dependencies * Add initial version of uv unit textures * update naquadria casing, add water color gradient * Some minor cleanup and added docs * Create lens housing bus * Add lens bus to UV treatment unit * Add lens indicator hatch * Merge GT_MetaGeneratedItem_03.java * Add lens indicator hatch * Add the lens cycle, uv treatment recipe map and fix eut of flocculation recipe * Implement lens swapping mechanic * Clean up first lens swap * Fix uv recipemap lang and move lens cycle to recipe * Write uv treatment tooltip * Add sounds for uv and plasma steps * Create empty degasifier class * Create temporary debug structure for degasifier * set temp casing index for degasifier * create degasifier control hatch * create slightly less temporary but still temporary structure for degasifier * Start impl of degasifier * fix fluid consumption and nbt loading of degasifier * Degasifier implementation should work now * Rename and reformat some things and start work on degasser tooltiop * give last bit much lower chance of being on to avoid cheesing * Finish degasifier tooltip * Integrate some deleno lore * hopefully fix all moved casing meta ids after merge * Create finalized degasser structure * Integrate more deleno lore * Add even more lore * Create placeholder particle catalysts and fetch particle items from gt++ * Fix wrong casing and recipemap localization * Create parallel config menu * refactor purification recipecheck slightly * implement parallel amount on water i/o and power * add tooltip info about parallel config * fix text * update block names in structure tooltips * create structure tooltip for degasser * create textureless quark catalyst items * add the purple glass * fix lore typos * fix some casing indices * remove concrete floor from water plant and reword tooltip * fix main plant structure and add placeholder structure for t8 step * fix structurecheck for main plant and add random catalyst generation for t8 * implement basic mechanics for particle extractor (wip) * Create plasma heater frontend * implement final mechanics and bugfixes for particle extractor * add recipes for re-aligning quark catalysts * add simple recipes for catalyst alignment * initial replacement of purified water in engraver recipes * add purified water to all wafer cutting recipes * fix purified water amounts * buff quark cyclotron recipe again * extract t8 unit casings into their own icons * Write initial tooltip for t8 module * add purified water to mask recipes * Add recipe comparator to show low tier purified water recipes first * add min casing check to waterline multis * buff ozone production * update t8 structure * make purified water optional again for naq wafers * Fix blockrenderer for purification plant * fix nei previews * fix nei * really fix nei this time * add t8 lore * fix hatch recipe locking blocking automation on some steps * try to solve weirdness with grade 3 recipe * fix issues with recipecheck * fix missing null check * make ph sensor use a strict inequality check * fix min casings on t5 * significantly nerf purified water usage for beamline masks * disable void protection for waterline * small adjustments to t6 unit * more small adjustments to t6 unit to prevent easy automation cheese * fix degasser redstone output and missing return statement * remove water QFT catalyst recipes --------- Co-authored-by: Tianyou Mei <meitianyou94@gmail.com> Co-authored-by: OlliedeLeeuw <ollie.riemersma@xs4all.nl> Co-authored-by: Ollie_de_Leeuw <154506304+OlliedeLeeuw@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-03Swap Tiering of XL Gas and SH Steam and Lower Ichorium Turbine Multipliers ↵Daniel Mendes
(#2806) * Reduce multipliers in Ichorium rotors -> Reduce multipliers for steam and gas from 30 to 6. * Swap costs and tiering between XL Gas and SH Steam - Changed the tiering of material inputs for the recipes of the two turbines, so they swap tiers (Gas becomes LuV, SH Steam becomes IV). * Fix tiered LuV material in some GT++ recipes - Change Chrome to Rhodium-Plated Palladium in the tiered material list used in some GT++ recipes. * Spotless apply for branch XLGT_Changes for #2806 (#2807) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-08-01Laser Engraver Multi (#2771)Mary
* Laser engraver boilerplate and structure * Made a rough, untextured laser renderer * Laser renderer is kind of functional * Laser renderer follows curve * Laser turns on/off when recipe is running * Sampsa laser * Color changing boilerplate * Registered all gt lenses * Fixed default renderer to white * NBT reading functional * Stole SE code to try and get TE working. It does not * Laser renderer finally functioning with more than 1 laser! * Moved tick count to TileLaser so lasers don't tick each other * Implemented laser source hatch * Structure update + spotless * Switched to the GT_Values tier list * Update tooltip and message player about rendering toggle * Allow fluid input/output * Attempting to give proper name to laser plate * Fixed laser plate name * New laser plate texture * New casing just dropped * Allow UMV glass to use any laser source * Switched laser to a simple line renderer instead of a model * Fixed hatch texture I missed earlier * Spotless * Controller textures * render: New laser renderer - Use GL quad rendering instead of line rendering to fix scaling - Set lightmap coords (Emit bloom glow with shaders) - Set opacity to 1.0 - Slight cleanup * Got rid of the old laser model * Tweaked some numbers on the renderer * Spotless * cleanup * I give up on rotation, I've spent too much time trying to get this to work * Got block item working I think * Fixed tooltip for laser and multicanner * Support bartworks lenses * Finishing touches * Removed unneeded assignment * Allow UXV lasers to do all recipes * Forgot to call super for nbt data... * Replace magic numbers * oops, spotless * Another magic voltage number * Rotations and mirror flips Now with spotless * fixed west/east * ok but actually fixed now, mixed up west/east with north/south * Updated laser source snapping to account for rotation being allowed * Cleanup rotation axis and remove unecessary nbt * Re-added nbt but actually load it properly now * Fix NEI displaying lots of hatches --------- Co-authored-by: LekKit <50500857+LekKit@users.noreply.github.com> Co-authored-by: BucketBrigade <apple12a1@hotmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-01Add multi lathe (#2783)Volence
* first few files outlining new lathe multi * MultiLathe: Attempt to add tiers based on pipes * MultiLathe: Added Item Pipe Casing blocks and tiers * MultiLathe: Finished Machine and its mechanics * MultiLathe: Add recipe map and recipes for new precision lathe mode * MultiLathe: Apply Spotless * Revert recipe map changes * remove a few more recipe additions * revert to basic lathe recipe map for the multi * fix imports and make them all explicit * remove a few more * imports, update tooltip info * Update src/main/java/gregtech/common/blocks/GT_Block_Casings11.java Co-authored-by: Mary <33456283+FourIsTheNumber@users.noreply.github.com> * Added to the texture list documentation for blocks --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Mary <33456283+FourIsTheNumber@users.noreply.github.com>
2024-07-30Adds lockable output buses (#2787)querns
* Adds output locking for non-ME output buses * Add data stick support for output bus filters * Small optimization to output bus iteration * spotless, my one true enemy
2024-07-29Optimize recipe check forcing and add a button to enable/disable (#2785)Sampsa
Disable expecited recipe check by default and add a button to enable behavior + optimize
2024-07-29Spread multiblocks to 20 buckets to spread recipe checks around (#2789)Sampsa
* Add offset between 1 and 20 to every multiblock to spread recipeChecks around * Change to 100 buckets instead to have even distribution * Make random offset final
2024-07-29Remove old integer methods in OC calculator and parallel helper (#2779)HoleFish
remove old integer method
2024-07-29Fix water electrolysis exploit (#2784)chochem
use manual electrolysis recipe
2024-07-28Fix plasma mixer power consumption and overflow (#2778)HoleFish
* fix * better fix
2024-07-28Oil rebalance (#2741)Pxx500
* delete conflicting recipes (they never existed anyway?) * oil distillation recipe changes * nerf naphtha burn value * adjust recipe times to the input changes * adjust to 100L oil input * add circ 9 recipes * recipe times * fractions
2024-07-27Optimize load time (#2774)Raven Szewczyk
* Load time optimization: replace recipe reflection with mixin accessor * Save an inner loop allocation in StaticRecipeChangeLoaders * Move Bauble event handler from individual items to GT++ proxy * Update mobs info with more optimizations
2024-07-26Fixes fluid extractor recipes that come from the squeezer (#2770)CookieBrigade
Fixes fluid extractor recipes that come from forestry Co-authored-by: BucketBrigade <apple12a1@hotmail.com>
2024-07-25Add expedited recipe checks for autopulling Stocking Hatch and Bus (#2748)Sampsa
* Add expedited recipe checks for autopulling Stocking Hatch and Bus * Change to proper Item and FluidStack comparison operators * Forgot one * And a negation * Spotless apply for branch stockingHatchNotifications for #2748 (#2765) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-07-25Changed tooltips and some logic in Steam Multi (#2747)evgengoldwar
* Change Steam Centrifuge * Change Steam Compressor * Change Steam Macerator * Change Steam Washer * Change Steam Water Pump * Added sounds for Steam Water Pump and Steam Washer * Change recipe ULV input and output hatch * Added sounds
2024-07-25Maintenance hatch wallshareable (#2735)HoleFish
* thing * tweak
2024-07-25Added Steam Forge Hammer (#2736)evgengoldwar
* Added Steam Forge Hammer * fix * Saving tiers in NBT * fix update bs --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-07-25Update multi-machines to display running mode in GUI (#2755)Mary
* Framework for mode text in gui * Add getMachineModeName to all multimachines * Changed lang file for MFE because "Electromagnetic Polarizer" and "Electromagnetic Separator" are too long and make the GUI look bad * Removed leftover code * Removed more leftover code... oops * Moved logic to base class and made mode switch chat message localizable * Merge caused spotless to fail, I guess * Reverted logic from parent class * ahhhh spotless
2024-07-22Add some sense to circuit tier enums (#2739)Sampsa
* Add some sense to circuit tier enums * Change CompAss circuit tier names to match the new oreDict * Remove blinkCell override from YOTTAHatch.java (#2737) * Remove blinkCell override from YOTTAHatch.java * update --------- Co-authored-by: Dream Master <dream-master@gmx.net> * Fix CAL weirdness (#2740) * do not save length variable in item nbt * remove implicit recipe lock from cal * Beamline (#2619) * Beamline * Remove hardcoded dreamcraft items and spotless * Remove logs and fix auto structure check * Remove logs and fix auto structure check * Fix typo and synchrotron high MF scaling * sa (cherry picked from commit b2796d95538a1b683b4a98bf6cb0f8fe21404fbd) * Add multi textures, add structuredesc info, remove test TC input, add synchrotron/input/output recipes * Spotless * Prevent mob spawning on casings * Fix LINAC glass requirement, make synchrotron structure less ugly, add last recipe * Spotless * Add placeholder particle textures * Add some mask recipes I missed * Spotless apply for branch lanth-beamline for #2619 (#2630) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Add further error messages to LINAC and Synchrotron, fix MM & LaB6 recipes * Spotless apply for branch lanth-beamline for #2619 (#2648) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Minor changes, add more multi error messages & 9x U-238 SC recipe * Spotless apply for branch lanth-beamline for #2619 (#2651) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Missed a change * Spotless apply for branch lanth-beamline for #2619 (#2652) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Update beamline desc * Remove comments, move coolant fluid check to Util class * Spotless * Spotless apply for branch lanth-beamline for #2619 (#2666) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Fix Mu-Metal recipe output amount, tool stats for MM & LaB6 * Spotless * Fix multi hatch textures * Spotless apply for branch lanth-beamline for #2619 (#2676) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Increase Synchrotron output rate eut & antenna tier scaling, in general improve output rates, buff all TC recipes' processing time * Fix misleading BL tooltip * update * remove import * Buff higher-tier wafer recipes for each IC, from a 4x to 3x increase of recipe amount per two wafer tier increases * Remove RA1 calls in beamline (#2716) * Spotless apply for branch lanth-beamline for #2619 (#2717) spotlessApply Co-authored-by: GitHub GTNH Actions <> * fix * Spotless apply for branch lanth-beamline for #2619 (#2733) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: unknown <gtandemmodding@gmail.com> Co-authored-by: Elisis <jarrad.thomson@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * full RA1 removal (#2713) * remove addExtractionRecipes * remove addPulverisationRecipe * remove thermalcraft fake compat * deprecate addAlloySmelterRecipe * remove fake compat * remove RA1 fusion recipe usage * remove RA1 centrifuge recipe usage * remove RA1 compressor recipe usage * remove RA1 electrolyzer recipe usage * remove RA1 chemical reactor recipe usage * deprecate GT based recipes adders * obliterate RA1 entries in interfaces (1/?) * remove RA1 blast furnace recipe usage * remove RA1 canner recipe usage * remove RA1 alloy smelter recipe usage * remove RA1 circuit assembler recipe usage * obliterate RA1 entries in interfaces (2/?) * remove RA1 bender recipe usage * clean class * remove RA1 cutter recipe usage * remove RA1 fuels recipe usage * remove RA1 implosion compressor recipe usage * remove RA1 thermal centrifuge recipe usage * clean GT_ModHandler * obliterate RA1 entries in interfaces (3/?) * remove RA1 packager recipe usage * remove RA1 lathe recipe usage * remove RA1 vacuum freezer recipe usage * remove RA1 fluid heater recipe usage * remove RA1 nano forge recipe usage * remove RA1 autoclave recipe usage * obliterate RA1 entries in interfaces (4/?) * remove RA1 cracker recipe usage * remove RA1 pyrolyse recipe usage * remove RA1 pulveriser recipe usage * remove RA1 fluid extractor recipe usage * remove RA1 assembly line recipe usage * remove RA1 alloy blast smelter recipe usage * remove RA1 coke oven recipe usage * obliterate RA1 entries in interfaces (5/?) * remove RA1 dehydrator recipe usage * remove deprecated usages * obliterate RA1 entries in interfaces (6/?) * remove RA1 assembler recipe usage * obliterate RA1 entries in interfaces (7/?) * remove RA1 mixer recipe usage * remove RA1 forge hammer recipe usage * remove RA1 wiremill recipe usage * remove RA1 extruder recipe usage * remove RA1 fluid soldifier recipe usage * remove RA1 chemical bath recipe usage * remove RA1 electromagnetic separator recipe usage * remove RA1 sifter recipe usage * remove distillery recipe usage * remove distillation tower usage * remove extractor usage * obliterate RA1 entries in interfaces (8/?) * remove QFT usage * cleaning * remove packager usage * remove fluid heater usage * remove vacuum freezer usage * remove distillery usage * fix QFT chances arrays * remove fission fuel usage * remove cyclotron usage * remove molecular transformer usage * remove chemplant usage * remove coldtrap and reactor processing unit usage * obliterate RA1 entries in interfaces (9/?) * spotlessApply * fixes * remove addRecipe calls * migrate forge of gods recipes * yeet special value calls (1 / 2) * yeet special value calls (2 / 2) * migrate GG Fuel recipes * migrate all GG maps except EHE * CORE.RA is no more * clear GT_RecipeAdder * remove dead code * clean RecipeMap a bit * spotless apply * fix output chances * Update RecipeLoader.java * fix * remove buggy recipe * migrate to enum for IDs * sort enum * move to enum * fix recipes * spotless apply * fix recipe * remove useless recipes * spotless apply * remove unused blocks * fix GT++ recipe * Update RecipeLoader.java * Update RecipeLoader.java * fix imports * Spotless apply for branch remove_RA1_calls for #2713 (#2742) spotlessApply Co-authored-by: GitHub GTNH Actions <> * fix recipe (cherry picked from commit a25d3b62997f080e064369e940eaf53a96a300e6) * fix (cherry picked from commit d9af01140f3ee77de2be18be70f04f8fbe4b547f) * temporarily remove panic mode * fix recipes * Revert "temporarily remove panic mode" This reverts commit 483cfcf74371b91e7d545f058f9d25ff4fcec95a. * fix recipes --------- Co-authored-by: Dream Master <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * update * Add some sense to circuit tier enums * Change CompAss circuit tier names to match the new oreDict * Fix some UMV and UXV circuit oreDicts * Spotless --------- Co-authored-by: tth05 <36999320+tth05@users.noreply.github.com> Co-authored-by: Dream Master <dream-master@gmx.net> Co-authored-by: NotAPenguin <michiel.vandeginste@gmail.com> Co-authored-by: Raven Szewczyk <git@eigenraven.me> Co-authored-by: unknown <gtandemmodding@gmail.com> Co-authored-by: Elisis <jarrad.thomson@gmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-07-22Dont show ulv tier for recipes (#2751)chochem
ulv is not real
2024-07-21full RA1 removal (#2713)boubou19
* remove addExtractionRecipes * remove addPulverisationRecipe * remove thermalcraft fake compat * deprecate addAlloySmelterRecipe * remove fake compat * remove RA1 fusion recipe usage * remove RA1 centrifuge recipe usage * remove RA1 compressor recipe usage * remove RA1 electrolyzer recipe usage * remove RA1 chemical reactor recipe usage * deprecate GT based recipes adders * obliterate RA1 entries in interfaces (1/?) * remove RA1 blast furnace recipe usage * remove RA1 canner recipe usage * remove RA1 alloy smelter recipe usage * remove RA1 circuit assembler recipe usage * obliterate RA1 entries in interfaces (2/?) * remove RA1 bender recipe usage * clean class * remove RA1 cutter recipe usage * remove RA1 fuels recipe usage * remove RA1 implosion compressor recipe usage * remove RA1 thermal centrifuge recipe usage * clean GT_ModHandler * obliterate RA1 entries in interfaces (3/?) * remove RA1 packager recipe usage * remove RA1 lathe recipe usage * remove RA1 vacuum freezer recipe usage * remove RA1 fluid heater recipe usage * remove RA1 nano forge recipe usage * remove RA1 autoclave recipe usage * obliterate RA1 entries in interfaces (4/?) * remove RA1 cracker recipe usage * remove RA1 pyrolyse recipe usage * remove RA1 pulveriser recipe usage * remove RA1 fluid extractor recipe usage * remove RA1 assembly line recipe usage * remove RA1 alloy blast smelter recipe usage * remove RA1 coke oven recipe usage * obliterate RA1 entries in interfaces (5/?) * remove RA1 dehydrator recipe usage * remove deprecated usages * obliterate RA1 entries in interfaces (6/?) * remove RA1 assembler recipe usage * obliterate RA1 entries in interfaces (7/?) * remove RA1 mixer recipe usage * remove RA1 forge hammer recipe usage * remove RA1 wiremill recipe usage * remove RA1 extruder recipe usage * remove RA1 fluid soldifier recipe usage * remove RA1 chemical bath recipe usage * remove RA1 electromagnetic separator recipe usage * remove RA1 sifter recipe usage * remove distillery recipe usage * remove distillation tower usage * remove extractor usage * obliterate RA1 entries in interfaces (8/?) * remove QFT usage * cleaning * remove packager usage * remove fluid heater usage * remove vacuum freezer usage * remove distillery usage * fix QFT chances arrays * remove fission fuel usage * remove cyclotron usage * remove molecular transformer usage * remove chemplant usage * remove coldtrap and reactor processing unit usage * obliterate RA1 entries in interfaces (9/?) * spotlessApply * fixes * remove addRecipe calls * migrate forge of gods recipes * yeet special value calls (1 / 2) * yeet special value calls (2 / 2) * migrate GG Fuel recipes * migrate all GG maps except EHE * CORE.RA is no more * clear GT_RecipeAdder * remove dead code * clean RecipeMap a bit * spotless apply * fix output chances * Update RecipeLoader.java * fix * remove buggy recipe * migrate to enum for IDs * sort enum * move to enum * fix recipes * spotless apply * fix recipe * remove useless recipes * spotless apply * remove unused blocks * fix GT++ recipe * Update RecipeLoader.java * Update RecipeLoader.java * fix imports * Spotless apply for branch remove_RA1_calls for #2713 (#2742) spotlessApply Co-authored-by: GitHub GTNH Actions <> * fix recipe (cherry picked from commit a25d3b62997f080e064369e940eaf53a96a300e6) * fix (cherry picked from commit d9af01140f3ee77de2be18be70f04f8fbe4b547f) * temporarily remove panic mode * fix recipes * Revert "temporarily remove panic mode" This reverts commit 483cfcf74371b91e7d545f058f9d25ff4fcec95a. * fix recipes --------- Co-authored-by: Dream Master <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-07-20Beamline (#2619)Raven Szewczyk
* Beamline * Remove hardcoded dreamcraft items and spotless * Remove logs and fix auto structure check * Remove logs and fix auto structure check * Fix typo and synchrotron high MF scaling * sa (cherry picked from commit b2796d95538a1b683b4a98bf6cb0f8fe21404fbd) * Add multi textures, add structuredesc info, remove test TC input, add synchrotron/input/output recipes * Spotless * Prevent mob spawning on casings * Fix LINAC glass requirement, make synchrotron structure less ugly, add last recipe * Spotless * Add placeholder particle textures * Add some mask recipes I missed * Spotless apply for branch lanth-beamline for #2619 (#2630) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Add further error messages to LINAC and Synchrotron, fix MM & LaB6 recipes * Spotless apply for branch lanth-beamline for #2619 (#2648) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Minor changes, add more multi error messages & 9x U-238 SC recipe * Spotless apply for branch lanth-beamline for #2619 (#2651) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Missed a change * Spotless apply for branch lanth-beamline for #2619 (#2652) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Update beamline desc * Remove comments, move coolant fluid check to Util class * Spotless * Spotless apply for branch lanth-beamline for #2619 (#2666) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Fix Mu-Metal recipe output amount, tool stats for MM & LaB6 * Spotless * Fix multi hatch textures * Spotless apply for branch lanth-beamline for #2619 (#2676) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Increase Synchrotron output rate eut & antenna tier scaling, in general improve output rates, buff all TC recipes' processing time * Fix misleading BL tooltip * update * remove import * Buff higher-tier wafer recipes for each IC, from a 4x to 3x increase of recipe amount per two wafer tier increases * Remove RA1 calls in beamline (#2716) * Spotless apply for branch lanth-beamline for #2619 (#2717) spotlessApply Co-authored-by: GitHub GTNH Actions <> * fix * Spotless apply for branch lanth-beamline for #2619 (#2733) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: unknown <gtandemmodding@gmail.com> Co-authored-by: Elisis <jarrad.thomson@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-07-19Mode switch button (#2730)Mary
* Button textures. Once again I am manually pulling changes from a different branch... sorry. If you want to read the full commit history, the modeswitchgui branch has it. * Texture enums * Implementation in ControllerWithOptionalFeatures * Implementation in GT_MetaTileEntity_MultiBlockBase * Implemented into all multi-machines * Lang changes * Added documentation * Added missing clear * Quick polish changes - button base texture is standard instead of pressed, and the click noise works. * MFE compatibility * TurboCan compatibility * Fix misordered icons in canner * Removed redundant code in button * Attempted to refactor with MachineMode enum. Also moved loadNBT and saveNBT logic to base class * sa * fix (cherry picked from commit 1f14a7abf460ad114f10e8ba58b6be44b7b18d48) * Rework machineMode into enum of IMachineMode completely * Fixed breaking typo * Made it stop crashing on normal multis that don't support mode switch * Revert * Finished revert and re-addressed changes from original review * spotless * Load nbt tags in correct order. Fixes backwards compat * Check nbt key on load instead * Run super last and make all MACHINEMODE static --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-07-18Added Water Pump (#2694)evgengoldwar
* Add Water Pump * Added check humidity * Apply spotless * Added tier 2 WaterPump * Added new textures and Fixed the display in nei * Optimizing imports * Fix tooltip * Added craft for Output hatch ULV, Wooden Casing, Water Pump * Apply spotless * sa+update deps * Delete the sky check method * sa * Rewrote WaterPump to SteamMultiBase. * Added a steam hatch to the structure and changed the tooltip * Spotless apply * Changed VoidProtection and calculate water generation * Remove star imports * Rename Wooden Casing to Primitive Wooden Casing * Remove enableMultiblock_WaterPump * Rename static variables * Change variables and tooltip * Sa --------- Co-authored-by: Dream Master <dream-master@gmx.net>
2024-07-18Add wireless computation and data stick hatches (#2724)NotAPenguin
* start on wireless computation * initial implementation of wireless computation hatch * Implement wireless data sticks * Fix wireless computation by simplifying the implementation greatly * Delete dead code * Add scanner output for wireless computation in network * Rename wireless computation hatch to cloud hatch * Final rename to client/server
2024-07-18Add a Multiblock Electromagnetic Separator (#2726)Mary
* Built multi template with required methods in gt++. * Filled out template based on gt++ electrolyzer code * Refactored into gregtech. Not supposed to add multis to gt++, whoops! * IntelliJ "smartly" deleted all of the imports in GT_Loader_MetaTileEntities and replaced it with a wildcard import... which caused it to fail checkstyle. Thanks so much, IntelliJ. * Figured out how to make IntelliJ Stop Doing That * Added author tag and vac freezer texture for testing. * Registered casing, working on getting texture functional * Added casing texture * Fixed structure check and added processing logic. Multi now forms and can run EMS recipes * Added overlay textures * Made new Casings10 class and added EMS Casings to it. Texture mesh now functions * Made controller match casing mesh * Shifted Casings10 to an actual page number instead of magic number. Now sits on page 16, following where waterline casings will be implemented in future * Added Electromagnet Housing. Has no texture, but you can place an open its inventory * Added electromagnets and their texture files * Multi now requires EM housing and breaks if there are 2 * Electromagnet Housing has proper texture and can be wrenched. Also has a placeholder overlay * Tooltip updates. Added pollution * Electromagnet tiers modify processing logic. Some issues remaining * Prettier switch & spotlessApply * Multi now validates electromagnet before recipe check. Also added a machine casing texture * Pollution fix * Support for exotic energy hatches added. Recipe check fails if electromagnet is too weak * Stack size of 1 for electromagnets * New electromagnet textures * Final pass on EM textures. Also, EM Housing uses IV hull as base texture instead of ULV * Put in placeholder-ish recipes for controller/casings/EM housing * Placeholder recipes for electromagnets. Also fixed structure check, whoops * Renamed multi to Magnetic Flux Exhibitor * MFE can run as a polarizer * Fixed exotic warning getting stuck * Attempted to add assline recipes, not working * Fixed assembling line recipe templates. Thank you chochem <3 * Fancied up tooltips * Fixed parallel issue * Updated recipes. Will have to move them to coremod * Nerfed speed on all electromagnets * sa * Restricted MFE to multiamp non-laser. * Spotless * Animated Mag hatch * Added glow * Removed pollution. I am a gentle soul * Addition to structure check * Disabled wireless laser compatibility * sa (cherry picked from commit 155cf4dd7284ca84bd9be79f11b6f577b38a4e0d) * spotless * Removed all recipes. These have been replaced in the coremod * -Removed unnecessary structure check -MIN_CASING final -Baps author tag -Refactored mMagHatch to not be a list -Added tooltip builder in MagnetTiers * Forgot to run spotless * Last minute tooltip fix for structure accuracy --------- Co-authored-by: Dream Master <dream-master@gmx.net>
2024-07-18Add a multiblock for Fluid Canner/Canner (#2729)Mary
* Ported changes from canner-dev branch because I have thoroughly messed up my branch management. * Renamed multi, fixed textures, spotless
2024-07-12Implement cache limits on ME Output Hatch & Bus (#2718)Sampsa
* Implement cache limits on ME output hatches and buses * Make void excess actually void excess * Spotless my beloved * Add method to change base capacity * Make existing hatches have infinite cache and implement dynamic tooltip for current cache size * Improve dynamic tooltip and allow persisitng base cache modifications * Spotless spotless spotless spotless * Remove some unused code