Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-25 | 8bf5b61dea476ce950ed523293658780217b203f | OneEyeMaker | |
2016-07-25 | ce1e6917e056c0a1300caefc175b10c68126832a | OneEyeMaker | |
2016-07-25 | Now Naquadria (source of Neutronium) requires highest tier of heating coils. | OneEyeMaker | |
2016-07-25 | c9bc17bce5bec26ec2795d12faeb02fcfcd9366e | OneEyeMaker | |
2016-07-25 | Changed method of "repairing" of overheated coils. | OneEyeMaker | |
Also moved initialization of SubTags to prevent NoClassDefFoundException. | |||
2016-07-24 | Changed Blast Furnace temperatures of some materials. | OneEyeMaker | |
Now EV materials require HV+ heating coils, IV materials requires EV+ coils. | |||
2016-07-22 | Various fixes/cleanup | Muramasa | |
Game will no longer crash without UBC loaded Added missing mallet textures to materialicon Lignite | |||
2016-07-21 | Any component should require cables of its tier. | OneEyeMaker | |
2016-07-21 | Ore System Rewrite part 2 | Muramasa | |
Lots of ore system changes Added Marble/Basalt gen Ore Mixes can now have a specified biome name that they can only spawn in | |||
2016-07-21 | Redefined some wires. Added last heating coil block. | OneEyeMaker | |
2016-07-20 | Added new tier of heating coils. | OneEyeMaker | |
//TODO: Find material for LuV coils. | |||
2016-07-18 | Ore system rewrite | Muramasa | |
2016-07-18 | Merge pull request #1 from OneEyeMaker/NewFeaturesIncompatible | OneEyeMaker | |
Heating coils moved to separated block. | |||
2016-07-18 | Restored broken compatibility. | OneEyeMaker | |
2016-07-18 | Naquadah should be more expensive. | OneEyeMaker | |
2016-07-18 | Moved all coils to another block. | OneEyeMaker | |
2016-07-18 | Preparations for moving all heating coils to another block. | OneEyeMaker | |
2016-07-17 | Now Naquadria (source of Neutronium) requires highest tier of heating coils. | OneEyeMaker | |
2016-07-17 | Added new heating coil blocks. | OneEyeMaker | |
2016-07-16 | Initial | Muramasa | |
This is more of a test and resource for when I eventually rewrite the GT5U ore texture/metadata system. | |||
2016-07-05 | Added LuV, ZPM and UV Mob Rep | Dream-Master | |
Changed ids from Fluid regulators because overlays ids. | |||
2016-07-04 | Change cable to be using rubber instead of wool. | Dream-Master | |
Added 16X Insulated cables | |||
2016-07-04 | More Pollution work | Dream-Master | |
2016-07-04 | Pollution base work (Blood Asp) | Dream-Master | |
2016-07-04 | Rised generator internal EU storage to counter production bug (Blood Asp) | Dream-Master | |
2016-07-03 | More Pollution work | Blood-Asp | |
2016-07-03 | Pollution basework | Blood-Asp | |
2016-07-03 | Rised generator internal EU storage to counter production bug | Blood-Asp | |
2016-07-02 | fix ic2 crash (Blood Asp) | Dream-Master | |
2016-07-02 | Fix IC2 glass crash | Blood-Asp | |
2016-07-02 | change Electric Tiers | Dream-Master | |
2016-07-02 | Adding Blood Infused Iron to GT | Dream-Master | |
More recipe changes (Blood Asp) | |||
2016-07-01 | Even more changes | Blood-Asp | |
2016-07-01 | Changed wire/rotor components | Muramasa | |
2016-07-01 | Initial | Muramasa | |
2016-06-30 | fix | Dream-Master | |
2016-06-30 | Assembly Line recipe work (Blood Asp) | Dream-Master | |
2016-06-30 | More Assembly Line recipe work | Blood-Asp | |
2016-06-27 | AL Recipe work | Blood-Asp | |
2016-06-26 | This works | Dream-Master | |
HeeEndium | |||
2016-06-26 | Change Material HEE Endium | Dream-Master | |
2016-06-25 | fixing materials | Dream-Master | |
2016-06-24 | Adding Manyullyn to materials | Dream-Master | |
2016-06-24 | Blood Asp changes | Dream-Master | |
2016-06-23 | Add new Fuel, Fix emitter and field gen recipes, add charcoal/lignite block ↵ | Blood-Asp | |
fuel values | |||
2016-06-23 | Changed Field Generator recipes | Blood-Asp | |
2016-06-23 | Neutronium Blast Furnace only | Dream-Master | |
2016-06-22 | e806860390cbc8613f04be17fe484aea0384dcaf [e806860] | Dream-Master | |
2016-06-22 | neutronium | Dream-Master | |
2016-06-22 | c68814f780c376eb4241717c5b6c81e4efc7a7f7 [c68814f] | Dream-Master | |