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2022-12-14Do some fixes for the PCB Factory (#1549)BlueWeabo
* fixes all over the place * shouldn't have edited that * make easier to understand
2022-12-14Adjust positions for fusion NEI (#1548)miozune
2022-12-14ensure machine controller incompatible with redstone receiver (#1547)Glease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2022-12-14PCB Factory Edits (#1544)Sampsa
* Improve tooltip and flavortext of PCB Factory * Change roughness to trace size * spotlessApply (#1545) Co-authored-by: Sampsa <69092953+S4mpsa@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * fix a crash with autobuild * Fix LanguageManager * hate these texture bugs and typos from myself * fix number and unit spacing * off by 1 Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
2022-12-14make covers actually insensitive to redstone if it doesn't need it (#1546)Glease
* make covers actually insensitive to redstone if it doesn't need it Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * fix machine controller redstone sensitivity Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2022-12-13Nanite material and circuit board multi for later tiers (#1513)BlueWeabo
* Base work for ModularUI compat * Remove useless interface * Add almost all the widgets * Invert method * Refactor NEI stack placement positions * NEI handlers on ModularUI * Add some more docs * AdvDebugStructureWriter * Fix NEI progressbar not working * PrimitiveBlastFurnace * clean * derp * clean * spotlessApply * Boilers * Buffers * clean * N by N slots containers * Fix boilers not having bucket interaction Put opening UI to individual MetaTEs * Maintenance Hatch * clean * spotlessApply * Add dependency * IndustrialApiary * Adapt to ModularUI change * Base work for covers & fix crash with MP * Fix crash with server * Rewrite base work for covers * Send initial cover data on cover GUI open so that the time of showing incorrect data will be eliminated * Covers part 1 * Rename package: ModularUI -> modularui * Rename class: GT_UIInfo -> GT_UIInfos * Fix build * Covers part2 * Fix missing client check with tile UI & fix title overlap * CoverTabLine * Move cover window creators to inner class * Fix crash with null base TE * Close GUI when tile is broken * Color cover window with tile colorization * add nanites as a material * spotless * start the work on the nanites multi * spotless * Change signature of addUIWidgets * FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank * Add title tab * Move package: modularui -> modularui/widget * add controller recipe and new casing * add prefix and the casing and controller to the item list * add nano forge controller to its item * add nanites to PreLoad * Programmed circuit + IConfigurationCircuitSupport * clean * add nano forge multi - complete with some recipes * new nanite textures * Apply spotless * fix nanites not registering, remove recipe lock on the nano forge, other small fixed no clue why they didn't want to register in run2. * VolumetricFlask * Remove integrated circuit overlay from recipe input slots * Input Hatch & Quadruple Input Hatch * Multiblock * Deprecate old cover GUI * BasicMachines * Finish BasicMachine & NEI * Expand DTPF NEI to 9 slots * Fix ME input bus on MP * Move AESlotWidget to public class * Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method * Move SteamTexture.Variant to outer enum * Switch to remote repository * oops * Update MUI * Update MUI * Minor refactor for change amount buttons * the start of a new multi, tooltip WIP * Display items and fluids that exceed usual count * blah * use +=, why didn't I do this * add tier 2 and tier 3. add some more checks * Update MUI * Move ModularUI to Base (#1510) * Move ModularUI to Base * Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`) * `CommonMetaTileEntity` delegates ato the MetaTileEntity * Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors. * Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity * Address reviews Co-authored-by: miozune <miozune@gmail.com> * Update MUI * make a single shape rotatable by 90 degrees * Minor changes to NEI * more shapes, more mechanics * Return :facepalm: * IGetTabIconSet override * Some more changes to NEI * Merge texture getter interfaces to new class GUITextureSet * Remove BBF structure picture as it's auto-buildable now * Make unified title tab style of texture angular * Expose some boiler texture getters for addon * Fix crash with cover GUI on pipe * small changes * Lower the number of recipe per page for DTPF & update MUI * Update MUI * Fix crash with middle-clicking slot on circuit selection GUI * Fix circuit selection window not syncing item from base machine * Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler * Update MUI * Add in TecTech multi message * Allow changing the way of binding player inventory * Update MUI * Update MUI * Update MUI * Update MUI * Update MUI * Make MUI non-transitive to allow addons to use their own version * Force enable mixin * Format fluid amount tooltip * Add GUITextureSet.STEAM * Add guard against null ModularWindow creation * Add constructors for Muffler Hatch with inventory * Fix output slot on digital chest and tank allowing insertion * Don't log null ModularWindow * add a new material, add some recipes, continue the work on the PCB factory. The first recipe is in! * oops spotless * update bs * rename casings * make material generate plates * add recipes to the pcb factory * nei handling * do some more work on the multi * fixes to recipes. * Update build-and-test.yml * starter work on the PCBFactory GUI. recipe check fully working * finish gui work * spotless thank god drafts don't generate spotless PRs * final touches. tooltip tomorrow * fix typos. and finish PCB multi. * spotless * changes for requests * make consumed amount a constant * fix recipes oopsie * Remove unused textures * Add nanites * fixing recipes * Fix NEI not showing * Make nanites share texture * actually fix recipes and use 2 new lenses * finally circuits work in recipe * Add trans metal block * add default offsets * spotless * make parallels actually work * Downscale nanite texture to 64x64 * improve PCB Factory GUI * finish fixing gui, fix offsets on cooler, apply a new formula for duration * Clean up PCB Factory tooltip * Spotless * Fix typo in Naquadah * make sure the roughness multiplier actually slows down the recipe XD * add a smaller limit to the roughness multipler.... lets not allow for 10x board prodction oops * fix cooler tier 2 using wrong block in its center, fix controller texture on tier 3 * update mui and uodate the button texture * fix one button and prevent null arrays * remove some math. a small rework on recipes * fix and off by 1 * save the change? never heard of it * fix tier 3 not forming * Nano forge tooltip * hopefully fix nano forge. fix neutroni nanite wrong tier in recipe * try 2 to fix structure check * fix nano forge not forming * fix nano forge data stick. we need better error messages * do some fixes. * its 12am, typos.... * never coding at midnight again * try 2 to fix nano forge and pcb factory * fix nano and pcb factory not working. address some reviews * do syncing between client and server. fix recipes asking too much power with multiple upgrades Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Jason Mitchell <mitchej@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
2022-12-02reduce replicator power consumption by 1/16 to allow cable loss (#1532)Glease
2022-11-30Make AL recipes always visible (#1529)miozune
2022-11-28Make Waila show all the covers attached (#1527)miozune
* Make Waila show all the covers attached * Make full translatable
2022-11-26update BS+SAMartin Robertz
2022-11-26Allow setting custom logo for NEI and basic machine (#1525)miozune
2022-11-26fix locked recipe processing for the stocking input bus (#1526)repo-alt
2022-11-26Initial Commit (#1524)MadMan310
2022-11-25Rewrite GUIs with ModularUI (#1381)miozune
* Base work for ModularUI compat * Remove useless interface * Add almost all the widgets * Invert method * Refactor NEI stack placement positions * NEI handlers on ModularUI * Add some more docs * AdvDebugStructureWriter * Fix NEI progressbar not working * PrimitiveBlastFurnace * clean * derp * clean * spotlessApply * Boilers * Buffers * clean * N by N slots containers * Fix boilers not having bucket interaction Put opening UI to individual MetaTEs * Maintenance Hatch * clean * spotlessApply * Add dependency * IndustrialApiary * Adapt to ModularUI change * Base work for covers & fix crash with MP * Fix crash with server * Rewrite base work for covers * Send initial cover data on cover GUI open so that the time of showing incorrect data will be eliminated * Covers part 1 * Rename package: ModularUI -> modularui * Rename class: GT_UIInfo -> GT_UIInfos * Fix build * Covers part2 * Fix missing client check with tile UI & fix title overlap * CoverTabLine * Move cover window creators to inner class * Fix crash with null base TE * Close GUI when tile is broken * Color cover window with tile colorization * Change signature of addUIWidgets * FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank * Add title tab * Move package: modularui -> modularui/widget * Programmed circuit + IConfigurationCircuitSupport * clean * VolumetricFlask * Remove integrated circuit overlay from recipe input slots * Input Hatch & Quadruple Input Hatch * Multiblock * Deprecate old cover GUI * BasicMachines * Finish BasicMachine & NEI * Expand DTPF NEI to 9 slots * Fix ME input bus on MP * Move AESlotWidget to public class * Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method * Move SteamTexture.Variant to outer enum * Switch to remote repository * oops * Update MUI * Update MUI * Minor refactor for change amount buttons * Display items and fluids that exceed usual count * blah * use +=, why didn't I do this * Update MUI * Move ModularUI to Base (#1510) * Move ModularUI to Base * Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`) * `CommonMetaTileEntity` delegates ato the MetaTileEntity * Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors. * Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity * Address reviews Co-authored-by: miozune <miozune@gmail.com> * Update MUI * Minor changes to NEI * Return :facepalm: * IGetTabIconSet override * Some more changes to NEI * Merge texture getter interfaces to new class GUITextureSet * Remove BBF structure picture as it's auto-buildable now * Make unified title tab style of texture angular * Expose some boiler texture getters for addon * Fix crash with cover GUI on pipe * Lower the number of recipe per page for DTPF & update MUI * Update MUI * Fix crash with middle-clicking slot on circuit selection GUI * Fix circuit selection window not syncing item from base machine * Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler * Update MUI * Add in TecTech multi message * Allow changing the way of binding player inventory * Update MUI * Update MUI * Update MUI * Update MUI * Update MUI * Make MUI non-transitive to allow addons to use their own version * Force enable mixin * Format fluid amount tooltip * Add GUITextureSet.STEAM * Add guard against null ModularWindow creation * Add constructors for Muffler Hatch with inventory * Fix output slot on digital chest and tank allowing insertion * Don't log null ModularWindow * Add default implementation for IHasWorldObjectAndCoords#openGUI * Make openGTTileEntityUI accept MultiTE & cleanup Co-authored-by: Jason Mitchell <mitchej@gmail.com>
2022-11-24make long eut base use both tt hatches and normal energy hatches (#1523)BlueWeabo
2022-11-22use long for overclock para (#1522)Yang Xizhi
* use long for overclock para * keep old methods
2022-11-20add the multiblock base that supports power usage as long value (#1521)Yang Xizhi
* add multiblock base supports long power usage * e * fix type
2022-11-18Fix crash with array containing null stacks passed to getNonUnifiedStacks ↵miozune
(#1520)
2022-11-17Add New Items Related to the QFT Tiers (#1514)Steelux
* Add New Items Related to the QFT Tiers * spotlessApply (#1515) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Small Addition to Composite Description Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-11-16fix typo in depleteInput (#1517)Glease
2022-11-13Gas turbine singleblock (#1511)Martin Robertz
* Added EV and IV single Block Gas Turbine * BS+SA * derp (cherry picked from commit c8ebc2f5a8decb8e28c76e9ceb2eca0e04618c22) * add pollution level (cherry picked from commit ffcddc7547fa9f8f3d3235b596ead812291ff4cb) * Set efficiency * Texture Co-authored-by: kuba6000 <kuba.123123.6000@gmail.com>
2022-11-12fix depleteInput only seeing first slot of multi input (#1509)Glease
2022-11-07remove compat with IC2 fuel can (#1506)Glease
* remove compat with IC2 fuel can * Spotless apply for branch feature/remove-ic2-fuel-can for #1506 (#1507) Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-11-03fix annoying rawtype warnings (#1501)Glease
2022-10-31Add solenoid coils for cyclotron (#1494)Connor-Colenso
* Add solenoid coils for cyclotron. * Fix? * Push * Spotless apply for branch cyclotron_coils for #1494 (#1495) * Change stack size (#1484) * Replace TSS Coils with Titanium-Platinum Ones (#1211) * Replace TSS Coils with Titanium-Platinum Ones - Created a new material, TPV-Alloy, made from Titanium, Platinum and Vanadium (3/3/1); - Replaced the Tungstensteel Coil Block with a TPV one, to make it properly included in EV while adding a Platinum sink in that tier; * Simplified Metal Proportion for TPV * change tpv ebf temp to 3k to be even with TSS (cherry picked from commit 52dda9f666d8e1b2d220a0b2d9e24513ad8a4490) * add TPV mixer recipe (cherry picked from commit 30b6cf62c14165add271a1ecc4a322ab0ce609d1) * add tpv as metal via tag (cherry picked from commit 75dba7283e26b6e2f717a3230d6369e4cbe20c8e) * Spotless apply for branch EV_Coil_Change for #1211 (#1482) * Remove convert gendustry bees code (#1187) * Remove convert gendustry bees code * fix derp. run BS update Co-authored-by: Martin Robertz <dream-master@gmx.net> * Added check to API if the block should drop its inventory on break (#1479) * Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument * spotlessApply Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * move TSS and TPV to ev (Mixer recipe) (cherry picked from commit 74dc0da61db49102cc3e073f5c506e8c494c508f) * add info to Nei * Spotless apply for branch EV_Coil_Change for #1211 (#1483) * Remove convert gendustry bees code (#1187) * Remove convert gendustry bees code * fix derp. run BS update Co-authored-by: Martin Robertz <dream-master@gmx.net> * Added check to API if the block should drop its inventory on break (#1479) * Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument * spotlessApply Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de> * Recipe fixes 2022/10/25 (#1489) * Fix quad input hatch voiding (#1487) fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11728 * Add constructor for Energy Hatch with inventory (#1488) * Force Industrial Apiary to suck 4 amps (#1492) * Fixed annoying cover message bug (#1490) * Fixed annoying cover message bug * Spotless * make the cleanroom to accept 2 doors so alastor is happy (#1493) * spotlessApply Co-authored-by: Phineasor <80113803+Phineasor@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: johnch18 <42650497+johnch18@users.noreply.github.com> Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Random magic numbers Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Phineasor <80113803+Phineasor@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: johnch18 <42650497+johnch18@users.noreply.github.com> Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com>
2022-10-30Add method for getting a GT material from a Forge Fluid instance (#1497)Elisis
* Add Fluid material map, lookup function * spotlessApply (#1498) Co-authored-by: Elisis <gtandemmodding@gmail.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-10-26Fixed annoying cover message bug (#1490)johnch18
* Fixed annoying cover message bug * Spotless
2022-10-25Add constructor for Energy Hatch with inventory (#1488)miozune
2022-10-25Fix quad input hatch voiding (#1487)Guinea Wheek
fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11728
2022-10-25Recipe fixes 2022/10/25 (#1489)miozune
2022-10-23Replace TSS Coils with Titanium-Platinum Ones (#1211)Steelux
* Replace TSS Coils with Titanium-Platinum Ones - Created a new material, TPV-Alloy, made from Titanium, Platinum and Vanadium (3/3/1); - Replaced the Tungstensteel Coil Block with a TPV one, to make it properly included in EV while adding a Platinum sink in that tier; * Simplified Metal Proportion for TPV * change tpv ebf temp to 3k to be even with TSS (cherry picked from commit 52dda9f666d8e1b2d220a0b2d9e24513ad8a4490) * add TPV mixer recipe (cherry picked from commit 30b6cf62c14165add271a1ecc4a322ab0ce609d1) * add tpv as metal via tag (cherry picked from commit 75dba7283e26b6e2f717a3230d6369e4cbe20c8e) * Spotless apply for branch EV_Coil_Change for #1211 (#1482) * Remove convert gendustry bees code (#1187) * Remove convert gendustry bees code * fix derp. run BS update Co-authored-by: Martin Robertz <dream-master@gmx.net> * Added check to API if the block should drop its inventory on break (#1479) * Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument * spotlessApply Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * move TSS and TPV to ev (Mixer recipe) (cherry picked from commit 74dc0da61db49102cc3e073f5c506e8c494c508f) * add info to Nei * Spotless apply for branch EV_Coil_Change for #1211 (#1483) * Remove convert gendustry bees code (#1187) * Remove convert gendustry bees code * fix derp. run BS update Co-authored-by: Martin Robertz <dream-master@gmx.net> * Added check to API if the block should drop its inventory on break (#1479) * Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument * spotlessApply Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de>
2022-10-23Change stack size (#1484)Phineasor
2022-10-22ore line for some useless ore (#1210)Yang Xizhi
* oreline * ilmenite * update BS+SA * Revert "update BS+SA" This reverts commit 00c0d26b5d4963a42c7cd6721cc9444fac8fd2c2. * add missing import * garnet * Spotless apply for branch ore for #1210 (#1481) * Remove convert gendustry bees code (#1187) * Remove convert gendustry bees code * fix derp. run BS update Co-authored-by: Martin Robertz <dream-master@gmx.net> * Added check to API if the block should drop its inventory on break (#1479) * Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument * spotlessApply Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * green vitriol recipe Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de>
2022-10-22Added check to API if the block should drop its inventory on break (#1479)Maxim
* Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument
2022-10-22fix client side not reading amount of fluid from correct slot (#1480)Glease
2022-10-17me output hatch (#1473)Yang Xizhi
* me input hacth * sa
2022-10-17add PR screwdriver compat to GT screwdriver (#1475)Glease
* add PR screwdriver compat to GT screwdriver * Spotless apply for branch feature/pr-screwdriver for #1475 (#1476) Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * make it optional Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-10-16Fix upgrades (#1474)Jakub
2022-10-16Restricting Bees to MApiary + create class (#1470)Runakai1
* Restricting Bees to MApiary + create class * Revert Indium (wrong bee) * SPOTLESS + new description * Adjust chances to specialty comb
2022-10-16Add combs ore dict (#1468)Jakub
2022-10-14fix tool class using the wrong modid in optionals (#1466)Glease
2022-10-13Interface IAlleleBeeAcceleratableEffect moved to Forestry (#1462)Jakub
* Bump Forestry * Interface IAlleleBeeAcceleratableEffect moved to Forestry
2022-10-12Add interface to implement Bee effects that can be accelerated (#1460)Jakub
* Add IAlleleBeeAcceleratableEffect * Still feeling the rainbow * Use float * NBT * No more gendustry * Production modifier is counted from 0 now * Extract bee cycles length * spotless
2022-10-12No more duplicated key II (#1457)iouter
* no more duplicated key II * spotlessApply
2022-10-12Guard against cover data setter (#1458)miozune
2022-10-09Added the remaining tiered components to enums (#1452)Sampsa
2022-10-09Apply new Bees formula in Industrial Apiary and move all gendustry upgrades ↵Jakub
to Gregtech (#1447) * Update forestry * Apply new formula (+uncap the chance) * Yeet gendustry upgrades * Conversion recipes * Add upgrade frame * Remove recipes * Gendustry way * Yeet gendustry * Fix
2022-10-09duct tape by right click (#1451)Glease
2022-10-07Added batch mode to Processing Arrays adding up to 128 parallel (#1446)Sampsa
* Added batch mode to Processing Arrays simulating up to 128 back-to-back recipe completions * Fix copy-paste mistake
2022-10-05Port pocket multitool from gt6 (#1435)iouter
* Pocket Multitool * :spotlessApply * Revert ":spotlessApply" This reverts commit f1421c537c25627bb3d56ddca4fa610d90b16b07. * :spotlessApply again