Age | Commit message (Collapse) | Author |
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* multiple RA2 fixes
* revert the revert of my work
why do I have to fix shit multiple times
* more fixes
* and more
* these dont exist and are always null
* sa
* better check
* and another forgotten null check
* fix turbine blades
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* revert redstone fix
* remove strong redstone checkbox from Liquid Meter
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* Fix wrong wrenching direction for EAST
* Fix Remove useless casting
* Impr upgrade from magic numbers to EnumMap and remove misplaced fix
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* Add Charged Certus Quartz material
* Add new T9 oreveins
* Adjust color, enable ores only
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* ForgeDirection
Also refactor the clusterfuck that was `getCoordinateScan`
Co-authored by: Jason Mitchell <mitchej@gmail.com>
* Fix rendering of Frame Boxes
Frame boxes needed their own implementation of getTexture with int connexion mask,
which is returning an error texture for the MetaTileEntity, because pipes (FrameBox
**is** a pipe) do use this method to return different textures based on connexion
status.
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Co-authored-by: Léa Gris <lea.gris@noiraude.net>
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* complex controller start
* Added methods to get input fluids and items
* Added logic to complex parallel mute
* Added ACR and fixed many, many, many, many bugs
* Added void protection setting to checkRecipe
* do not init nbt, if mteID and mteRegistry are the same
* Improved GUI design
* Force structure check when pressing power switch
* ACR Textures
* Added T1 structure
* Added perfect OC
* Added WAILA
* fix mutes resetting their nbt
* Fix ACR GUI
* fix npe
* Added void protection for MuTEs
* Fixed ACR starting recipe while another one is ongoing
* nbt saving
* maybe fix structure breaking
* Fix complex machine disabling on startup
* correctly update input tanks
* move casings over
* Changed logic of casings to change mode and facing in one go by sneaking
* Fixed the casing target not resetting
* Added side only annotations
* don't leave it empty
* Added power logic and tiered blocks to ACR
* Change facing to wrench side if casing mode is currently none
* lasers anyone?
* Added ACR item chaining
* Remove unncessary item lists
* Use HashSet for process whitelists
* Optimize list capacities
* Fix potential recipe voiding bug
* Rename methods for consistancy
* Fix NPE
* Duct tape fix structure check
* allow MuTEs to connect to cables
* Added separate tank inventories for input separation (#1887)
* Fixed unregistering tank function
* Fixed input busses not being automatable
* Added fluid chaining
* Fixed saving of input tanks
* Forbid inventory registering with empty name
* Display all input tanks in controller GUI
* Fixed fluid hatch GUI height
* Reset casing lists when checking the structure
* Make inventory GUI size consistant
* Make use of the tooltip cache
* rename thing clean up
* Forgot to put tooltip into map
* Added tooltip to ACR
* Reset whitelists when one whitelist window was opened
* Refined scanner string
* Fixed progress times
* Fixed MuTE not consuming fluids
* Properly register controller inventories
* switch to ForgeDirection
* switch to new Renderer
* Added missing contains check on registerInventory
* Fixed output tanks not registering
* Fixed upgrade tank loading
* fix machines not having active/inactive textures
* fix overlays not loading correctly
* Don't register controller directly
* Remove magic strings all
* fix active not setting to inactive
* allow glow
* item renderer
* fix glow
* MuTE improved hatch GUI and fluid output locking (#1889)
* Allow output hatches to be fluid locked
* Reworked hatch GUI
* Check target before trying to open GUI
* Make ACR GUI easier to look at
* fix covers not rendering on mutes
* fix covers not displaying above the item/fluid in/out
* new folder texture structure
* Reduce network traffic caused by covers
* Fixed WAILA fluid locking display
* Don't save everything to the itemstack NBT
* Added possibility to save NBT of MuTE to its itemstack
* fix textures, but make sacrifices
* mah textures
* Removed the need for all textures to be present
* Added glow texture for active coke oven
* Removed unncesssary upgrade casing textures
* shorten nbt tags
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Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Recipes RA2 fixes
* Use \uXXXX for non-ASCII characters
* Misc cleanup (#1888)
* migrate away from addThermalCentrifugeRecipe
* split recipes of GT_Block_Stones_Abstract
* migrate away from addForgeHammerRecipe
* migrate away from addChemicalBathRecipe
* remove "DisableOldChemicalRecipes" and its usage, as it's disabled by default in NH and it increases recipe complexity for nothing
* Remove underground biomes ore classes, as it's not present in NH
* migrate away from addFluidCannerRecipe
* migrate away from addFluidExtractionRecipe
* migrate away from addChemicalRecipe
* migrate away from addMultiblockChemicalRecipe
* deprecate addChemicalRecipeForBasicMachineOnly
* migrate away from addCentrifugeRecipe
* spotlessApply
* fixing wrong merge conflict solving
* Add Tengam materials (#1891)
* Add Tengam materials
* Change new recipes to consume 15/16 Amp
* Remove now redundant `break` statements
* fix comb chances?
* fix centrifuge code not working
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Co-authored-by: glowredman <35727266+glowredman@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* add catalyst
* pu plasma recipe
* increase plasma mixer input slots
* noOptimize + mixer recipe + voltage fix
* noOptimize + PLE recipe
* TPM recipe
* spotlessApply (#1894)
Co-authored-by: GitHub GTNH Actions <>
* add two more plasma recipes
* replace neptunium & fermium plasma
* spotless
* fix stellar plasma amount
* new materials class
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Add new mods to the enum
* Use sort content function and match names location
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* Update Materials.java
* Update Materials.java
* Make zeolite chemically rebalanceable
* comment
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* Only play interrupt sound, when machine stop was due to power
* Change power switch button sound to proper one
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* Added tooltip line which displays the machine color, if any
* Added chat formatting color to dyes enum
* Minor cleanup
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* fix RA2 universal chemical target using inverted dispatch rule
* add noOptimize
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* added RWG to mod enum
* added Universal Singularities to mod enum
* add crop load core to the enum
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* add debug code in ItemList
* added debug code in getModItem
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* Kill disassembler
* Kill disassembler
* Change arc furnace to fulfil Dreams request.
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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* add all mods founds in NHCore
* depracte old strings
* add ars magica 2
* more enum work
* use a switch
* spotless
* more mod id rework
* more mod id rework
* more mod id rework
* should be last
* spotless
* rename to make more sense
* add path attribute
* add getResourcePath to enum
* spotless
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* Add items
* textures
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* fix pulverizer chances mistakes
* fix block version of the PBF
* use properly RA2 for PBF recipes
* spotlessApply (#1831)
Co-authored-by: GitHub GTNH Actions <>
* enable lots of materials by default
* fixes, documentation, and minor api contract update
* spotless
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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* Enable Jabel&Generic injection, fix type error caused by this
* add missing <>
* Infer generic types automatically
* Parametrize cast types
* Use enhanced for loops
* Unnecessary boxing
* Unnecessary unboxing
* Use Objects.equals
* Explicit type can be replaced with `<>`
* Collapse identical catch blocks
* Add SafeVarargs where applicable
* Anonymous type can be replaced with lambda
* Use List.sort directly
* Lambda can be a method reference
* Statement lambda can be an expression lambda
* Use string switches
* Instanceof pattern matching
* Text block can be used
* Migrate to enhanced switch
* Java style array declarations
* Unnecessary toString()
* More unnecessary String conversions
* Unnecessary modifiers
* Unnecessary semicolons
* Fix duplicate conditions
* Extract common code from if branches
* Replace switches with ifs for 1-2 cases
* Inner class may be static
* Minor performance issues
* Replace string appending in loops with string builders
* Fix IntelliJ using the wrong empty list method
* Use Long.compare
* Generic arguments: getSubItems
* Generic arguments: getSubBlocks
* Raw types warnings
* Fix remaining missing generics
* Too weak variable type leads to unnecessary cast
* Redundant type casts
* Redundant array length check
* Redundant vararg arrays
* Manual min/max implementations
* A couple missed inspections
* Goodbye explosion power ternary ladder
* Apply spotless
* Get rid of the other two big ternary ladders
* Binary search explosion power
* Don't overcomplicate things
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* add everything
* fixes
* migrate plasma forge recipes
* syntax update
* make chances array length differ a fatal error
* time constants + long eut overload
* migrate extruder recipes
* migrate electromagnetic separator recipes
* migrate wiremill recipes
* migrate forming press recipes
* migrate bender recipes
* add doc to clarify the three itemInputs
* migrate alloy smelter recipes
* migrate arc furnace recipes
* added ModIDs enum
* sort ModIDs
* migrate autoclave recipes
* migrated some assembler recipes
* split a bit more assembler recipes
* migrate canner recipes
* migrate brewing recipes
* ic2 mod check in canner recipes
* use some loops to reduce the amount of recipes to migrate
* add requested helper methods
* migrate vacuum freezer recipes
* migrate thermal centrifuge recipes
* format smelter recipes only, doesn't go through normal GT recipe
* migrated slicer recipes
* migrated sifter recipes
* Use proper enum now
* remove more constants
* cleaning cutting recipes before migration
* remove tons of dead commented recipes
* migrate pyrolyse recipes
* use ModIDs enum more
* migrate printer recipes
* add a less confusing way to specify value of specialItem
* migrate pulverizer recipes
* less confusing special item specification
* even more ModIDs enum usage
* fix auto * import confusing Minecraft enum value with Minecraft client object
* migrated blast furnace recipes
* migrated Centrifuge recipes
* migrated assembler recipes
* migrated implosion compressor recipes
* migrated extractor recipes
* migrated mixer recipes
* remove useless code
* mgrate universal chemical recipes
* refactor chemical recipes
* migrate single block only chem reactor recipes
* migrate chem reactor recipes
* reworked circuit assembler recipes before migrating them
* migrated circuit assembler recipes
* fix merge conflict for assembler recipes
* remove leftover of the merge conflicts
* fix weird translation glitch
* example of assembly line recipe using RA2
* bugfixes for assline
* remove specialValue usage in blast furnace recipes
* fix more bugs
* add nooptimize to where it make sense
* add recipe descriptions
* Materials.Superconductor -> Materials.SuperconductorUHV
* remove useless Object creations
* remove explicit long casts
* migrate assemblyline recipes
* migrate chemical bath recipes
* migrate compressor recipes
* move smelting recipe where it belongs
* migrated cutting machine recipes
* migrated fermenter recipes (unhide alcohol)
* remove explicit long casts
* migrate fluid canner recipes
* migrate fluid heater recipes
* migrated fusion recipes
* migrated lathe recipes
* migrated laser engraver recipes
* migrated packager recipes
* migrated forge hammer recipes
* migrated TPM recipes
* exit early and reduced indents
* migrated fluid extractor recipes
* migrated fluid solidifier recipes
* migrated electrolyzer recipes
* migrated crop processing recipes
* migrated default polymerization recipes
* migrate distillery recipes
* migrate matter amplifier recipes
* add metadata identifier for fusion ignition threshold
* migrate fuel recipes
* update bs
(cherry picked from commit c2d931c9b6caa0376e9d50591894cd849021104d)
* spotless
(cherry picked from commit 1060f5357fb95e28bfae1f052025f55dabc21a0f)
* guard against null itemstacks
* wrong translation
* fix empty arrays being accessed
* add 0 duration and 0 EU/t for fuel recipes
* fix typo in matter amplifier recipes
* spotless apply
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Co-authored-by: boubou19 <miisterunknown@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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many other things (#1823)
* update bs 2
* fuel consumption and energy implementation. clean up
* don't register XD
* some clean up
* coke oven work
* semi-working coke oven
somehow i broke the activating of the multiblock
* power logic
* PowerLogic
* clean up, saving loading nbt
* small cleanup and pollution
* pollution working :P
* Energy mostly working, wallsharing
* processing logic
* fix npe and deregister
* review requests
* missed one
* remove extra 0
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* Bump forestry
* Add night upgrade to Industrial Apiary
* Add texture
Co-Authored-By: Runakai1 <48415331+Runakai1@users.noreply.github.com>
* Update dependencies.gradle
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Co-authored-by: Runakai1 <48415331+Runakai1@users.noreply.github.com>
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* Fix Missing null/empty checks on boilers base class
Would cause a deadlock on empty boilers unable to start,
as it tried to transfer null or empty FuildStack.
* Fix Sound coordinates so it can be centered on block
* WIP Lava Boiler Improuvements
* :spotlessapply
* Add GUI slot block background textures
* Restrict ash slot to remove items only (disallow inserting items there)
* Finalize GUI and Obsidian Production mechanic
* Fix still output Obisidian from cooled Lava even when no more Lava available
* Lava Boiler Textures: Improves GUI and TOP
- Fluid slot now has Steam themed textures
- Item slot block background gets a smaller icon that hides behind
actual item blocks
- Boiler TOP is now a drain texture instead of pump
* Add null check
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* Added activity sound
* Added acitivity sound to DTPF
* Added missing annotation
* Missed one
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* Add items
* Add error-tier tooltip
* localisation
* textures
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This reverts commit 4159f36223a936528f43eaa4439281478a4314c2.
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This reverts commit dafbaf22fd6bef1112143b80d35eae9c60880dfc.
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* Add auto-stock for stocking input bus
* Add GUI support for autostock and min input limiting.
* Added support for copy+pasting config w/ data sticks
* typo
* correct order
* fixes
* update branch (#1795)
* Send cover data immediately when cover is placed (#1791)
* migrate ore prefixes from gt++ and bw (#1792)
OrePrefixes are used in switch case a lot and this prevents it from being a valid EnumHelper target.
Under the hood for huge enum switch cases, javac will generate a synthetic class with a synthetic static final int[] field to hold switch map. If the OrePrefixes is ever extended, said switch map will be smaller than actual and cause ArrayIndexOutOfBoundException.
This moves all addon added ore prefixes back to main mod.
This also cleans up the obnoxious comment blocks created by spotless.
* Fix advanced external transmitter cover (#1793)
* change tpv back to 4k
* Revert "change tpv back to 4k"
This reverts commit 3560a670e3d697b26014f6320e344867953684e7.
* change Tungstensteel to 4k
* Add regulator abilities to Steam Valve (#1785)
* fix: fix Steam Valve not being configurable
* Revert "fix: fix Steam Valve not being configurable"
This reverts commit 505d9e273b48315fde154490e116d58fed46ffaf.
* feat: add steam regulator
* feat: add superheated steam to steam valve
* update bs
* update to subversion 42
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Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Matej Dipčár <492666@mail.muni.cz>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: NexusNull <p.wellershaus@googlemail.com>
* fix
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Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Matej Dipčár <492666@mail.muni.cz>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: NexusNull <p.wellershaus@googlemail.com>
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