Age | Commit message (Collapse) | Author |
|
* move digital tank button position
* spotless
* spotlessApply (#1364)
Co-authored-by: くぁーりぃ <39122497+Quarri6343@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
|
|
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
* fix GT_Packet_SetLockedFluid not setting lock mode
also fixed drag and drop from NEI handler got called when drag and drop from main inventory
* fix lockFluid overwriting mMode == 8
* add markDirty() call
|
|
* fix(API): GT_Fluid
- Fix: Use registeredFluid instead of GT_Fluid to configure Materials and containers to prevent crashes when retrieving fluids referrences from those.
- Impr: Adjust fluid luminosity computation to better fit with Tungsten as maximum
- Impr: Remove transparency from the fluid.molten.autogenerated.png texture to prevent molten materials to appear dilluted.
* ./gradlew :spotlessApply
* rev(comment): address review comment from @Glease
rev: https://github.com/GTNewHorizons/GT5-Unofficial/pull/1349#pullrequestreview-1098651647
fix: Logic to handle working with own registered fluids and
already registered fluids.
imp: Some IGT_Fluid methods requires the fluid to be registered,
throws an IllegalStateException on use at an unregistered fluid.
imp: Normalizes @inheritDoc no additionnal text allowed
|
|
* revert to spritesheet for block textures for gaia spirit
also removed now-unused transcendent metal block textures
* Spotless apply for branch fix/animated-material-texture-fix for #1351 (#1352)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
* fix sprite abuse
* Spotless apply for branch fix/sprite-abuse for #1347 (#1348)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
* convert gaia spirit
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
* feat(API): Implements a featured API for GT_Fluid
*** Rationale
The current implementation, which is based on the `GT_Fluid` object,
does not allow for the evolution of the functionalities, or the
variation of the fluid-related implementations in GregTech.
*** Objectives
This replacement API should free from these constraints, by providing :
1. The separation of responsibilities of the different tasks and steps:
- The definition and progressive construction of an `IGT_Fluid`,
- Registration of the `IGT_Fluid`,
- Configuration of related equipment, such as containers,
- Propagation of properties of an `IGT_Fluid` to related services
such as Materials
2. The separation of interfaces exposed to the API from their internal
implementations to allow:
- Evolve the implementations in the most transparent way possible
- To have internal GregTech implementations or outsourced
implementations coexist in its extensions.
*** Specificity of this new API
- Provides a new interface to build and interact with fluid related records
- Deprecates the old `api/objects/GT_Fluid` object and the
`common/GT_Proxy.addFluid` record methods
* fix(conversations): addresses @Glease review comments
https://github.com/GTNewHorizons/GT5-Unofficial/pull/1345#pullrequestreview-1096261703
* ./gradlew :spotlessApply
* fix(review): add review comments from @eigenraven
Added missing final qualifiers on methods parameters.
https://github.com/GTNewHorizons/GT5-Unofficial/pull/1345#pullrequestreview-1096318523
* fix(review) address remaining review comments from @eigenraven
|
|
|
|
|
|
* merge in ASM-ed in changes from gt++
* Spotless apply for branch gtpp-asm-merge for #1339 (#1340)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
|
|
* fix rare occasion of zero sized empty cell in electrolyzer output
* Spotless apply for branch fix/zero-size-empty-cell for #1335 (#1336)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* fix wrong comparator
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
|
|
* Add Drag-And-Drop support for digital tank
* lockedFluidName is null in old save
|
|
* fix bugs
* spotless
* add null check
|
|
* change to more performant GT_ItemStack2 in some maps
The exact performance improvement of this is hard to measure as it impacts both startup time and tick time, but in general identityHashCode should be faster than retrieving stuff from registry.
* improve performance for registerUsagesForMaterials
index the recipe list based on recipe type, so we no longer do 16*44*444 recipe match. this indexing reduced the total runtime from ~12 second to ~3.7 second.
* guess this not belongs here
* move type check earlier
* more GT_ItemStack2
Co-authored-by: Martin Robertz <dream-master@gmx.net>
|
|
* impl(covers): functional covers uses machine casing
- Functional covers now will let see the casing, when placed on machines.
- When placed on pipes or frames, they continue to use their own tiered
casing as they used to.
* impr(cover): restore backward compat interface to cover registgration
Registering covers with the old interface works again.
Legacy cover registration just produce covers that renders
the old way without transparency over machine casing.
Removed the useless GT_Cover_Cased class and added the feature
to the GT_CoverBehavior class, maintaining the old constructor alongside
the new constructor with an overlay texture.
* impr(covers): deprecate old constructors
Delete totally redundant and unused EnergyOnly cover
Keeps other unused covers as TODO reimplementation tasks
* impr(covers): fludStorageMonitor overlay
- Re-add FluidStorageMonitor fluid-texture overlay
- Allow light-emitting fluids to render as glow texture.
* impr(covers): Expand foreground texture support to GT_Cover_FacadeBase
* spotlessapply
|
|
|
|
* fix super tank pipe connecting issue
* Add fifth button and fix translation key
* apply spotless
* fix
|
|
* Add a new way get Sodium Potassium
Add Fluid Sodium to gt
* spotless
remove old NAk and Helium cell recipes
* derp
* add liquid sodium texture
(cherry picked from commit bd050330f91e0306e156f6a130783e867661338a)
* add liquid sodium cells
(cherry picked from commit 45f988cf3bbca43abf3f07a0a8e7ba891b8727a3)
* move recipe to core mod
(cherry picked from commit 7db15cd792136abac6fb88c9a7fa9d05f1f0619e)
* add a heater recipe without a input fluid
* Revert "move recipe to core mod"
This reverts commit 9d5ff875a00e59c6edb52336b7d9c20889d9bd9b.
* use fluid heater recipe without input fluid
* Spotless apply for branch Sodium-Potassium for #1322 (#1328)
* Two slots wiremill (#1324)
* add a circuit slot to wiremil
* add circuits to wire recipes
* add 2 input slots to Wiremil
* exchange circuit and material slot
* add 2x-16x wires to wiremil
* add missing 12x wires
* add slot migration code (#1326)
* spotlessApply (#1327)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* spotlessApply
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Revert "Spotless apply for branch Sodium-Potassium for #1322 (#1328)"
This reverts commit 5bf31ffddfeddd1c4d161d434abb8402939ec9d6.
* spotless
* make fluid heater working with <1 fluid
(cherry picked from commit 8045cf6f03d0ce030b8e7b2fa6c70dca6d9ccc5d)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
* add a circuit slot to wiremil
* add circuits to wire recipes
* add 2 input slots to Wiremil
* exchange circuit and material slot
* add 2x-16x wires to wiremil
* add missing 12x wires
* add slot migration code (#1326)
* spotlessApply (#1327)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
* add new GUI
* make gui interactable
* make later three buttons actually function
* add auto output feature
* do localization
* apply spotless
* spotless pt.2
|
|
* Fix broken rebase
* Undo Materials formatting, it generates too many lines
* Dummy commit
* Missed a structurelib update
|
|
* Update dependencies
* Update buildscript, apply spotless
|
|
itself (#1305)
* Delegate NEI recipe stack position placement to recipemap instead of recipe itself
* maybe this is better
|
|
|
|
|
|
|
|
|
|
|
|
* a proper fix for anyrubber product outputting silicon rubber on macerate
* remove debug prints
|
|
* add all bw glass and warded glass
* update tooltips
* color unification with circuit tooltips
|
|
|
|
* Refactored built-in integrated circuit support
Added built-in integrated circuit to input buses
* fix spacing
|
|
* reworking drilling plant following 0lafe ticket
* thanks, fixed
* here the mighty method
|
|
* Add heating coil NEI display
* correct condition
|
|
|
|
|
|
* changed diatomite chemical formula
* added the small 8 as requested in the ticket
|
|
|
|
* Fix a circuit slot position
"Borrow" item size rendering from AE2
* Add existing type check
|
|
|
|
types (#1271)
* ME input bus, gives the multiblock direct access to the 16 selected item types
* Reworked GUI to match the normal interface
* Don't need to duplicate shadow slots
Sync can (better) be done in `endRecipeProcessing`, in case some multi doesn't call `updateSlots` or does it at the wrong time
* Clarify name, to distinguish from the (future) Buffering and Crafting buses
* Make the GUI 4x4 again
* Make the 4x4 GUI actually work
* Make ghost item show item amount
* Remove unimplemented code remnants
Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
|
|
|
|
* Meta Generated Items renderer overhaul
* Adjust naming
* Force alpha test
* Properly render overlay
|
|
* allow building multiple anyOf structure elements in same batch
* port utility from gt++
* add shouldSkip to hatchClass and hatchIds
* minor improvement to DT structure code
* pass in trigger stack
* add makeshift translation for item hint
* fix lcr not having autoplace
|
|
* no more magical texture index
* add a reverse map for fxxk sake
|
|
|
|
* Useless import
* Lower case for methods
* Double transfer rate for machines using two hatches.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
|