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* Replace TSS Coils with Titanium-Platinum Ones
- Created a new material, TPV-Alloy, made from Titanium, Platinum and Vanadium (3/3/1);
- Replaced the Tungstensteel Coil Block with a TPV one, to make it properly included in EV while adding a Platinum sink in that tier;
* Simplified Metal Proportion for TPV
* change tpv ebf temp to 3k to be even with TSS
(cherry picked from commit 52dda9f666d8e1b2d220a0b2d9e24513ad8a4490)
* add TPV mixer recipe
(cherry picked from commit 30b6cf62c14165add271a1ecc4a322ab0ce609d1)
* add tpv as metal via tag
(cherry picked from commit 75dba7283e26b6e2f717a3230d6369e4cbe20c8e)
* Spotless apply for branch EV_Coil_Change for #1211 (#1482)
* Remove convert gendustry bees code (#1187)
* Remove convert gendustry bees code
* fix derp. run BS update
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Added check to API if the block should drop its inventory on break (#1479)
* Added check to API if the block should drop its inventory on break
* Apply spotless
* Changed should drop flag to take index argument
* spotlessApply
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* move TSS and TPV to ev (Mixer recipe)
(cherry picked from commit 74dc0da61db49102cc3e073f5c506e8c494c508f)
* add info to Nei
* Spotless apply for branch EV_Coil_Change for #1211 (#1483)
* Remove convert gendustry bees code (#1187)
* Remove convert gendustry bees code
* fix derp. run BS update
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Added check to API if the block should drop its inventory on break (#1479)
* Added check to API if the block should drop its inventory on break
* Apply spotless
* Changed should drop flag to take index argument
* spotlessApply
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Maxim <maxim235@gmx.de>
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* oreline
* ilmenite
* update BS+SA
* Revert "update BS+SA"
This reverts commit 00c0d26b5d4963a42c7cd6721cc9444fac8fd2c2.
* add missing import
* garnet
* Spotless apply for branch ore for #1210 (#1481)
* Remove convert gendustry bees code (#1187)
* Remove convert gendustry bees code
* fix derp. run BS update
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Added check to API if the block should drop its inventory on break (#1479)
* Added check to API if the block should drop its inventory on break
* Apply spotless
* Changed should drop flag to take index argument
* spotlessApply
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* green vitriol recipe
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Maxim <maxim235@gmx.de>
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* Added check to API if the block should drop its inventory on break
* Apply spotless
* Changed should drop flag to take index argument
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* me input hacth
* sa
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* add PR screwdriver compat to GT screwdriver
* Spotless apply for branch feature/pr-screwdriver for #1475 (#1476)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* make it optional
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Restricting Bees to MApiary + create class
* Revert Indium (wrong bee)
* SPOTLESS + new description
* Adjust chances to specialty comb
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* Bump Forestry
* Interface IAlleleBeeAcceleratableEffect moved to Forestry
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* Add IAlleleBeeAcceleratableEffect
* Still feeling the rainbow
* Use float
* NBT
* No more gendustry
* Production modifier is counted from 0 now
* Extract bee cycles length
* spotless
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* no more duplicated key II
* spotlessApply
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to Gregtech (#1447)
* Update forestry
* Apply new formula (+uncap the chance)
* Yeet gendustry upgrades
* Conversion recipes
* Add upgrade frame
* Remove recipes
* Gendustry way
* Yeet gendustry
* Fix
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* Added batch mode to Processing Arrays simulating up to 128 back-to-back recipe completions
* Fix copy-paste mistake
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* Pocket Multitool
* :spotlessApply
* Revert ":spotlessApply"
This reverts commit f1421c537c25627bb3d56ddca4fa610d90b16b07.
* :spotlessApply again
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volumetric flasks (#1431)
* Format large cells.
* Add number formatting and fix localisation issue.
* Add number formatting for radioactive cells.
* Add number formatting for coal boiler.
* Add number formatting for GT turbine items.
* Add number formatting for GT credits.
* Add number formatting for breeder cells.
* spotlessApply (#1432)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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(#1428)
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* underground fluid fix
* spotless
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# Conflicts:
# src/main/java/gregtech/api/util/GT_Utility.java
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* add recipe maps, and allow PA to handle more than 1 fluid output
* add some null checks
* add forestry combs to the recipe map
* safety null checks.
* spotless
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* refactor(fluid_api): fluent interface
Improves the initial construction model into a fluent interface.
See: https://java-design-patterns.com/patterns/fluentinterface/
This change provides the built and saved states of a GT_Fluid,
with their own interface, so that: object state validations are
performed at build time, rather than causing an `IllegalStateException`
to be thrown at runtime, with the previous implementation.
This also allows the IDE to display and check the applicable methods
for the GT_Fluid object's state, as it moves through the call chain.
* hotfix off-by-one in FluidState.fromValue
* minor: deduplicate buildAndRegister action
* fix(withIconsFrom): needs dependency management
Cracked fluid Icons were copied too early from non-cracked fluid
within the `IGT_FluidBuilder`'s implementation.
At this stage, the source Fluid has not registered its own icons yet,
so the Cracked fluid got null Icons (fallback to Error checkerboard).
This commit delegates the copy of the source fluid's Icons, to the
`run` Icons texture's registration task; ensuring the source Fluid
runs its own Icons textures registration before copying them,
as a light-weight dependency management.
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also unified the logic for two recipes as much as it makes sense
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(#1416)
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* Stop muffler when they are removed from the structure and when the controller is broken
* Refactoring of muffler toggling
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Reverts changes from https://github.com/GTNewHorizons/GT5-Unofficial/pull/1150
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The map is reset when player opens cover GUI
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