Age | Commit message (Collapse) | Author |
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* Add an override to assline recipe sanity check
* Make it actually log the bugged recipe
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* Make gregtech machines mark the chunk they're in as dirty on updates
* Avoid any potential NPE in markDirty
* Mark dirty on GT tool use (screwdriver/wrench/etc)
* Fix multiblocks not marking hatches/buses as dirty too
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* Optimize conveyors, input busses, chest buffers
* More checks
* More checks and fixes
* Check for slot validity when sorting
* Fix NPE
* More optimization
* Fix disable sort not working
* Enable order in input bus, Some fixes
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Allows certain processes, like the Stargatium Leaf and Naquadria Combs with crushed Naquadria Ore to yield 144L of Molten Naquadria; if GoodGenerator is loaded, this instead will be "Naquadria Goo" and requires further processing
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* Fix secondary description not written to language file
* Extract ISecondaryDescribable interface
* Recover isDisplaySecondaryDescription in MetaTileEntity
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remove default ebf recipe
(cherry picked from commit dfc5f6a1989d69262d1e37cdd3ed26860bebc78e)
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* pin comb type id instead of depending on array ordinal
* fix up _NULL related problems
* fix out of bound
* make it private
* add some more test
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* sunnarium from glowstone in reactors
* change glowstone dust to 9 items
(cherry picked from commit 24d7318ae8e73dc0082784e0a5872903b074dd2e)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* hotfix for facade covers loading
* issue update even if side is not clear
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* Fix localized names at server in obfuscated environment
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Co-authored-by: bot <Krampus.sack.never@gmail.com>
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* Add controller inventory slot to stored inputs
* Prevent adding circuit twice
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closes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9442
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* Base work adding 4 new tiers of coils.
* Remove OPV tier.
Remove nonsensical coil tier tags. (Awak = UIV, really? No thanks)
Add proper texture for Hypogen, Infinity and Eternal coils.
* Revert avaratia dep via import by Alk. If someone can implement cosmic rendering here then great but that is well beyond me.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Fixes slime spawn handling variances
After testing, I was able to see 2 separate problems.
1: event.getResult() was occasionally returning ALLOW for some of the world spawned slimes. Slime spawn denial is done regardless of the ALLOW/DENY flag. This does not impact slimes spawned via eggs or powered spawners or slimes spawning after a slime is killed which apparently return DEFAULT for getResult().
2: Slimes don't seem to properly handle a getResult() value of DENY. The checkSpawn event is not cancellable. To fix this, the entity is also destroyed by setting isDead to true. This does occasionally cause slimes to appear on the minimap briefly before disappearing.
Lastly, with a forge update this could be handled much better by using the EntitySlime.spawnReason enum. That is not present in the current forge version, so I would consider this a temporary workaround and this method could/should be reworked if/when forge is updated.
* Make repellators stop slimes.
While testing, this was used to name the slimes as they were being generated. It turns out to also make the slimes behave properly in addition to the other changes.
* Minor Cleanup
Moved the slime handling out of the rest of the method and takes an approach of setting it to DEFAULT of it is ALLOW and then also adding a custom name tag if it doesn't have one. If it does have a custom name tag and ALLOW, then the slime spawn will be allowed.
* Moved the setCustomNameTag method
This method is still required to properly stop ALL slime spawns but it should only alter the customNameTag when a slime is intended to be stopped from spawning.
* Fixed likely exception
Check for instance of EntitySlime before casting it. This method is only required to stop slimes from spawning so is only being called against slimes.
Co-authored-by: Randy Braunm <randy@unseencolor.com>
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9801
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9802
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9803
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9804
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fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8778
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* Fixes slime spawn handling variances
After testing, I was able to see 2 separate problems.
1: event.getResult() was occasionally returning ALLOW for some of the world spawned slimes. Slime spawn denial is done regardless of the ALLOW/DENY flag. This does not impact slimes spawned via eggs or powered spawners or slimes spawning after a slime is killed which apparently return DEFAULT for getResult().
2: Slimes don't seem to properly handle a getResult() value of DENY. The checkSpawn event is not cancellable. To fix this, the entity is also destroyed by setting isDead to true. This does occasionally cause slimes to appear on the minimap briefly before disappearing.
Lastly, with a forge update this could be handled much better by using the EntitySlime.spawnReason enum. That is not present in the current forge version, so I would consider this a temporary workaround and this method could/should be reworked if/when forge is updated.
* Make repellators stop slimes.
While testing, this was used to name the slimes as they were being generated. It turns out to also make the slimes behave properly in addition to the other changes.
* Minor Cleanup
Moved the slime handling out of the rest of the method and takes an approach of setting it to DEFAULT of it is ALLOW and then also adding a custom name tag if it doesn't have one. If it does have a custom name tag and ALLOW, then the slime spawn will be allowed.
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* Whitelist for Advanced Boilers
- Added a whitelist system to check allowed fuels for the Titanium and Tungstensteel Boilers (thanks glow for the code);
- Removed fuel value checks for the advanced boilers, none are needed because the whitelist check does it all;
- Changed the boiler tooltip to clarify that the advanced boilers won't work if there is a fuel in the input bus that is not allowed to be burned.
* NEI Large Boiler Tab Updated
- Changed the burn times to reflect the speed at which the boilers now consume fuels;
- Changed the TItanium and Tungstensteel Boiler info to display "Not Allowed" on the fuels that aren't accepted by them.
* Re-added Previous Constructor as a Default Case
- Implemented the previous addRecipe constructor without the boolean, applying to all non-solid fuels, with a default value;
- Changed the boiler code to make the advanced Boilers ignore the fluid recipes (they're only supposed to burn the allowed solid fuels);
- Small NEI clarifications.
* Unnecessary Burn Time Calculation
- Removed the burn time calculation on the NEI handler for the fuels that can't run in the advanced boilers.
* Shortened Tungstensteel Boiler Line
- Made text shorter to not overflow past the NEI display.
* Properly implement solid fuel whitelist for Large Titanium/Tungsten Boilers
Co-authored-by: glowredman <fredcraft00@gmail.com>
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* Provide a runtime solution for number rendering.
This should adapt based on locale selected by user instead of the system locale.
Also fixes 'nbsp' issue in some locales like pl_PL.
* Add missing imports
* Add missing imports
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* Texture Shenanigans
- Get rid of all the TODOs and run everything through the new Texture API in a backwards compatible way.
* allow bw runclient to run
* Add obf name
Co-authored-by: bombcar <github@bombcar.com>
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* Translation related fixes
* Rename trans to transItem
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* Add IntelliJ .shelf folder to .gitignore
* Fixing GT_GuiTooltip bug I introduced
* Deprecated superfluous String trans methods.
* Add Power class to compute and describe power usage
* trans -> GT_Utility.trans
Removed absent param from Javadoc
* Add Power to BasicMachine and use it for power calculations
* Steam BasicMachine rework
Have Bronze and Steel tier override Power with appropriate SteamPower
Make Bronze machines explicitly tier 1
Make Steel machines explicitly tier 2
Defined recipe list and bricked status for each machine
Unified checkRecipe uses machine's recipe list and Power
* Raised NEI dependency to 2.2.5
* Defining NEI transfer rect in individual UIs
Using a new interface called from GT_RectHandler
* Code cleanup & minor refactor
* Add power field to NEI Default Handler
Add method to create Power object from the recipe map
* Display power tier in NEI handler name
* User Power to draw NEI Handler description
* Enable filtering handler recipes using Power
* Repurposing aBricked parameter into aHighPressure
To fix my previous faulty method of setting mTier
* Must call getCache to get recipes properly.
* Better communicate NEI Overclock info
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proper. (#907)
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* New circuits
* Fix last tier ore dict
* Colorfull tier tooltips (#898)
* Make Repellator stop slimes spawning (#896)
* Add special tooltip handling, requested by Colen
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
Co-authored-by: glowredman <fredcraft00@gmail.com>
* Fixed github shenanigans with new tier colours.
* Update A LOT of textures (mostly minor)
* Remove extraneous comments.
* Remove obsolete comments and update materials.java.
* Add tooltips for all batteries in base GT.
* Remove test case
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
Co-authored-by: glowredman <fredcraft00@gmail.com>
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* Add new xSMDs and xSMD wraps.
* Add new xSMDs and xSMD wraps.
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* New circuits
* Fix last tier ore dict
* Colorfull tier tooltips (#898)
* Make Repellator stop slimes spawning (#896)
* Add special tooltip handling, requested by Colen
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
Co-authored-by: glowredman <fredcraft00@gmail.com>
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
Co-authored-by: glowredman <fredcraft00@gmail.com>
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* initial work on facade covers
* fix colorMultiplier
also removed derp
* Clean up drop cover texture reset code
What was I thinking actually? Send a packet to reset client states?
* Fix cover display stack
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