Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-02 | remove debug code | korneel vandamme | |
2021-06-22 | change side to from int to byte | korneel vandamme | |
2021-06-21 | fix NPE/infinit loop and small refractoring | korneel vandamme | |
2021-06-16 | add graph network to pipes and implement it for power | korneel vandamme | |
2021-06-05 | refactor a bit (readability, restore string order, avoid double tax) | repo_alt | |
2021-06-05 | Display plant stats when the cropstick is empty | repo_alt | |
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8015 | |||
2021-05-31 | Merge pull request #550 from GTNewHorizons/long-distance-pipe-warning | Martin Robertz | |
Remove false warning about missing texture | |||
2021-05-29 | Remove false warning about missing texture | Glease | |
2021-05-25 | Add input bus initial filter preference | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-05-25 | Allow client send preference to server | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-05-24 | feat(glow): iconset machines glow support | Léa Gris | |
- Add glow support for all sides and states of iconset machines (same as with basicmachines). Automated code cleanup with IDEA of: - Optiimise all imports (remove unused, sort) - Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification) - Add all missing @Override annotations | |||
2021-05-23 | It's ugly, but it works. | Jason Mitchell | |
2021-05-23 | Disable unnecessary hot ingot generation | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-05-22 | Merge branch 'experimental' into glow-texture | Martin Robertz | |
2021-05-22 | Merge pull request #542 from Usernm0/experimental | Martin Robertz | |
Fix translations from resourcepacks. | |||
2021-05-21 | code layout | Léa Gris | |
2021-05-21 | feat(render): implementation-free api texture factory | Léa Gris | |
Provides an implementation-free API Texture factory an builder. Deprecates gregtech.api.objects.GT_*Texture.java classes Once all GregTech add-on will be migrated to the new implemnetation-free API, changes to the implementation will not affect the add-on. For now, this API allow rendering of in-world glow textures. In-inventory/hand rendering of glow texture require implementation changes that are postponed until no add-on uses the deprecated embedded implementation API. | |||
2021-05-21 | fix(render): move new textures rendering to new package | Léa Gris | |
Old textures rendering are kept in api/objects for backward compatibility. The old textures rendering does not handle glow textures or independant inventory tessellation. The old textures will only work with the old GT_Renderer_Block class New textures rendering with own tessellation in inventory and handling of glow emisssive textures are moved to the api/render package. These must not be used with the Old GT_Renderer_Block class or it will crash with: Already Tessellating Exception from the Tessellator class | |||
2021-05-21 | feat(render): support all basic machines glow | Léa Gris | |
Support glow textures on all sides and states of basic machines. When a glow is irrelevant, a blank placeholder still maintain support for customization from resource packs. | |||
2021-05-21 | feat(render): buffers glow | Léa Gris | |
Add code support and blank glow placeholders so resource pack can provide own glow. Applies to: - Chest Buffer - Item Filter - Distributor - Regulator - SuperBuffer - Type Filter | |||
2021-05-21 | feat(render): pipeline side glow | Léa Gris | |
2021-05-21 | feat(render): active disassembler top glow | Léa Gris | |
2021-05-21 | feat(render): active steam macerator top glow | Léa Gris | |
2021-05-21 | feat(render): teleporter glow | Léa Gris | |
Renders on: - Teleporter - Monster Repellator - Microwave Energy Transmitter | |||
2021-05-21 | feat(render): active steam macerator front glow | Léa Gris | |
place-holder blank to support glow texture in resourcepack | |||
2021-05-21 | feat(render): active steam forgehammer front glow | Léa Gris | |
place-holder blank to support glow texture in resourcepack | |||
2021-05-21 | feat(render): active steam extractor front glow | Léa Gris | |
place-holder blank to support glow texture in resourcepack | |||
2021-05-21 | feat(render): active steam compressor front glow | Léa Gris | |
place-holder blank to support glow texture in resourcepack | |||
2021-05-21 | feat(render): active boxinator front glow | Léa Gris | |
2021-05-21 | feat(render): assembly line glow | Léa Gris | |
2021-05-21 | feat(render): diesel engine glow | Léa Gris | |
2021-05-21 | feat(render): disassembler glow | Léa Gris | |
2021-05-21 | feat(render): distillation tower glow | Léa Gris | |
2021-05-21 | feat(render): electric blast furnace glow | Léa Gris | |
2021-05-21 | feat(render): extreme diesel engine glow | Léa Gris | |
2021-05-21 | feat(render): heat exchanger glow | Léa Gris | |
2021-05-21 | feat(render): implosion compressor glow | Léa Gris | |
2021-05-21 | feat(render): large boiler glow | Léa Gris | |
2021-05-21 | feat(render): large chemical reactor glow | Léa Gris | |
2021-05-21 | feat(render): active potion brewer glow | Léa Gris | |
blank for now but implemented for resource-pack compat | |||
2021-05-21 | feat(render): active mass-fabricator glow | Léa Gris | |
2021-05-21 | feat(render): multi-smelter glow | Léa Gris | |
2021-05-21 | feat(render): oil cracker glow | Léa Gris | |
2021-05-21 | feat(render): oil drilling rig glow | Léa Gris | |
Fixed to use own previously existing texture assets | |||
2021-05-21 | feat(render): ore drilling plant glow | Léa Gris | |
2021-05-21 | feat(render): processing array glow | Léa Gris | |
2021-05-21 | feat(render): pyrolyse oven glow | Léa Gris | |
2021-05-21 | feat(render): active replicator front glow | Léa Gris | |
2021-05-21 | feat(render): active rockbreacker front glow | Léa Gris | |
Used by: - Advanced Seismic Prospector - Rock Breaker - Seismic Prospector - Charcoal Pit | |||
2021-05-21 | fix(render): flickering off-world rendered multitexture with glow | Léa Gris | |
Isolated each Quad drawn ITexture layer rendering in own Tessellation context when rendering item blocks off world (inventory, in-hand, dropped item). |