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2021-04-03Merge pull request #486 from johnch18/mccoverfixMartin Robertz
Made machine control covers disable themselves upon power loss
2021-04-03Merge pull request #487 from GTNewHorizons/boiler-cleanupMartin Robertz
Ensure conservation of masses in boilers
2021-04-03Partial commit, needed sleepcharles
2021-04-02Fixed improper loading of bSortStacks from NBT, *should* fix backwards ↵charles
compat issue.
2021-04-03Ensure conservation of masses in boilersGlease
Unified single block boiler logic Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-04-02Added scanning data reflecting if device shut down.charles
Added notification to player that device shut down. Added scanning data reflecting if the device was disabled by soft mallet, cover, etc.
2021-04-02Cleaned up some code and fixed translation issue.charles
2021-04-02Removed unecessary else branch.charles
2021-04-02Added Soldering Iron toggle behavior for sorting using shift+right-click.charles
Sorting defaults to disabled in order to not break existing builds.
2021-04-02Fixed stupid error I madecharles
Set groundwork for configuring with soldering iron.
2021-04-02Added sorting of buffer inventories using code from the input bus class.charles
2021-04-01Prevent multiple stack in input slots even if input filter is disabled (#489)Glease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-03-31Fix return value for addOutput(fluid)Johann Bernhardt
2021-03-30Added GUI interface for cover "Safe Mode"charles
Added tracking of last player to access a cover for future notification purposes.
2021-03-30Updated to use proper naming conventions.charles
2021-03-30Merge https://github.com/GTNewHorizons/GT5-Unofficial into mccoverfixcharles
Fixing my sh*t because apparently I can't use git
2021-03-30Made it so that machine control covers disable themselves when thecharles
machine runs out of energy
2021-03-30Eagerly update the fluid display item upon inventory openGlease
There might be small desync for the first person to open this GUI Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-03-30Only update fluid display items when necessaryGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-03-28Merge pull request #483 from GTNewHorizons/magic-gen-buffMartin Robertz
Reduce price of magic generators
2021-03-28Reduce price of magic generatorsGlease
Basically make the recipes use T+1 circuits/metal instead of T+2. EV magic generator will additionally require tungsten steel plates to prevent it from becoming too cheap. Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-03-25Merge pull request #476 from repo-alt/experimentalMartin Robertz
Enabled autoloading for oil drills
2021-03-25fix(tooltip): frameGT descriptionLéa Gris
Address issue: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7702 Remove mention of using CFoam over covers which has been replaced by chemical bath concrete based recipes since GT5.09. New Frame Box dexcription is localisable in `Gregtech.lang`: ```yaml S:gt.blockmachines.gt_frame.desc.format=Just something you can put covers on. ```
2021-03-25Enabled autoloading for oil drillsrepo_alt
Fixed chunk coordinates for self-loaded machine (in the first session)
2021-03-24feat(cover): hide covers when holding a soldering-ironLéa Gris
2021-03-23fix(rendering): brightness of no-z-fighting offset facesLéa Gris
Ignore the z-fighting offset when detecting if a face uses the block's brightness or the brightness from the block above.
2021-03-23integer overflow in comparisonrepo_alt
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/5817
2021-03-20Merge pull request #468 from GTNewHorizons/separate-fluid-tank-infoMartin Robertz
Expose all fluid tanks properly when there are more than one internal tank
2021-03-20quickfix: remove useless Block argumentLéa Gris
Pipes don't use a block texture, only ore blocks use these and they don't implement IPipeRenderedTileEntity and are not covered either ^^
2021-03-20fix(interface): add default getTextureCoveredLéa Gris
Implement requested change: https://github.com/GTNewHorizons/GT5-Unofficial/pull/469#discussion_r598084051 A default method body is required for older add-ons implementing the old interface without a `getTextureCovered` method, or those would crash when rendering their covered full-size pipes.
2021-03-20feat(cover): handles transparent coversLéa Gris
Add support for transparent covers (glass plate) on all GT Machines: - See pipes, wires, cables through transparent covers - Layer transparent covers over full-block pipes and machines
2021-03-20Expose all fluid tanks properly when there are more than one internal tankGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-03-12Merge pull request #462 from GTNewHorizons/WorldEventWrapperbasdxz
Refactor World Events
2021-03-12requested changesLéa Gris
- Fix modifiers order - Fix redundant string literal - Fix indentation - fix missing run()
2021-03-12Merge pull request #461 from repo-alt/experimentalMartin Robertz
Correctly release/reuse channel after ME bus removal and reconnect
2021-03-11Minor improvementsbartimaeusnek
2021-03-11Implemented Builder Patternbartimaeusnek
2021-03-10Missed onebartimaeusnek
2021-03-10Added a few safety measurementsbartimaeusnek
2021-03-10Added missingbartimaeusnek
2021-03-10Implemented Requestsbartimaeusnek
2021-03-10Refactor World Eventsbartimaeusnek
World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
2021-03-10Correctly release/reuse channel after ME bus removal and reconnectrepo_alt
2021-03-10feat(i18n): translatable muffler descriptionLéa Gris
+ refactor
2021-03-09Changes 4 Bartbasdxz
2021-03-09Minor clean up and extension of hatch mufflerbasdxz
-Plus like, a small comment here or there
2021-03-09Minor clean up and extension of hatch muffler (#459)basdxz
* Minor clean up and extension of hatch muffler -Plus like, a small comment here or there * Changes 4 Bart
2021-03-05Add use for fool's ruby AKA spinelPrometheus0000
2021-03-03impr(rendering): Machine block casts an ambient occlusion shadowLéa Gris
- Implement the missing ambient occlusion shadow from machine block over neighbour blocks. - Fix the LightingHelper to properly shade pipes/cables/wires against an opaque block. - Refactor and cleanup the GT_Block_Machines class of all bad practices and code smell, checked and validated with Sonarlint.
2021-02-25Reshuffle new constructor args to avoid conflict with GT++ ASMrepo_alt