Age | Commit message (Collapse) | Author |
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Made machine control covers disable themselves upon power loss
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Ensure conservation of masses in boilers
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compat issue.
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Unified single block boiler logic
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Added notification to player that device shut down.
Added scanning data reflecting if the device was disabled by soft mallet, cover, etc.
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Sorting defaults to disabled in order to not break existing builds.
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Set groundwork for configuring with soldering iron.
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Added tracking of last player to access a cover for future notification purposes.
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Fixing my sh*t because apparently I can't use git
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machine runs out of energy
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There might be small desync for the first person to open this GUI
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Reduce price of magic generators
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Basically make the recipes use T+1 circuits/metal instead of T+2. EV magic generator will additionally require tungsten steel plates to prevent it from becoming too cheap.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Enabled autoloading for oil drills
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Address issue: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7702
Remove mention of using CFoam over covers which has been replaced by
chemical bath concrete based recipes since GT5.09.
New Frame Box dexcription is localisable in `Gregtech.lang`:
```yaml
S:gt.blockmachines.gt_frame.desc.format=Just something you can put covers on.
```
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Fixed chunk coordinates for self-loaded machine (in the first session)
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Ignore the z-fighting offset when detecting if a face uses the block's brightness
or the brightness from the block above.
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/5817
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Expose all fluid tanks properly when there are more than one internal tank
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Pipes don't use a block texture, only ore blocks use these and they
don't implement IPipeRenderedTileEntity and are not covered either ^^
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Implement requested change:
https://github.com/GTNewHorizons/GT5-Unofficial/pull/469#discussion_r598084051
A default method body is required for older add-ons implementing the old interface without a
`getTextureCovered` method, or those would crash when rendering their covered full-size pipes.
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Add support for transparent covers (glass plate) on all GT Machines:
- See pipes, wires, cables through transparent covers
- Layer transparent covers over full-block pipes and machines
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Refactor World Events
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- Fix modifiers order
- Fix redundant string literal
- Fix indentation
- fix missing run()
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Correctly release/reuse channel after ME bus removal and reconnect
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World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
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+ refactor
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-Plus like, a small comment here or there
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* Minor clean up and extension of hatch muffler
-Plus like, a small comment here or there
* Changes 4 Bart
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- Implement the missing ambient occlusion shadow from machine block over neighbour blocks.
- Fix the LightingHelper to properly shade pipes/cables/wires against an opaque block.
- Refactor and cleanup the GT_Block_Machines class of all bad practices and code smell,
checked and validated with Sonarlint.
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