Age | Commit message (Collapse) | Author |
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* Make ME hatch have zero slots, to avoid items being stuck inside
* added a missing whitespace
Co-authored-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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feat(render): tile ambient occlusion
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Fix bottled water filling
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Render smooth lighting ambient occlusion on all Gregtech tiles:
- Ores
- Machines
- Pipes, Cables, Wires, Frames
Add new Client-side configuration entry in Gregtech.cfg.
If false, the flat lighting rendering of older versions is used.
```yml
render {
B:TileAmbientOcclusion_true=true
}
```
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Fix bucket gui fluid manipulation
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Better quantum chest integration
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Left click to do as many manipulation as possible.
Right click to just manipulate once.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7448
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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allow autoclave to have fluid out in recipe
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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added GT shadowmetal block, fixed bee crash from new TM
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7405
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Automatically generates entries into `Gregtech.lang` for items
with custom names (mostly used for recipes display in NEI).
Ported from: https://github.com/Blood-Asp/GT5-Unofficial/pull/1552
Will provide new localization keys and default English texts.
Newly generated entries in `Gregtech.lang`:
```yaml
S:gt.metaitem.01.32707.with.CopyOfTheOrb.name=Copy of the Orb
S:gt.metaitem.01.32707.with.OrbToCopy.name=Orb to copy
S:gt.metaitem.01.32707.with.OrbToOverwrite.name=Orb to overwrite
S:gt.metaitem.01.32708.with.AnalyzedProspectionData.name=Analyzed Prospection Data
S:gt.metaitem.01.32708.with.CopyOfTheStick.name=Copy of the Stick
S:gt.metaitem.01.32708.with.RawProspectionData.name=Raw Prospection Data
S:gt.metaitem.01.32708.with.ReadsResearchResult.name=Reads Research result
S:gt.metaitem.01.32708.with.ScannedBookData.name=Scanned Book Data
S:gt.metaitem.01.32708.with.ScannedMapData.name=Scanned Map Data
S:gt.metaitem.01.32708.with.ScannedSchematic.name=Scanned Schematic
S:gt.metaitem.01.32708.with.StickToCopy.name=Stick to copy
S:gt.metaitem.01.32708.with.StickToOverwrite.name=Stick to overwrite
S:gt.metaitem.01.32708.with.StickToSaveItTo.name=Stick to save it to
S:gt.metaitem.01.32708.with.WithPunchCardData.name=With Punch Card Data
S:gt.metaitem.01.32708.with.WithScannedBookData.name=With Scanned Book Data
S:gt.metaitem.01.32708.with.WithScannedMapData.name=With Scanned Map Data
S:gt.metaitem.01.32708.with.WritesResearchResult.name=Writes Research result
S:ic2.crop.invalid.with.ScannedSeeds.name=Scanned Seeds
S:item.for.beeDroneGE.with.ScannedDrone.name=Scanned Drone
S:item.for.beeLarvaeGE.with.ScannedLarvae.name=Scanned Larvae
S:item.for.beePrincessGE.with.ScannedPrincess.name=Scanned Princess
S:item.for.beeQueenGE.with.ScannedQueen.name=Scanned Queen
S:item.for.butterflyGE.with.ScannedButterfly.name=Scanned Butterfly
S:item.for.caterpillarGE.with.ScannedCaterpillar.name=Scanned Caterpillar
S:item.for.pollenFertile.with.ScannedPollen.name=Scanned Pollen
S:item.for.sapling.with.ScannedSapling.name=Scanned Sapling
S:item.for.serumGE.with.ScannedSerum.name=Scanned Serum
```
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https://github.com/GTNewHorizons/GT5-Unofficial into experimental
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Fix multiblock machine tooltip error
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Debloat - Remove Modular Armor (It's buggy and not in use anyway)
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on the ability to craft them.
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Should be isStringValid(), not isStackValid()
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Not entirely sure why, but this causes a crash when registering modular armor because it can't find the ic2 good circuit...
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#addAll
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infinity chest compatibiltey
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Add option to disable input machine on single block machines
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Cleanup and speedup
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- Fix bottom side texture orientation to not flip texture. Special
thanks to @GregoriusT who raised awareness of potential issue with
texture where direction matters (like button panels or texts).
- Implement a flipped bottom texture rendering to have ore blocks
use the very same orientation as dumb blocks ore textures from other mods.
- Refactor GT_SidedTexture to use GT_RenderedTexture for rendering,
rather than duplicate the rendering code of it.
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add more compatibilety for inventory that store more then a stack of items in 1 slot libe barrels and infinity chest
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