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2020-12-28More Refactorbartimaeusnek
2020-12-28Refactorbartimaeusnek
+ Added 2 more coils + Improved Tooltips
2020-12-27fixDreamMasterXXL
(cherry picked from commit c36d2276a0a192cfcdee8e965770fcf04d2ef08f)
2020-12-27fixDreamMasterXXL
Luv+ components are in the core mod
2020-12-26Add ~~stolen~~ borrowed textures for long distance pipesJason Mitchell
2020-12-26Adds long distance Item & Fluid pipelines and pipes. Inspired/ported from ↵Jason Mitchell
GT6 under LGPL.
2020-12-26Readability cleanupJason Mitchell
2020-12-26Update ranges (from upstream)Jason Mitchell
2020-12-26Machine Block Update changesJason Mitchell
* Conditionally trigger an update on front facing (Needed for pipelines) * Use a queue instead of recursion
2020-12-24Heating Coil Logic Overhaulbartimaeusnek
2020-12-21attempt fix cme on gt block updatebotn365
attempt to fix a concurentModificationexeption crash when having large gt block updates
2020-12-19use getAccesble slots againkorneel vandamme
2020-12-19make getAccessibleSlots more optimesed for pipeskorneel vandamme
2020-12-13Cache steam fluid IDs on startup and use those instead of string ↵Jason Mitchell
comparisions everywhere. NOTE: Also drops MFR steam compat
2020-12-14add animated texture for the valveDreamMasterXXL
2020-12-13added steam valve coverKiloJoel
2020-12-12fix(rendering): UV Mapping on tilesLéa Gris
- Fix all faces use the same UV mapping and orientation to be same as standard vanilla full blocks Vanilla blocks's face rendering. - Fix the orientation of bottom-face's arrow overlay with fixed UV of the `GT_MetaTileEntity_Buffer` type machines (filters, buffers, regulators) - Fix UV mapping of item pipes restrictor overlay - Fix UV mapping of fluid pipes blocked input overlay orientation on all sides - Fix UV mappiong of thick covers - Remove the now useless and broken custom UVMapped vertices at the bottom face. ![](https://i.imgur.com/MImsbQY.png)
2020-12-10add the option to disable input filter (#365)botn365
2020-12-05This makes batteries drain/charge their tier loss extra charging their ↵David Lindström
contained machines buffer
2020-11-29add(BloodArsenal)add blood infused iron to metal and add fine wires for the ↵DreamMasterXXL
vampire ring
2020-11-27fix-infinit-whilebotn365
fix porention infinit while loop wit barrels/drawers
2020-11-26isRecipeInputEqual optimization (#351)Uristqwerty
* Optimize GT_Recipe.isRecipeInputEqual Used HEAVILY to catch duplicate recipes during game startup. Worst-case, it would result in 5 GT_OreDictUnificator.get calls for each pair of inputs. Instead, this is closer to 1 + 1/N, and as an added bonus, the modified unification it now uses doesn't copy its output only for it to be discarded immediately after comparison. Apart from inproved startup times, this might make a small difference when machines switch recipes. I am making an assumption that GT_OreDictUnificator.get(true, GT_OreDictUnificator.get(false, stack)) is equivalent to a just GT_OreDictUnificator.get(false, stack), and the original code only double-unificated because it was easier to code. If this turns out to be false, there's still some performance gain from factoring out the tStack unification, but some of the optimization here would be lost. * Changed method visibility according to PR feedback
2020-11-21Merge pull request #335 from Prometheus0000/LCE2Martin Robertz
Added IV HOG only LCE
2020-11-21Merge pull request #347 from GTNewHorizons/move-Item-optimazationMartin Robertz
Move item optimazation
2020-11-20Merge branch 'experimental' into LCE2Prometheus0000
2020-11-20Fix merger problemPrometheus0000000
2020-11-19Change all the multi tooltips over. Also changed tooltip class a bitPrometheus0000000
2020-11-20add suport for drawers and barrelskorneel vandamme
2020-11-18Add new method of displaying MB tooltips. LCR as example for nowPrometheus0000000
2020-11-16use moveMultipleItemStacks to variuos functionskorneel vandamme
2020-11-16add moveMultipleItemStacks to utilskorneel vandamme
2020-11-15Clean up Extreme Diesel EngineGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2020-11-14Miners may actually detect ores by the oredictrepo_alt
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/5468
2020-11-10Cleanroom Callback Reworkbartimaeusnek
2020-11-03Minor text fixesPrometheus0000000
2020-11-03Added IV HOG only LCEPrometheus0000000
2020-10-25fix acidental perfect OC on all multies (#332)botn365
2020-10-20Merge pull request #330 from GTNewHorizons/GradleUnfckMartin Robertz
Gradle unfck
2020-10-19Lift checks out of Stripped Methodes to prevent NoSuchMethodErrorsbartimaeusnek
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
2020-10-19Unf****d build.gradlebartimaeusnek
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
2020-10-19allow only from input sidebotn365
2020-10-19allow to pull items from input busbotn365
2020-10-05Invalid Muffler Hatch Facingbartimaeusnek
Added the ability to change the invalid facing orientation on the Muffler Hatch Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
2020-10-01worldObj.getPrecipitationHeight moved to variablekaziu687
2020-10-01Update BaseMetaTileEntity.javakaziu687
Fixes problem that may cause explosion on Thermos servers with load-chunks-on-request: false When machine stays at the edge of loaded chunk (where siblings is not loaded) worldObj.getPrecipitationHeight will return -1 (cuz chunk wont be loaded on request). Machine will explode even if there is a roof.
2020-09-19put back oldTimekorneel vandamme
2020-09-19Merge branch 'experimental' into patch-4botn365
2020-09-19fix to much power on non perfect OCkorneel vandamme
2020-09-19Revert "fix energy consumption on OC past tick limit"DreamMasterXXL
This reverts commit efbaa3fcb94da0aea4a4d51519b58df4641e68d9.
2020-09-18fix energy consumption on OC past tick limitbotn365
fix the energy consumption of the large chemical reactor where it would reduce the energy consumption if the it OCd past the tick limit