Age | Commit message (Collapse) | Author |
|
|
|
* Bump Forestry
* Interface IAlleleBeeAcceleratableEffect moved to Forestry
|
|
* Add IAlleleBeeAcceleratableEffect
* Still feeling the rainbow
* Use float
* NBT
* No more gendustry
* Production modifier is counted from 0 now
* Extract bee cycles length
* spotless
|
|
* no more duplicated key II
* spotlessApply
|
|
|
|
|
|
to Gregtech (#1447)
* Update forestry
* Apply new formula (+uncap the chance)
* Yeet gendustry upgrades
* Conversion recipes
* Add upgrade frame
* Remove recipes
* Gendustry way
* Yeet gendustry
* Fix
|
|
|
|
* Added batch mode to Processing Arrays simulating up to 128 back-to-back recipe completions
* Fix copy-paste mistake
|
|
* Pocket Multitool
* :spotlessApply
* Revert ":spotlessApply"
This reverts commit f1421c537c25627bb3d56ddca4fa610d90b16b07.
* :spotlessApply again
|
|
volumetric flasks (#1431)
* Format large cells.
* Add number formatting and fix localisation issue.
* Add number formatting for radioactive cells.
* Add number formatting for coal boiler.
* Add number formatting for GT turbine items.
* Add number formatting for GT credits.
* Add number formatting for breeder cells.
* spotlessApply (#1432)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
|
|
(#1428)
|
|
* underground fluid fix
* spotless
|
|
|
|
# Conflicts:
# src/main/java/gregtech/api/util/GT_Utility.java
|
|
|
|
|
|
* add recipe maps, and allow PA to handle more than 1 fluid output
* add some null checks
* add forestry combs to the recipe map
* safety null checks.
* spotless
|
|
* refactor(fluid_api): fluent interface
Improves the initial construction model into a fluent interface.
See: https://java-design-patterns.com/patterns/fluentinterface/
This change provides the built and saved states of a GT_Fluid,
with their own interface, so that: object state validations are
performed at build time, rather than causing an `IllegalStateException`
to be thrown at runtime, with the previous implementation.
This also allows the IDE to display and check the applicable methods
for the GT_Fluid object's state, as it moves through the call chain.
* hotfix off-by-one in FluidState.fromValue
* minor: deduplicate buildAndRegister action
* fix(withIconsFrom): needs dependency management
Cracked fluid Icons were copied too early from non-cracked fluid
within the `IGT_FluidBuilder`'s implementation.
At this stage, the source Fluid has not registered its own icons yet,
so the Cracked fluid got null Icons (fallback to Error checkerboard).
This commit delegates the copy of the source fluid's Icons, to the
`run` Icons texture's registration task; ensuring the source Fluid
runs its own Icons textures registration before copying them,
as a light-weight dependency management.
|
|
|
|
also unified the logic for two recipes as much as it makes sense
|
|
|
|
(#1416)
|
|
* Stop muffler when they are removed from the structure and when the controller is broken
* Refactoring of muffler toggling
|
|
Reverts changes from https://github.com/GTNewHorizons/GT5-Unofficial/pull/1150
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The map is reset when player opens cover GUI
|
|
|
|
|
|
|
|
* migrate to new survival autoplace api
* reduce type of blocks autoplace will use
this does not prevent those blocks from not being accepted into the structures though
* implement getBlocksToPlace
* fix survivalConstruct code for assline and DT
i hate variable size multi :(
* fix AIOBE
* allow disabling machine block updates on a per-thread basis
* make a sensible guess at what texture to use on server side
* spotless
* implement hologram support for bbf
* spotless
|
|
|
|
structure check (#1384)
|
|
* Added advanced debug structure writer
* Applied spotless
* Removed testing variables
* Added client only to rendering
* Added one client side annotation too much
* Included requested changes
* Applied spotless
* Introduced variables for tooltip keys
|
|
|
|
* Transfer to NBT
* Half working, write only.
* Fix load data
* Works, thanks Kuba.
* spotlessApply (#1372)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Fix NPE in unit tests
* Spotless
* Move clear map
* Spotless and import cleanup
* Suppressions and warning corrections
* Warnings, warnings, warnings smh.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: kuba6000 <kuba.123123.6000@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
* use pre defined methods to draw tooltip in GT_GUIContainer_DigitalTank
* introduce private static final fields for string tooltip names
|
|
* Fix waila facings for basic machines
* Address review
* Show process time only when machine is active
* Show tick time for recipes with a duration less than a second
* Address review
|