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* Revert "Turbine efficiency helper (#1562)"
This reverts commit 3c852a0143cbfa864da59bdd0b2edab1fa4bf146.
* Restore efficiency helper
* Spotless
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Allow resource packs to override individual progressbar textures
* spell: every + singular
* Fix potential crash on server with FallbackableSteamTexture
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* Add value to automatically determine highest possible turbine efficiency.
* spotlessApply (#1563)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* another attempt at lag fixing
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* fix tests
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* fix tests 2/2
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* address review
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* get rid of GT_Test
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* Added advanced debug structure writer
* Applied spotless
* Removed testing variables
* Added client only to rendering
* Added one client side annotation too much
* Included requested changes
* Applied spotless
* Introduced variables for tooltip keys
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* disable buggy cosmic item renderer
* spotlessApply (#1355)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* fix sprite abuse
* Spotless apply for branch fix/sprite-abuse for #1347 (#1348)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
* convert gaia spirit
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Update dependencies
* Update buildscript, apply spotless
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* Meta Generated Items renderer overhaul
* Adjust naming
* Force alpha test
* Properly render overlay
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* Implemented gui textcolor override with .mcmeta files
* cleanup
* Added shared class to reduce code duplication
* Moved #drawLine back to GT_NEI_DefaultHandler
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* switch to gson
* json loader code cleanup
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* Process MT additions when joining to a server
* Run only in multiplayer
* Keep explicit imports
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* add(api/enums): particle and sound effect enumerations
- Adds new GregTech API enumerations:
- `ParticleFX`: Enumerates known EntityFX particles.
- `SoundResource`: Enumerates known sounds with, id and ResourceLocation.
- Refactors code to use the new enumerations instead of string literals.
- Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement
new particle effects for these machines:
- BBF: Adds random flames in front of the firebox.
- Steam machines: Changes pressure-exhaust particles to white vapour,
rather than dark smoke.
- Magic Energy Absorber: Adds random effect, of absorbed magical purple
particles, by the EnderDragon Egg siphon.
- Forge Hammer: Adds sparse random sparks, ejected from the main face.
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* Refactors
* Refactor CoverableTileEntity a bit more, pull out a CommonMetaTileEntity
* Add an IDebugableTileEntity interface instead of checking various subclasses
* Move more redstone related things to CoverableTileEntity
* Add IGTENet
* Final and dead code removal
* Address a few comments, fix a few comments, remove some more dead code, and add some more finals.
* fix bad rebase
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* Base work adding 4 new tiers of coils.
* Remove OPV tier.
Remove nonsensical coil tier tags. (Awak = UIV, really? No thanks)
Add proper texture for Hypogen, Infinity and Eternal coils.
* Revert avaratia dep via import by Alk. If someone can implement cosmic rendering here then great but that is well beyond me.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* add a cover copy/paste tool
* check server side
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* Add in game GUI to configure client preference
* Fix backslash
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fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9104
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ARR is taboo :kekw:
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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also cleaned up GT_Client.java a little bit.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
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Currently client will only request update on blocks being looked at.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* fix(rendering): multiple rendering fixes and refactor
- Fix rendering gregtech machines in inventory with correct orientation and lighting.
- Fix rendering of pipes connected through covers, no longer z-fight at a distance.
- Fix updating of textures when un/holding a soldering-iron.
- Refactor of the GT_Renderer_Block class with properly named constants replacing raw literals.
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World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
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on the ability to craft them.
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GT6 under LGPL.
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* Rework clientside pollution
* Pollution rework
* removed debug
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* Added all Ores to Voidminer in DeepDark
+ removed Infinity Ore
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* renormalize line endings
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Add volumetric flask. (#1500)
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trough gt machine blocks work only if the player is isneaking. And because of that, added back the soldering iron support.
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wire, for a connect/disconnect
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Commit: f3be52de1661b7d42897211f17ebf8c5c731a932 [f3be52d]
Try to fix #1301
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