Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-11 | The tooltips your mod wishes it had (#858) | YannickMG | |
* Add network support for chanining GT Tile GUIs * Implemented Cover Tabs for IGregTechTileEntity See GTNewHorizons/GT-New-Horizons-Modpack#9367 for details * Added IGuiIcon For easier addon extensibility of GT_GuiIcon Also fixed Ghost Circuit tab tooltip overlapping right-side cover tabs * Typo fix * Fixed unintended scala import * Tabs -> Spaces on the files I've touched * Propagate needsSteamVenting to UIs * Note special slot usage Determine whether a machine's recipe list ever makes use of the special slot * Add 2 configurable tooltip verbosity levels * Readability pass * New tooltip cache for flexibility It loads a configurable amount of lines per key based on the user's chosen verbosity levels * Let GT_GuiTooltipJava to use verbosity and LSHIFT * "Smart" auto-hiding tooltips * GT_GUIContainerMetaTile_Machine tooltip support * Rework Basic Machine tooltips * Wordy tooltips -> extended tooltips (clearer) * Fixed off-by-one error on power slot tooltips * Cleanup | |||
2022-01-10 | Cover tabs (#856) | YannickMG | |
* Add network support for chanining GT Tile GUIs * Implemented Cover Tabs for IGregTechTileEntity See GTNewHorizons/GT-New-Horizons-Modpack#9367 for details * Added IGuiIcon For easier addon extensibility of GT_GuiIcon Also fixed Ghost Circuit tab tooltip overlapping right-side cover tabs * Typo fix * Fixed unintended scala import * Tabs -> Spaces on the files I've touched | |||
2021-12-13 | Yeet unused compat, including GT adding a bunch of RC rock crushing recipes ↵ | Jason Mitchell | |
:-/ (#798) | |||
2021-12-09 | remove duplicate recipes (#789) | bombcar | |
2021-12-02 | add select circuit gui for machine and circuits itself (#773) | Martin Robertz | |
also fixed some issue with basic machine gui introduced in 9d42b299def1c41bbc7a1f01efe445be28f54399 also retrofitted volumetric flask to use the new INetworkUpdatableItem and GT_Packet_UpdateItem, deprecating MessageSetFlaskCapacity in the meanwhile. To open the gui for machine, shift-left-click the circuit slot To open the gui for circuit, click any block (need to be sneaking if it's chest, furnace, etc) with the circuit held in hand. Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-11-25 | changed singleblock generators to use per second for more precision | boubou_19 | |
2021-11-25 | changed single block boilers to use per second for more precision | boubou_19 | |
2021-11-25 | changed the charcoal pit to use per second for more precision | boubou_19 | |
2021-11-25 | changed EBF to use per second for more precision | boubou_19 | |
2021-11-25 | changed pyrolyse oven to use per second for more precision | boubou_19 | |
2021-11-25 | changed multismelter to use per second for more precision | boubou_19 | |
2021-11-25 | changed the gas turbine to use per second for more precision | boubou_19 | |
2021-11-25 | forgot to convert tick value into second | boubou_19 | |
2021-11-25 | changed the Extreme Combustion Generator to use per second for more precision | boubou_19 | |
2021-11-25 | changed the Combustion Generator to use epr second for more precision | boubou_19 | |
2021-11-25 | changed the BBF to use per second for more precision | boubou_19 | |
2021-11-25 | changed implosion compressor to user per second for more precision | boubou_19 | |
2021-11-25 | changed large boilers to use per second for more precision | boubou_19 | |
2021-11-24 | centralized pollution for generators | boubou_19 | |
2021-11-24 | centralized pollution for GT boilers | boubou_19 | |
2021-11-23 | centralized pollution for GT multies | boubou_19 | |
2021-11-23 | added configs to disabled dirt particles and pollution fog rendering | boubou_19 | |
2021-11-21 | added infinity armor to hazmats | Sphyix | |
2021-11-16 | underground oil and pollution persistence form rework | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-10-30 | Add support for more fluids | D-Cysteine | |
2021-10-29 | Make metaitem.98 more flexible, and add oredict support for steam cell | D-Cysteine | |
2021-10-29 | Make steam cell usable in oil cracking. Also made new cells less of a pain ↵ | Glease | |
to work with | |||
2021-10-18 | Cache sorted recipe list in NEI handlers | Glease | |
2021-10-13 | add indicator on hatches | GlodBlock | |
2021-08-29 | change same RC items they wrongly named | DreamMasterXXL | |
add some null pointers (cherry picked from commit 09501578667ca0d47fcf96b1e4fb03bf29dfd6eb) | |||
2021-08-10 | Added Damage Source Based on Hot Item (for gloves in GTNHCoreMod) | TimeConqueror | |
2021-08-03 | Code cleanup | D-Cysteine | |
2021-08-01 | Add cracked fluid cells | D-Cysteine | |
2021-08-01 | Delete dead code | D-Cysteine | |
2021-07-31 | Format long line | D-Cysteine | |
2021-07-30 | Change hard dep on IguanaTweaks to soft dep | D-Cysteine | |
2021-07-30 | Merge branch 'experimental' into fix-clay-buckets | Martin Robertz | |
2021-07-30 | re-enable flipping, but add an option to render them not flipped | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-07-29 | Add clay bucket ore prefix; fix oredicting | D-Cysteine | |
2021-07-29 | Oredict clay buckets + fix railcraft item IDs | D-Cysteine | |
2021-07-26 | clean, fixed nano | Sphyix | |
2021-07-26 | added tooltip to armors providing hazmat | Sphyix | |
2021-07-26 | added hazmat armors | Sphyix | |
2021-05-25 | Allow client send preference to server | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-05-24 | feat(glow): iconset machines glow support | Léa Gris | |
- Add glow support for all sides and states of iconset machines (same as with basicmachines). Automated code cleanup with IDEA of: - Optiimise all imports (remove unused, sort) - Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification) - Add all missing @Override annotations | |||
2021-05-21 | feat(render): glowing texture renderer | Léa Gris | |
Implement a glowing texture renderer class Add option to not render glowing textures | |||
2021-03-11 | Implemented Builder Pattern | bartimaeusnek | |
2021-03-10 | Added missing | bartimaeusnek | |
2021-03-10 | Refactor World Events | bartimaeusnek | |
World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior. | |||
2021-02-16 | feat(render): tile ambient occlusion | Léa Gris | |
Render smooth lighting ambient occlusion on all Gregtech tiles: - Ores - Machines - Pipes, Cables, Wires, Frames Add new Client-side configuration entry in Gregtech.cfg. If false, the flat lighting rendering of older versions is used. ```yml render { B:TileAmbientOcclusion_true=true } ``` |