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path: root/src/main/java/gregtech/common/GT_Proxy.java
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2022-01-11The tooltips your mod wishes it had (#858)YannickMG
* Add network support for chanining GT Tile GUIs * Implemented Cover Tabs for IGregTechTileEntity See GTNewHorizons/GT-New-Horizons-Modpack#9367 for details * Added IGuiIcon For easier addon extensibility of GT_GuiIcon Also fixed Ghost Circuit tab tooltip overlapping right-side cover tabs * Typo fix * Fixed unintended scala import * Tabs -> Spaces on the files I've touched * Propagate needsSteamVenting to UIs * Note special slot usage Determine whether a machine's recipe list ever makes use of the special slot * Add 2 configurable tooltip verbosity levels * Readability pass * New tooltip cache for flexibility It loads a configurable amount of lines per key based on the user's chosen verbosity levels * Let GT_GuiTooltipJava to use verbosity and LSHIFT * "Smart" auto-hiding tooltips * GT_GUIContainerMetaTile_Machine tooltip support * Rework Basic Machine tooltips * Wordy tooltips -> extended tooltips (clearer) * Fixed off-by-one error on power slot tooltips * Cleanup
2022-01-10Cover tabs (#856)YannickMG
* Add network support for chanining GT Tile GUIs * Implemented Cover Tabs for IGregTechTileEntity See GTNewHorizons/GT-New-Horizons-Modpack#9367 for details * Added IGuiIcon For easier addon extensibility of GT_GuiIcon Also fixed Ghost Circuit tab tooltip overlapping right-side cover tabs * Typo fix * Fixed unintended scala import * Tabs -> Spaces on the files I've touched
2021-12-13Yeet unused compat, including GT adding a bunch of RC rock crushing recipes ↵Jason Mitchell
:-/ (#798)
2021-12-09remove duplicate recipes (#789)bombcar
2021-12-02add select circuit gui for machine and circuits itself (#773)Martin Robertz
also fixed some issue with basic machine gui introduced in 9d42b299def1c41bbc7a1f01efe445be28f54399 also retrofitted volumetric flask to use the new INetworkUpdatableItem and GT_Packet_UpdateItem, deprecating MessageSetFlaskCapacity in the meanwhile. To open the gui for machine, shift-left-click the circuit slot To open the gui for circuit, click any block (need to be sneaking if it's chest, furnace, etc) with the circuit held in hand. Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
2021-11-25changed singleblock generators to use per second for more precisionboubou_19
2021-11-25changed single block boilers to use per second for more precisionboubou_19
2021-11-25changed the charcoal pit to use per second for more precisionboubou_19
2021-11-25changed EBF to use per second for more precisionboubou_19
2021-11-25changed pyrolyse oven to use per second for more precisionboubou_19
2021-11-25changed multismelter to use per second for more precisionboubou_19
2021-11-25changed the gas turbine to use per second for more precisionboubou_19
2021-11-25forgot to convert tick value into secondboubou_19
2021-11-25changed the Extreme Combustion Generator to use per second for more precisionboubou_19
2021-11-25changed the Combustion Generator to use epr second for more precisionboubou_19
2021-11-25changed the BBF to use per second for more precisionboubou_19
2021-11-25changed implosion compressor to user per second for more precisionboubou_19
2021-11-25changed large boilers to use per second for more precisionboubou_19
2021-11-24centralized pollution for generatorsboubou_19
2021-11-24centralized pollution for GT boilersboubou_19
2021-11-23centralized pollution for GT multiesboubou_19
2021-11-23added configs to disabled dirt particles and pollution fog renderingboubou_19
2021-11-21added infinity armor to hazmatsSphyix
2021-11-16underground oil and pollution persistence form reworkGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-10-30Add support for more fluidsD-Cysteine
2021-10-29Make metaitem.98 more flexible, and add oredict support for steam cellD-Cysteine
2021-10-29Make steam cell usable in oil cracking. Also made new cells less of a pain ↵Glease
to work with
2021-10-18Cache sorted recipe list in NEI handlersGlease
2021-10-13add indicator on hatchesGlodBlock
2021-08-29change same RC items they wrongly namedDreamMasterXXL
add some null pointers (cherry picked from commit 09501578667ca0d47fcf96b1e4fb03bf29dfd6eb)
2021-08-10Added Damage Source Based on Hot Item (for gloves in GTNHCoreMod)TimeConqueror
2021-08-03Code cleanupD-Cysteine
2021-08-01Add cracked fluid cellsD-Cysteine
2021-08-01Delete dead codeD-Cysteine
2021-07-31Format long lineD-Cysteine
2021-07-30Change hard dep on IguanaTweaks to soft depD-Cysteine
2021-07-30Merge branch 'experimental' into fix-clay-bucketsMartin Robertz
2021-07-30re-enable flipping, but add an option to render them not flippedGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-07-29Add clay bucket ore prefix; fix oredictingD-Cysteine
2021-07-29Oredict clay buckets + fix railcraft item IDsD-Cysteine
2021-07-26clean, fixed nanoSphyix
2021-07-26added tooltip to armors providing hazmatSphyix
2021-07-26added hazmat armorsSphyix
2021-05-25Allow client send preference to serverGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-05-24feat(glow): iconset machines glow supportLéa Gris
- Add glow support for all sides and states of iconset machines (same as with basicmachines). Automated code cleanup with IDEA of: - Optiimise all imports (remove unused, sort) - Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification) - Add all missing @Override annotations
2021-05-21feat(render): glowing texture rendererLéa Gris
Implement a glowing texture renderer class Add option to not render glowing textures
2021-03-11Implemented Builder Patternbartimaeusnek
2021-03-10Added missingbartimaeusnek
2021-03-10Refactor World Eventsbartimaeusnek
World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
2021-02-16feat(render): tile ambient occlusionLéa Gris
Render smooth lighting ambient occlusion on all Gregtech tiles: - Ores - Machines - Pipes, Cables, Wires, Frames Add new Client-side configuration entry in Gregtech.cfg. If false, the flat lighting rendering of older versions is used. ```yml render { B:TileAmbientOcclusion_true=true } ```