Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-25 | changed single block boilers to use per second for more precision | boubou_19 | |
2021-11-25 | changed the charcoal pit to use per second for more precision | boubou_19 | |
2021-11-25 | changed EBF to use per second for more precision | boubou_19 | |
2021-11-25 | changed pyrolyse oven to use per second for more precision | boubou_19 | |
2021-11-25 | changed multismelter to use per second for more precision | boubou_19 | |
2021-11-25 | changed the gas turbine to use per second for more precision | boubou_19 | |
2021-11-25 | forgot to convert tick value into second | boubou_19 | |
2021-11-25 | changed the Extreme Combustion Generator to use per second for more precision | boubou_19 | |
2021-11-25 | changed the Combustion Generator to use epr second for more precision | boubou_19 | |
2021-11-25 | changed the BBF to use per second for more precision | boubou_19 | |
2021-11-25 | changed implosion compressor to user per second for more precision | boubou_19 | |
2021-11-25 | changed large boilers to use per second for more precision | boubou_19 | |
2021-11-24 | centralized pollution for generators | boubou_19 | |
2021-11-24 | centralized pollution for GT boilers | boubou_19 | |
2021-11-23 | centralized pollution for GT multies | boubou_19 | |
2021-11-23 | added configs to disabled dirt particles and pollution fog rendering | boubou_19 | |
2021-11-21 | added infinity armor to hazmats | Sphyix | |
2021-11-16 | underground oil and pollution persistence form rework | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-10-30 | Add support for more fluids | D-Cysteine | |
2021-10-29 | Make metaitem.98 more flexible, and add oredict support for steam cell | D-Cysteine | |
2021-10-29 | Make steam cell usable in oil cracking. Also made new cells less of a pain ↵ | Glease | |
to work with | |||
2021-10-18 | Cache sorted recipe list in NEI handlers | Glease | |
2021-10-13 | add indicator on hatches | GlodBlock | |
2021-08-29 | change same RC items they wrongly named | DreamMasterXXL | |
add some null pointers (cherry picked from commit 09501578667ca0d47fcf96b1e4fb03bf29dfd6eb) | |||
2021-08-10 | Added Damage Source Based on Hot Item (for gloves in GTNHCoreMod) | TimeConqueror | |
2021-08-03 | Code cleanup | D-Cysteine | |
2021-08-01 | Add cracked fluid cells | D-Cysteine | |
2021-08-01 | Delete dead code | D-Cysteine | |
2021-07-31 | Format long line | D-Cysteine | |
2021-07-30 | Change hard dep on IguanaTweaks to soft dep | D-Cysteine | |
2021-07-30 | Merge branch 'experimental' into fix-clay-buckets | Martin Robertz | |
2021-07-30 | re-enable flipping, but add an option to render them not flipped | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-07-29 | Add clay bucket ore prefix; fix oredicting | D-Cysteine | |
2021-07-29 | Oredict clay buckets + fix railcraft item IDs | D-Cysteine | |
2021-07-26 | clean, fixed nano | Sphyix | |
2021-07-26 | added tooltip to armors providing hazmat | Sphyix | |
2021-07-26 | added hazmat armors | Sphyix | |
2021-05-25 | Allow client send preference to server | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-05-24 | feat(glow): iconset machines glow support | Léa Gris | |
- Add glow support for all sides and states of iconset machines (same as with basicmachines). Automated code cleanup with IDEA of: - Optiimise all imports (remove unused, sort) - Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification) - Add all missing @Override annotations | |||
2021-05-21 | feat(render): glowing texture renderer | Léa Gris | |
Implement a glowing texture renderer class Add option to not render glowing textures | |||
2021-03-11 | Implemented Builder Pattern | bartimaeusnek | |
2021-03-10 | Added missing | bartimaeusnek | |
2021-03-10 | Refactor World Events | bartimaeusnek | |
World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior. | |||
2021-02-16 | feat(render): tile ambient occlusion | Léa Gris | |
Render smooth lighting ambient occlusion on all Gregtech tiles: - Ores - Machines - Pipes, Cables, Wires, Frames Add new Client-side configuration entry in Gregtech.cfg. If false, the flat lighting rendering of older versions is used. ```yml render { B:TileAmbientOcclusion_true=true } ``` | |||
2021-01-21 | Make sure the onServerTick event is actually called. | Jason Mitchell | |
2021-01-18 | Hashmap instead | Jason Mitchell | |
2021-01-18 | Less silly getBurnTime() | Jason Mitchell | |
2021-01-17 | Debloat - Remove Modular Armor (It's buggy and not in use anyway) | Jason Mitchell | |
2021-01-02 | 1) Remove mAddGTRecipesToIC2Machines (stolen from @Glease) | Jason Mitchell | |
2) Batch (most) recipe map removals and additions (significant speedup) 3) Modernize old java constructs --> java8 (in the files touched) | |||
2020-07-19 | Rework clientside pollution (#302) | moller21 | |
* Rework clientside pollution * Pollution rework * removed debug |