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2017-09-12Hard remove ores that might be exploitable by MRF laser drillBlood-Asp
2017-08-12Pump tooltipsMuramasa-
2017-08-11implements #1061Muramasa-
2017-07-07Fixed coloring of pyrolyse oven.Dimach
2017-07-06Fix Pyrooven texturesBlood-Asp
2017-07-02Fixed Diluted Sulfuric Acid recipes, PTFE Pipe Casing nameJohannes Gäßler
2017-06-26Merge branch 'unstable_blood' into unstableJohannes Gäßler
Conflicts: src/main/java/gregtech/api/enums/MaterialBuilder.java src/main/java/gregtech/common/GT_RecipeAdder.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-25Merge branch 'BrickedBlastFurnace' into unstableJohannes Gäßler
Conflicts: src/main/java/gregtech/GT_Mod.java src/main/java/gregtech/api/enums/Materials.java src/main/java/gregtech/common/GT_Proxy.java src/main/java/gregtech/common/blocks/GT_Block_Casings4.java src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-25Extra fix for: https://github.com/Blood-Asp/GT5-Unofficial/issues/1098Technus
2017-06-25Optimize imports - intelliJ one button actionTechnus
2017-06-22Moved the Casings for the Large Chemical Reactor again.Johannes Gäßler
As it turns out overwriting Casings 4.4 and 4.5 was not a good idea because even though there is no actual Casing at those IDs, the textures are in use. I started a new batch of Casings (GT_Block_Casings8) at IDs 112-127. I did not use IDs 80-95 because there seem to already be some textures there. I did not use IDs 96-111 because they seem to already be in use by Technus.
2017-06-18Merge branch 'ChemistryUpdate' into unstableJohannes Gäßler
Conflicts: src/main/java/gregtech/api/enums/ItemList.java src/main/java/gregtech/api/enums/Textures.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-17Implemented crafting recipes for the Bricked Blast FurnaceJohannes Gäßler
fixed Glass Hammering consuming 40x more energy than intended Fixed Hammer recipes that (presumably unintentionally) had 10EUt, 16 ticks instead of 16EUt, 10 ticks. Renamed Dense Bricks -> Firebricks
2017-06-17Merge pull request #1074 from Techlone/advminer2_improvementsBlood-Asp
AdvMiner2 renamed; new tiers of OreDrillingPlant
2017-06-17Merge remote-tracking branch 'GT5-Unofficial-Fork/ChemistryUpdate' intoJohannes Gäßler
BrickedBlastFurnace Conflicts: src/main/java/gregtech/api/enums/Materials.java src/main/java/gregtech/api/enums/Textures.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-15Fix hiding of unused ores. #1062Blood-Asp
2017-06-15Merge remote-tracking branch 'origin/unstable' into ChemistryUpdateJohannes Gäßler
Conflicts: src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java src/main/java/gregtech/loaders/load/GT_FuelLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
2017-06-14make reinforced blocks prevent monsterspawnsBlood-Asp
2017-06-08Implemented Bricked Blast Furnace, added corresponding texturesJohannes Gäßler
Added a new Casing for the Bricked Blast Furnace, GT_Block_Casings4, ID 15 Refactored the non-electric Blast Furnaces: The Bronze Blast Furnace and the Bricked Blast Furnace extend a superclass to ensure consistent behavior. Subclasses only differ in texture, description, and Casing Block.
2017-06-07Merge branch 'unstable' into advminer2_improvementsTechlone
# Conflicts: # src/main/java/gregtech/api/gui/GT_GUIContainer_MultiMachine.java
2017-06-07Quick fixesBlood-Asp
2017-06-07Merge branch 'refs/heads/pr/1077' into unstableBlood-Asp
# Conflicts: # src/main/java/gregtech/api/metatileentity/MetaPipeEntity.java
2017-06-06forgot to commit the oredict changesBlood-Asp
2017-06-05this actually changes the raytracer boxes reusing the collision boxesTechnus
2017-06-04Moved the casing IDs for the Large Chemical Reactor: 14, 15 -> 4, 5Johannes Gäßler
Limited the minimal recipe time for the LCM to 2 ticks to avoid bugs.
2017-06-04Merge branch 'unstable' into advminer2_improvementsTechlone
2017-06-02Make Casings and reinforced blocks transfer redstone signalsBlood-Asp
2017-06-01Fix OreDrill; fix getting block in ItemList; some changes in addInformation ↵Techlone
- need check this
2017-06-01AdvMiner rewriting; now it's Ore Drilling PlantTechlone
Four tiers of Ore Drilling Plant I - radius is 3 chunks MV+ (default) II - radius is 4 chunks HV+ III - radius is 6 chunks EV+ IV - radius is 9 chunks IV+ New behavior: - pick pipes after mining finish - extract ore block before moving down
2017-05-13Changed the Layout of the LCM to 3x3x3, tweaked the name of casings andJohannes Gäßler
the descriptions of multiblocks to make them consistent.
2017-05-12Added crafting recipes for the LCHJohannes Gäßler
2017-05-09Added new textures for the LCM, using them nowJohannes Gäßler
2017-05-08Implemented checkMachine for the LCR, added machine casingsJohannes Gäßler
2017-03-31null check to prevent bukkit crashBlood-Asp
2017-03-25simplified the code.dohyun22
2017-03-24Fixed various Bugs on the Powderbarrel.dohyun22
Fixed PrimedTNT Entity being spawned on client side when destroyed by player. Fixed PrimedTNT Entity spawning at misplaced location (about 0.5m from the center of the block). Fixed fuse sound not being played when ignited. Fixed Powderbarrel not being able to spawn PrimedTNT Entity when destroyed by explosion.
2017-03-23Reduce Plascrete Mininglevel and hardness/resistanceBlood-Asp
2017-02-11Finish CleanroomBlood-Asp
2016-12-13Ore harvest level rework. Fixed #730.Dimach
2016-10-26More Translation stuff. Hope it does not lag.Blood-Asp
2016-10-26some bugfixesBlood-Asp
2016-10-21Wrench shift click can move machine front directionBlood-Asp
2016-10-19Some Block fixesBlood-Asp
2016-10-19Cleanup recipe classesBlood-Asp
2016-10-16Base IC2 Classic compat. Reactor components disabled, some recipes likely ↵Blood-Asp
missing/broken
2016-10-13Hide some unused blocks in NEIMuramasa
2016-10-04Computronics support & Improved mod dependant MaterialsMuramasa
2016-09-29Small fixes & Stop storage blocks and fluids for disabled materialsMuramasa
2016-09-24Update with exp changesMuramasa
2016-09-24fix orehiding hiding all ores instead of only the unneeded.Blood-Asp