Age | Commit message (Collapse) | Author |
|
|
|
* Basis of changes
* Adjust voltage tiers to remove OpV
* Better textures, move IDs around etc.
* Format cleanup
* Log level change
* Dynamos
* More stuff
* More OpV purging.
* Fixes
* Remove wire support.
* Textures
* IDs
* Update hatch/dynamo
* New number formatter
* Add default method
* Add save method on world close
* Cleanup old comments/debug
* Author
* Author
* Author
* Author
* Restructuring of code
* Unit tests
* More unit tests + cleanup
* Fix ID shift + add spares
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
|
|
|
|
|
|
* add(api/enums): particle and sound effect enumerations
- Adds new GregTech API enumerations:
- `ParticleFX`: Enumerates known EntityFX particles.
- `SoundResource`: Enumerates known sounds with, id and ResourceLocation.
- Refactors code to use the new enumerations instead of string literals.
- Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement
new particle effects for these machines:
- BBF: Adds random flames in front of the firebox.
- Steam machines: Changes pressure-exhaust particles to white vapour,
rather than dark smoke.
- Magic Energy Absorber: Adds random effect, of absorbed magical purple
particles, by the EnderDragon Egg siphon.
- Forge Hammer: Adds sparse random sparks, ejected from the main face.
|
|
Adds onRandomDisplayTick method to the IGregTechTileEntity interface
that can proxy randomDisplayTick from block.
This allows to delegate block particles to the tile,
with a client-side-only processing.
Includes reference implementation for the Bronze Boiler
|
|
* Add Advanced Gas Turbine and Limit Original LGT
- Added an Advanced LGT, made out of HSS-S, that only accepts gas fuels with a fuel value above 800k per bucket;
- Capped the EU/t output of the regular LGT at 8192 EU/t, regardless of dynamo (it will never explode);
* Changed Texture Ordering, Byte to Int and Texture Order
- Reverted the change to existing texture placements in the array to not break already existing multis;
- Changed the output value type of getTextureCasingIndex to int, to support the intended texture.
Co-authored-by: Martin Robertz <dream-master@gmx.net>
|
|
* Localisation of inf coils
* Make GT storage blocks a valid beacon.
* Improved infinity textures (again), thanks Jimbno.
* Adjust author colour
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
|
|
* Renamed parameters of ItemBlock subclasses
* Renamed damageDropped and getDamageValue method parameters of Block subclasses
* Removed trivially superfluous overrides of Block::quantityDropped, Block::isOpaqueCube and Block::renderAsNormalBlock
* Removed trivially superfluous overrides of Block::getItemDropped
* Cleaned up a few more block subclass method parameters
* Cleaned up obsolete Javadoc
* par1 -> block in ItemBlock Constructors
* Renamed arguments to drawGuiContainerForegroundLayer
* Cleaned up redundant casts
* Renamed arguments to drawGuiContainerBackgroundLayer
* Renamed arguments to Slot subclass constructors
* Renamed arguments to World subclass GT_DummyWorld
* Renamed parameters of updateProgressBar
* Renamed the rest of the par* parameters outside of GT_MinableOreGenerator which should be deleted
* Renamed most var1-var10 and a few more in generally non-dead code
* Renamed last varSomething variables
* Removed 3 fully dead classes used nowhere in the codebase, with obsolete unused code
|
|
* Basis of changes.
* Fix item stack and fluid vanishing.
* Add new plasma forge UI, change tooltip and fix recipe map.
* Fix corrupted fluid registry.
* Fix fluids in recipes. Items still need adjusting.
* Working.
* Liquid spacetime and rename multi to D.T.P.S. so it can fit in GUI properly.
* Make animation of spacetime fluid slower.
* Fix recipe map (again).
* Remove screwdriver junk. Clean up code slightly.
* More cleaning.
* Comments
* Add hatch limitations and add some additional information. Also update NEI GUI.
* Add proper recipes and change SpaceTime to a fluid not a gas.
* Remove depreciated coil check (since I stole the IDs).
* Remove depreciated coil check (since I stole the IDs). Add more comments.
* Change temp of SpaceTime.
* Add catalyst recipes + support for 16:16 fusion recipes.
* Add comments.
* Scala fix maybe?
* Change plasma forge GUI.
* Uncap temperature of materials. (Short -> Int)
* Add chunkloading support (when multi is active).
* Fix NEI merge issues.
* fix used ids in kevlar
* Add fluid support for laser engraver.
* fix sh***t
(cherry picked from commit 01851c100c52fd8292028cf6dda2cb136c617afc)
* Add new intermediate materials to facilitate crafting. Also fix fusion typo.
* Fix heat/fluid quantity display to be formatted correctly.
* Change recipes to be more balanced.
* Change residue fluid texture.
* Restore better naming for multiblock.
* Fix recipe typo.
* Fix text not wrapping in multi controller.
* Give laser engraver internal fluid storage.
* Add IMC NEI support.
* Update material properties.
* Remove old dev comments.
* Fix NEI texture.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
|
|
|
|
* Refactors
* Refactor CoverableTileEntity a bit more, pull out a CommonMetaTileEntity
* Add an IDebugableTileEntity interface instead of checking various subclasses
* Move more redstone related things to CoverableTileEntity
* Add IGTENet
* Final and dead code removal
* Address a few comments, fix a few comments, remove some more dead code, and add some more finals.
* fix bad rebase
|
|
* Fix secondary description not written to language file
* Extract ISecondaryDescribable interface
* Recover isDisplaySecondaryDescription in MetaTileEntity
|
|
* Base work adding 4 new tiers of coils.
* Remove OPV tier.
Remove nonsensical coil tier tags. (Awak = UIV, really? No thanks)
Add proper texture for Hypogen, Infinity and Eternal coils.
* Revert avaratia dep via import by Alk. If someone can implement cosmic rendering here then great but that is well beyond me.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
|
|
|
|
Normalise indent chars, layout,
Remove redundant casts, use diamond operators.
Optimize and sort imports
Sort member variables by attributes
Remove redundant switch case
static final text constants
simplify conditions
replace repeated inline code with iteration
add missing @SideOnly(Side.CLIENT) prevents accidental server crashes
|
|
* Fix ore particles
* simplify getIcon methods
* Fix spacing, fix accidental renaming of args
|
|
* initial work on facade covers
* fix colorMultiplier
also removed derp
* Clean up drop cover texture reset code
What was I thinking actually? Send a packet to reset client states?
* Fix cover display stack
|
|
* add recipe filter block
* Add tooltip to recipe filter GUI & improve type filter UI interaction
now you can click special slot in type filter UI to directly set the oreprefix based on the stack held on the cursor
|
|
|
|
|
|
|
|
it is unreasonable to make player starve to die in dozens of seconds with full hunger bar
fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9156
|
|
* make the debuff time depend on contents
* fix npe in fluid
|
|
|
|
|
|
|
|
|
|
Research Completer - Added machine casing and assets
|
|
|
|
|
|
|
|
Rhodium Plated Palladium Machine Casing
Iridium Mahine Casing
|
|
|
|
|
|
|
|
|
|
|
|
1. stupid typo in EBF preventing it from working at all.
2. All multis now require exactly one maintenance hatch to form.
3. All multis now use the unified overclocking mechanism if possible.
4. All multis that emits pollution now require at least one muffler hatch to form.
5. Coil structure element slightly tweaked.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
|
|
Provides an implementation-free API Texture factory an builder.
Deprecates gregtech.api.objects.GT_*Texture.java classes
Once all GregTech add-on will be migrated to the new implemnetation-free API,
changes to the implementation will not affect the add-on.
For now, this API allow rendering of in-world glow textures.
In-inventory/hand rendering of glow texture require implementation changes
that are postponed until no add-on uses the deprecated embedded implementation API.
|
|
Old textures rendering are kept in api/objects for backward compatibility.
The old textures rendering does not handle glow textures or independant
inventory tessellation. The old textures will only work with the old
GT_Renderer_Block class
New textures rendering with own tessellation in inventory and handling
of glow emisssive textures are moved to the api/render package. These must
not be used with the Old GT_Renderer_Block class or
it will crash with: Already Tessellating Exception from the Tessellator class
|
|
|
|
Normalize all repository files format
|
|
|
|
git and diff tools will complain if text file does not end with a newline.
Fixed all text files in the repository with Linux bash shell:
```sh
git ls-files -z |
while IFS= read -rd '' f; do
mime="$(file --brief --mime "$f")";
if [ -z "${mime##text/*}" ]; then
tail -c1 "$f" |
read -r _ || printf '\n' >>"$f";
fi;
done
```
|
|
Stone background on the bottom side of ores, did not use the same flipped
orientation as with dumb blocks of the same material, which uses the vanilla
block renderer from Minecraft.
This patch fixes the rendering of the bottom side of Gregtecg ores which uses
te following Gregtech stone backgrounds:
- Black Granite
- Red Granite
- Marble
- Basalt
|
|
|
|
|