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2017-06-17Merge pull request #1074 from Techlone/advminer2_improvementsBlood-Asp
AdvMiner2 renamed; new tiers of OreDrillingPlant
2017-06-15Fix hiding of unused ores. #1062Blood-Asp
2017-06-14make reinforced blocks prevent monsterspawnsBlood-Asp
2017-06-07Merge branch 'unstable' into advminer2_improvementsTechlone
# Conflicts: # src/main/java/gregtech/api/gui/GT_GUIContainer_MultiMachine.java
2017-06-07Quick fixesBlood-Asp
2017-06-07Merge branch 'refs/heads/pr/1077' into unstableBlood-Asp
# Conflicts: # src/main/java/gregtech/api/metatileentity/MetaPipeEntity.java
2017-06-06forgot to commit the oredict changesBlood-Asp
2017-06-05this actually changes the raytracer boxes reusing the collision boxesTechnus
2017-06-04Merge branch 'unstable' into advminer2_improvementsTechlone
2017-06-02Make Casings and reinforced blocks transfer redstone signalsBlood-Asp
2017-06-01Fix OreDrill; fix getting block in ItemList; some changes in addInformation ↵Techlone
- need check this
2017-06-01AdvMiner rewriting; now it's Ore Drilling PlantTechlone
Four tiers of Ore Drilling Plant I - radius is 3 chunks MV+ (default) II - radius is 4 chunks HV+ III - radius is 6 chunks EV+ IV - radius is 9 chunks IV+ New behavior: - pick pipes after mining finish - extract ore block before moving down
2017-03-31null check to prevent bukkit crashBlood-Asp
2017-03-25simplified the code.dohyun22
2017-03-24Fixed various Bugs on the Powderbarrel.dohyun22
Fixed PrimedTNT Entity being spawned on client side when destroyed by player. Fixed PrimedTNT Entity spawning at misplaced location (about 0.5m from the center of the block). Fixed fuse sound not being played when ignited. Fixed Powderbarrel not being able to spawn PrimedTNT Entity when destroyed by explosion.
2017-03-23Reduce Plascrete Mininglevel and hardness/resistanceBlood-Asp
2017-02-11Finish CleanroomBlood-Asp
2016-12-13Ore harvest level rework. Fixed #730.Dimach
2016-10-26More Translation stuff. Hope it does not lag.Blood-Asp
2016-10-26some bugfixesBlood-Asp
2016-10-21Wrench shift click can move machine front directionBlood-Asp
2016-10-19Some Block fixesBlood-Asp
2016-10-19Cleanup recipe classesBlood-Asp
2016-10-16Base IC2 Classic compat. Reactor components disabled, some recipes likely ↵Blood-Asp
missing/broken
2016-10-13Hide some unused blocks in NEIMuramasa
2016-10-04Computronics support & Improved mod dependant MaterialsMuramasa
2016-09-29Small fixes & Stop storage blocks and fluids for disabled materialsMuramasa
2016-09-24Update with exp changesMuramasa
2016-09-24fix orehiding hiding all ores instead of only the unneeded.Blood-Asp
2016-09-20Merge pull request #632 from Muramasa-/BugfixesMuramasa-
Various Bugfixes
2016-09-17That didn't workMuramasa
2016-09-16Reduce Marble/Basalt harvest level and setOreBlock fixesMuramasa
2016-09-16One more conflictMuramasa
2016-09-16Fix conflictsMuramasa
2016-09-15Fix Tools and lag on reading tooltipBlood-Asp
2016-09-15Update Part 1Muramasa
2016-09-13Merge pull request #631 from Muramasa-/LoadTimesMuramasa-
Various Load Time Improvements
2016-08-25tmp fix for #595Blood-Asp
2016-08-19initMaterialPropertiesMuramasa
2016-08-17InitialMuramasa
Fixed Materials limitation Added ability to add Materials via a config Added ability to change all properties of a Material via a config
2016-08-14Bugfixes 6 fix: Removed commented codeMuramasa
2016-08-14Bugfixes 6Muramasa
2016-08-14Bugfixes 5Muramasa
2016-08-13TryCatch changesMuramasa
2016-08-13Remove null checksMuramasa
2016-08-13HashMap > ConcurrentHashMap & String varsMuramasa
2016-08-13Rest of d2a098fMuramasa
2016-08-13Worldgen and Random changesMuramasa
2016-08-10GT_Block_Ores_GC Null checkMuramasa
2016-08-10GC Ore SupportMuramasa