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2023-01-02add callhook for pre block destroy (#1625)Glease
* add callhook for pre block destroy Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * spotless Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2022-12-28Add colored voltage tier display for Waila (#1598)miozune
* Add colored voltage tier display for Waila * Adapt to new methods
2022-12-13Nanite material and circuit board multi for later tiers (#1513)BlueWeabo
* Base work for ModularUI compat * Remove useless interface * Add almost all the widgets * Invert method * Refactor NEI stack placement positions * NEI handlers on ModularUI * Add some more docs * AdvDebugStructureWriter * Fix NEI progressbar not working * PrimitiveBlastFurnace * clean * derp * clean * spotlessApply * Boilers * Buffers * clean * N by N slots containers * Fix boilers not having bucket interaction Put opening UI to individual MetaTEs * Maintenance Hatch * clean * spotlessApply * Add dependency * IndustrialApiary * Adapt to ModularUI change * Base work for covers & fix crash with MP * Fix crash with server * Rewrite base work for covers * Send initial cover data on cover GUI open so that the time of showing incorrect data will be eliminated * Covers part 1 * Rename package: ModularUI -> modularui * Rename class: GT_UIInfo -> GT_UIInfos * Fix build * Covers part2 * Fix missing client check with tile UI & fix title overlap * CoverTabLine * Move cover window creators to inner class * Fix crash with null base TE * Close GUI when tile is broken * Color cover window with tile colorization * add nanites as a material * spotless * start the work on the nanites multi * spotless * Change signature of addUIWidgets * FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank * Add title tab * Move package: modularui -> modularui/widget * add controller recipe and new casing * add prefix and the casing and controller to the item list * add nano forge controller to its item * add nanites to PreLoad * Programmed circuit + IConfigurationCircuitSupport * clean * add nano forge multi - complete with some recipes * new nanite textures * Apply spotless * fix nanites not registering, remove recipe lock on the nano forge, other small fixed no clue why they didn't want to register in run2. * VolumetricFlask * Remove integrated circuit overlay from recipe input slots * Input Hatch & Quadruple Input Hatch * Multiblock * Deprecate old cover GUI * BasicMachines * Finish BasicMachine & NEI * Expand DTPF NEI to 9 slots * Fix ME input bus on MP * Move AESlotWidget to public class * Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method * Move SteamTexture.Variant to outer enum * Switch to remote repository * oops * Update MUI * Update MUI * Minor refactor for change amount buttons * the start of a new multi, tooltip WIP * Display items and fluids that exceed usual count * blah * use +=, why didn't I do this * add tier 2 and tier 3. add some more checks * Update MUI * Move ModularUI to Base (#1510) * Move ModularUI to Base * Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`) * `CommonMetaTileEntity` delegates ato the MetaTileEntity * Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors. * Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity * Address reviews Co-authored-by: miozune <miozune@gmail.com> * Update MUI * make a single shape rotatable by 90 degrees * Minor changes to NEI * more shapes, more mechanics * Return :facepalm: * IGetTabIconSet override * Some more changes to NEI * Merge texture getter interfaces to new class GUITextureSet * Remove BBF structure picture as it's auto-buildable now * Make unified title tab style of texture angular * Expose some boiler texture getters for addon * Fix crash with cover GUI on pipe * small changes * Lower the number of recipe per page for DTPF & update MUI * Update MUI * Fix crash with middle-clicking slot on circuit selection GUI * Fix circuit selection window not syncing item from base machine * Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler * Update MUI * Add in TecTech multi message * Allow changing the way of binding player inventory * Update MUI * Update MUI * Update MUI * Update MUI * Update MUI * Make MUI non-transitive to allow addons to use their own version * Force enable mixin * Format fluid amount tooltip * Add GUITextureSet.STEAM * Add guard against null ModularWindow creation * Add constructors for Muffler Hatch with inventory * Fix output slot on digital chest and tank allowing insertion * Don't log null ModularWindow * add a new material, add some recipes, continue the work on the PCB factory. The first recipe is in! * oops spotless * update bs * rename casings * make material generate plates * add recipes to the pcb factory * nei handling * do some more work on the multi * fixes to recipes. * Update build-and-test.yml * starter work on the PCBFactory GUI. recipe check fully working * finish gui work * spotless thank god drafts don't generate spotless PRs * final touches. tooltip tomorrow * fix typos. and finish PCB multi. * spotless * changes for requests * make consumed amount a constant * fix recipes oopsie * Remove unused textures * Add nanites * fixing recipes * Fix NEI not showing * Make nanites share texture * actually fix recipes and use 2 new lenses * finally circuits work in recipe * Add trans metal block * add default offsets * spotless * make parallels actually work * Downscale nanite texture to 64x64 * improve PCB Factory GUI * finish fixing gui, fix offsets on cooler, apply a new formula for duration * Clean up PCB Factory tooltip * Spotless * Fix typo in Naquadah * make sure the roughness multiplier actually slows down the recipe XD * add a smaller limit to the roughness multipler.... lets not allow for 10x board prodction oops * fix cooler tier 2 using wrong block in its center, fix controller texture on tier 3 * update mui and uodate the button texture * fix one button and prevent null arrays * remove some math. a small rework on recipes * fix and off by 1 * save the change? never heard of it * fix tier 3 not forming * Nano forge tooltip * hopefully fix nano forge. fix neutroni nanite wrong tier in recipe * try 2 to fix structure check * fix nano forge not forming * fix nano forge data stick. we need better error messages * do some fixes. * its 12am, typos.... * never coding at midnight again * try 2 to fix nano forge and pcb factory * fix nano and pcb factory not working. address some reviews * do syncing between client and server. fix recipes asking too much power with multiple upgrades Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Jason Mitchell <mitchej@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
2022-11-26Initial Commit (#1524)MadMan310
2022-10-31Add solenoid coils for cyclotron (#1494)Connor-Colenso
* Add solenoid coils for cyclotron. * Fix? * Push * Spotless apply for branch cyclotron_coils for #1494 (#1495) * Change stack size (#1484) * Replace TSS Coils with Titanium-Platinum Ones (#1211) * Replace TSS Coils with Titanium-Platinum Ones - Created a new material, TPV-Alloy, made from Titanium, Platinum and Vanadium (3/3/1); - Replaced the Tungstensteel Coil Block with a TPV one, to make it properly included in EV while adding a Platinum sink in that tier; * Simplified Metal Proportion for TPV * change tpv ebf temp to 3k to be even with TSS (cherry picked from commit 52dda9f666d8e1b2d220a0b2d9e24513ad8a4490) * add TPV mixer recipe (cherry picked from commit 30b6cf62c14165add271a1ecc4a322ab0ce609d1) * add tpv as metal via tag (cherry picked from commit 75dba7283e26b6e2f717a3230d6369e4cbe20c8e) * Spotless apply for branch EV_Coil_Change for #1211 (#1482) * Remove convert gendustry bees code (#1187) * Remove convert gendustry bees code * fix derp. run BS update Co-authored-by: Martin Robertz <dream-master@gmx.net> * Added check to API if the block should drop its inventory on break (#1479) * Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument * spotlessApply Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * move TSS and TPV to ev (Mixer recipe) (cherry picked from commit 74dc0da61db49102cc3e073f5c506e8c494c508f) * add info to Nei * Spotless apply for branch EV_Coil_Change for #1211 (#1483) * Remove convert gendustry bees code (#1187) * Remove convert gendustry bees code * fix derp. run BS update Co-authored-by: Martin Robertz <dream-master@gmx.net> * Added check to API if the block should drop its inventory on break (#1479) * Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument * spotlessApply Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de> * Recipe fixes 2022/10/25 (#1489) * Fix quad input hatch voiding (#1487) fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11728 * Add constructor for Energy Hatch with inventory (#1488) * Force Industrial Apiary to suck 4 amps (#1492) * Fixed annoying cover message bug (#1490) * Fixed annoying cover message bug * Spotless * make the cleanroom to accept 2 doors so alastor is happy (#1493) * spotlessApply Co-authored-by: Phineasor <80113803+Phineasor@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: johnch18 <42650497+johnch18@users.noreply.github.com> Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Random magic numbers Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Phineasor <80113803+Phineasor@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: johnch18 <42650497+johnch18@users.noreply.github.com> Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com>
2022-10-23Replace TSS Coils with Titanium-Platinum Ones (#1211)Steelux
* Replace TSS Coils with Titanium-Platinum Ones - Created a new material, TPV-Alloy, made from Titanium, Platinum and Vanadium (3/3/1); - Replaced the Tungstensteel Coil Block with a TPV one, to make it properly included in EV while adding a Platinum sink in that tier; * Simplified Metal Proportion for TPV * change tpv ebf temp to 3k to be even with TSS (cherry picked from commit 52dda9f666d8e1b2d220a0b2d9e24513ad8a4490) * add TPV mixer recipe (cherry picked from commit 30b6cf62c14165add271a1ecc4a322ab0ce609d1) * add tpv as metal via tag (cherry picked from commit 75dba7283e26b6e2f717a3230d6369e4cbe20c8e) * Spotless apply for branch EV_Coil_Change for #1211 (#1482) * Remove convert gendustry bees code (#1187) * Remove convert gendustry bees code * fix derp. run BS update Co-authored-by: Martin Robertz <dream-master@gmx.net> * Added check to API if the block should drop its inventory on break (#1479) * Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument * spotlessApply Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * move TSS and TPV to ev (Mixer recipe) (cherry picked from commit 74dc0da61db49102cc3e073f5c506e8c494c508f) * add info to Nei * Spotless apply for branch EV_Coil_Change for #1211 (#1483) * Remove convert gendustry bees code (#1187) * Remove convert gendustry bees code * fix derp. run BS update Co-authored-by: Martin Robertz <dream-master@gmx.net> * Added check to API if the block should drop its inventory on break (#1479) * Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument * spotlessApply Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de>
2022-10-22Added check to API if the block should drop its inventory on break (#1479)Maxim
* Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument
2022-10-09digital chests improvements (#1450)Glease
* unify super chest and quantum chest code base * add item info to waila * add an input filter to digital chests
2022-09-26Add chemical formula to ore tooltip (#1413)Glease
* Add chemical formula to ore tooltip * Spotless apply for branch feature/ore-tooltip for #1413 (#1414) Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-09-03merge in ASM-ed in changes from gt++ (#1339)Glease
* merge in ASM-ed in changes from gt++ * Spotless apply for branch gtpp-asm-merge for #1339 (#1340) Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-08-27Update buildscript & apply spotless (#1306)Raven Szewczyk
* Update dependencies * Update buildscript, apply spotless
2022-08-24Remove Hermetic Casing XV (OpV) (#1295)miozune
2022-08-18no more magical texture index (#1249)Glease
* no more magical texture index * add a reverse map for fxxk sake
2022-08-09fix(#10881) persist fire on netherrack bound ores (#1230)Léa Gris
2022-07-31Better Endgame Wireless EU (#1144)Connor-Colenso
* Basis of changes * Adjust voltage tiers to remove OpV * Better textures, move IDs around etc. * Format cleanup * Log level change * Dynamos * More stuff * More OpV purging. * Fixes * Remove wire support. * Textures * IDs * Update hatch/dynamo * New number formatter * Add default method * Add save method on world close * Cleanup old comments/debug * Author * Author * Author * Author * Restructuring of code * Unit tests * More unit tests + cleanup * Fix ID shift + add spares Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-07-31comment (#1153)Jakub
2022-07-31fix small ore and cass ore (#1150)Yang Xizhi
2022-07-23add(api/enums): particle and sound effect enumerations (#1154)Léa Gris
* add(api/enums): particle and sound effect enumerations - Adds new GregTech API enumerations: - `ParticleFX`: Enumerates known EntityFX particles. - `SoundResource`: Enumerates known sounds with, id and ResourceLocation. - Refactors code to use the new enumerations instead of string literals. - Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement new particle effects for these machines: - BBF: Adds random flames in front of the firebox. - Steam machines: Changes pressure-exhaust particles to white vapour, rather than dark smoke. - Magic Energy Absorber: Adds random effect, of absorbed magical purple particles, by the EnderDragon Egg siphon. - Forge Hammer: Adds sparse random sparks, ejected from the main face.
2022-07-18feat(tile): onRandomDisplayTick (#1138)Léa Gris
Adds onRandomDisplayTick method to the IGregTechTileEntity interface that can proxy randomDisplayTick from block. This allows to delegate block particles to the tile, with a client-side-only processing. Includes reference implementation for the Bronze Boiler
2022-07-08Add Advanced Gas Turbine and Limit Original LGT (#1106)Steelux
* Add Advanced Gas Turbine and Limit Original LGT - Added an Advanced LGT, made out of HSS-S, that only accepts gas fuels with a fuel value above 800k per bucket; - Capped the EU/t output of the regular LGT at 8192 EU/t, regardless of dynamo (it will never explode); * Changed Texture Ordering, Byte to Int and Texture Order - Reverted the change to existing texture placements in the array to not break already existing multis; - Changed the output value type of getTextureCasingIndex to int, to support the intended texture. Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-07-05Small Fixes (#1113)Connor-Colenso
* Localisation of inf coils * Make GT storage blocks a valid beacon. * Improved infinity textures (again), thanks Jimbno. * Adjust author colour Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-07-02Par, var, begone! (#1104)YannickMG
* Renamed parameters of ItemBlock subclasses * Renamed damageDropped and getDamageValue method parameters of Block subclasses * Removed trivially superfluous overrides of Block::quantityDropped, Block::isOpaqueCube and Block::renderAsNormalBlock * Removed trivially superfluous overrides of Block::getItemDropped * Cleaned up a few more block subclass method parameters * Cleaned up obsolete Javadoc * par1 -> block in ItemBlock Constructors * Renamed arguments to drawGuiContainerForegroundLayer * Cleaned up redundant casts * Renamed arguments to drawGuiContainerBackgroundLayer * Renamed arguments to Slot subclass constructors * Renamed arguments to World subclass GT_DummyWorld * Renamed parameters of updateProgressBar * Renamed the rest of the par* parameters outside of GT_MinableOreGenerator which should be deleted * Renamed most var1-var10 and a few more in generally non-dead code * Renamed last varSomething variables * Removed 3 fully dead classes used nowhere in the codebase, with obsolete unused code
2022-06-19Add Plasma Forge (Endgame multi) (#1076)Connor-Colenso
* Basis of changes. * Fix item stack and fluid vanishing. * Add new plasma forge UI, change tooltip and fix recipe map. * Fix corrupted fluid registry. * Fix fluids in recipes. Items still need adjusting. * Working. * Liquid spacetime and rename multi to D.T.P.S. so it can fit in GUI properly. * Make animation of spacetime fluid slower. * Fix recipe map (again). * Remove screwdriver junk. Clean up code slightly. * More cleaning. * Comments * Add hatch limitations and add some additional information. Also update NEI GUI. * Add proper recipes and change SpaceTime to a fluid not a gas. * Remove depreciated coil check (since I stole the IDs). * Remove depreciated coil check (since I stole the IDs). Add more comments. * Change temp of SpaceTime. * Add catalyst recipes + support for 16:16 fusion recipes. * Add comments. * Scala fix maybe? * Change plasma forge GUI. * Uncap temperature of materials. (Short -> Int) * Add chunkloading support (when multi is active). * Fix NEI merge issues. * fix used ids in kevlar * Add fluid support for laser engraver. * fix sh***t (cherry picked from commit 01851c100c52fd8292028cf6dda2cb136c617afc) * Add new intermediate materials to facilitate crafting. Also fix fusion typo. * Fix heat/fluid quantity display to be formatted correctly. * Change recipes to be more balanced. * Change residue fluid texture. * Restore better naming for multiblock. * Fix recipe typo. * Fix text not wrapping in multi controller. * Give laser engraver internal fluid storage. * Add IMC NEI support. * Update material properties. * Remove old dev comments. * Fix NEI texture. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-06-04Refactor add secondary description (#1056)MuXiu1997
2022-04-18Multitileentity precursor (#963)Jason Mitchell
* Refactors * Refactor CoverableTileEntity a bit more, pull out a CommonMetaTileEntity * Add an IDebugableTileEntity interface instead of checking various subclasses * Move more redstone related things to CoverableTileEntity * Add IGTENet * Final and dead code removal * Address a few comments, fix a few comments, remove some more dead code, and add some more finals. * fix bad rebase
2022-03-26Fix secondary description not written to language file (#987)MuXiu1997
* Fix secondary description not written to language file * Extract ISecondaryDescribable interface * Recover isDisplaySecondaryDescription in MetaTileEntity
2022-02-23Base work adding 3 new tiers of coils. (#885)Alkalus
* Base work adding 4 new tiers of coils. * Remove OPV tier. Remove nonsensical coil tier tags. (Awak = UIV, really? No thanks) Add proper texture for Hypogen, Infinity and Eternal coils. * Revert avaratia dep via import by Alk. If someone can implement cosmic rendering here then great but that is well beyond me. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-02-20key (#942)iouter
2022-02-12cleanup(ore particles): static analysis auto code cleanup and format (#935)Léa Gris
Normalise indent chars, layout, Remove redundant casts, use diamond operators. Optimize and sort imports Sort member variables by attributes Remove redundant switch case static final text constants simplify conditions replace repeated inline code with iteration add missing @SideOnly(Side.CLIENT) prevents accidental server crashes
2022-02-10Fix Ore Particles (#926)glowredman
* Fix ore particles * simplify getIcon methods * Fix spacing, fix accidental renaming of args
2022-01-23AE2 Cable facade as cover (#887)Glease
* initial work on facade covers * fix colorMultiplier also removed derp * Clean up drop cover texture reset code What was I thinking actually? Send a packet to reset client states? * Fix cover display stack
2022-01-14Add recipe filter block (#870)Glease
* add recipe filter block * Add tooltip to recipe filter GUI & improve type filter UI interaction now you can click special slot in type filter UI to directly set the oreprefix based on the stack held on the cursor
2022-01-10display contents on tooltip of super/quantum chest (#862)Yang Xizhi
2021-12-30fix tank stacks getting an empty nbt tag now and then (#838)Glease
2021-12-24add more turbine texture (#835)Yang Xizhi
2021-12-16reduce the amplifier (#813)Yang Xizhi
it is unreasonable to make player starve to die in dozens of seconds with full hunger bar fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9156
2021-12-11fix NPE (#794)Yang Xizhi
* make the debuff time depend on contents * fix npe in fluid
2021-12-05make the debuff time depend on contents (#780)GlodBlock
2021-11-21add info display for filled tank and fluid container featureGlodBlock
2021-11-19give player debuff when holding a filled chest/tankGlodBlock
2021-11-18make tank/chest keep its contents when harvstedGlodBlock
2021-10-22Merge pull request #692 from KiloJoel/feature/for-research-multiblockMartin Robertz
Research Completer - Added machine casing and assets
2021-10-19Detect the ore type and replace with that type of cobbleD-Cysteine
2021-10-19Research Completer - Added machine casing and assetsKiloJoel
2021-10-18fix derpDreamMasterXXL
2021-10-18add new machine casings for Hydro EnergyDreamMasterXXL
Rhodium Plated Palladium Machine Casing Iridium Mahine Casing
2021-09-05New casing addedkuba6000
2021-08-07Print powers of 10 instead, for large numbers onlyD-Cysteine
2021-08-07Fix compiler warningD-Cysteine
2021-08-07Add number formatting for tooltips & recipesD-Cysteine