Age | Commit message (Collapse) | Author |
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* Update dependencies
* Update buildscript, apply spotless
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* IndiumBee
Added Indiumbee
* Bee change
REduced chance to 2%
added venus dim requirement
* Updated Infinity Bee
Infinity bee had a 100 chance divider which was unreasonably high considering its blocked from mutatron.
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* Centrifuge Changes
All of the Centrifuge recipes for bees were a joke. Thus, I kept chances and made it output a full dust instead.
Also, Infinity Catalyst, Cosmic Neutronium and Infinity are properly integrated into their respective tiers with better chances.
+ fixed spelling mistake
* Dependencies and Neutronium
removed dependencies I added
made neutronium bee output 1 nugget instead of dust- was a mistake by me in bees balance changes. Should have been a nugget from the beginning.
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Buffing Cryotheum Bee to procude Blizz dust directly instead of tiny piles.
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* Fix possible out-of-bounds error.
* Bye bye OpV
* Bye bye OpV
* Some textures while I'm here
* Test
* Maybe
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Modified Bees and stuff, not yet ready
* Added 4 bees, changed chances, changed fluid regulator
Fluid regulators require a fluid detecor cover now to reduce conflicitng recipe conflicts
Added Jaegermeister Bee as an endgame bee
Added Sunnarium Bee
Added Glowstone Bee
Added Essentia Bee for future purposes (MagicBees)
Reduced chances of combs, mistakenly too high
* Updated bee chanes of a few
Caelestis 4->10
Uranium 2->3
Plutonum 2-3
Naquadah 1->3
Thorium 2->3
Americium 3->5
Neutronium 1->2
* Recipe changes and one bee change
Changed Circuit Number of fluid regulator
changed mica bee foundation
changed fluid extractor recipe
* fixed iron comb producing meteoric iron instead of normal
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Renamed parameters of ItemBlock subclasses
* Renamed damageDropped and getDamageValue method parameters of Block subclasses
* Removed trivially superfluous overrides of Block::quantityDropped, Block::isOpaqueCube and Block::renderAsNormalBlock
* Removed trivially superfluous overrides of Block::getItemDropped
* Cleaned up a few more block subclass method parameters
* Cleaned up obsolete Javadoc
* par1 -> block in ItemBlock Constructors
* Renamed arguments to drawGuiContainerForegroundLayer
* Cleaned up redundant casts
* Renamed arguments to drawGuiContainerBackgroundLayer
* Renamed arguments to Slot subclass constructors
* Renamed arguments to World subclass GT_DummyWorld
* Renamed parameters of updateProgressBar
* Renamed the rest of the par* parameters outside of GT_MinableOreGenerator which should be deleted
* Renamed most var1-var10 and a few more in generally non-dead code
* Renamed last varSomething variables
* Removed 3 fully dead classes used nowhere in the codebase, with obsolete unused code
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* pin comb type id instead of depending on array ordinal
* fix up _NULL related problems
* fix out of bound
* make it private
* add some more test
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* add Cryolite Bee and combs
* add Cryolite Block
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change all Core mod items match with ID
Add Soldering function to Material list
put all Railcraft recipes from Core mot to GT
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- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
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my mistake. This has to be changed.
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Centrifuge Duration is now Equal to original Recipes.(At least in Bee
Comb Nerfed Config) Unnerfed config needs more balancing, because
disabling the nerfed Config makes Comb process recipes strange and
override each other.(Even before this PR).
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Matched requirement of EU/t same as the old one.
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changed minimum Tier that needs cleanRoom for autoclave and chemical process
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fixed missed chance of twilight forest bees
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if the config nerf beeComb is disabled. GT_comb processing recipes go totally Messed up. So I separated the nerfed part and un nerfed part. Also added enum values to the recipes to automatically generate the required voltage and duration, required cleanRoom by the required Voltage Tier. This will make us easier to add new honeycomb or balancing Beekeeping.
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Autoclave get a new input slot
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Naquadria combs give naquadah ore #6120
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6120
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6120
(cherry picked from commit a3dbffc92ebf8b89a24e29339cf9064ce7437b70)
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EnergeticAlloy Combs now produce correctly, not vibrant alloy.
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https://github.com/GTNewHorizons/NewHorizons/issues/4751
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https://github.com/GTNewHorizons/NewHorizons/issues/4850
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Problems with bee comb ore quadrupling recipes #4253
all ev and iv combs have now chemical recipes
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changed processing time and tier for cosmic neutronium, infinity catalyst and infinity
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Fix #1439 and #1456 (#1503)
* Fix #1439
* Fix #1456
* mistake
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Apatite, Ash and Fertilizer
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added uev motor for uev centrifuge for infinity combs
spell fixings
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add drop recipes
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