Age | Commit message (Collapse) | Author |
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Also slightly improved the data stick updating
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* add Cryolite Bee and combs
* add Cryolite Block
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* Add tooltip to programmed circuit to make new feature more obvious
* Fix previous typo
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also tweaked the API a little for GT++ conf circuits and bartworks circuit programmer
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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also fixed some issue with basic machine gui introduced in 9d42b299def1c41bbc7a1f01efe445be28f54399
also retrofitted volumetric flask to use the new INetworkUpdatableItem and GT_Packet_UpdateItem, deprecating MessageSetFlaskCapacity in the meanwhile.
To open the gui for machine, shift-left-click the circuit slot
To open the gui for circuit, click any block (need to be sneaking if it's chest, furnace, etc) with the circuit held in hand.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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change ev motor wire material to Black Steel
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remove Handcraft mixer recipes.
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remove autogenerated black steel ebf recipe
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(cherry picked from commit 0af04b80d905247cbcdeb2dac8ce38630403c080)
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add tool to lv battery
(cherry picked from commit b3ed1b309b72f8c87ec2a53df04f504c60d26866)
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Add support for more fluids in GT cells
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to work with
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Add higher tier parts
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follow TimeConqueror's suggestion
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(cherry picked from commit 98d97905fca287477910c4973edb36d7cf1a86df)
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change all Core mod items match with ID
Add Soldering function to Material list
put all Railcraft recipes from Core mot to GT
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make item filter recipe more reasonable
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#copyOrNull variant with single parameter.
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- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
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Provides an implementation-free API Texture factory an builder.
Deprecates gregtech.api.objects.GT_*Texture.java classes
Once all GregTech add-on will be migrated to the new implemnetation-free API,
changes to the implementation will not affect the add-on.
For now, this API allow rendering of in-world glow textures.
In-inventory/hand rendering of glow texture require implementation changes
that are postponed until no add-on uses the deprecated embedded implementation API.
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Old textures rendering are kept in api/objects for backward compatibility.
The old textures rendering does not handle glow textures or independant
inventory tessellation. The old textures will only work with the old
GT_Renderer_Block class
New textures rendering with own tessellation in inventory and handling
of glow emisssive textures are moved to the api/render package. These must
not be used with the Old GT_Renderer_Block class or
it will crash with: Already Tessellating Exception from the Tessellator class
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Add glowing textures to:
- Qantum or Super Tanks and Chests
- Active Bronze and Bricked Blast Furnaces
- Active Magical Absorber Top
- Fusion Reactor Control Computer Screen
- Active Yellow Glass Fusion Casing used on:
- Active Fusion Reactor Controller and Hatches
- Plasma Generator
- Lightning Rod
- Computer Screen Cover
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Normalize all repository files format
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