Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-02 | Reenabled regular Rubber for the EV Conveyor Belt | Johannes Gäßler | |
2017-08-01 | Added a line to the NEI handler that hints at leaving IntCirc(0) empty | Johannes Gäßler | |
2017-07-31 | Changed Vacuum Freezer Circuits: Elite -> Data/Extreme | Johannes Gäßler | |
2017-07-31 | Added a new Basic Circuit: Microprocessor | Johannes Gäßler | |
Produced similarly to the Integrated Processor, but yields 2 Basic Circuits instead of 1 Good Circuit. | |||
2017-07-31 | Overhauled the Wetware Circuit recipes | Johannes Gäßler | |
They no longer need beer. Also the basic Wetware Processor only needs 1 Wetware Circuit Board. | |||
2017-07-26 | Overhauled Fiberglass Circuit Board | Johannes Gäßler | |
Renamed: Fiberglass Circuit Board -> Fiber-Reinforced Circuit Board Fiber-Reinforced Boards are now made by combining Epoxy Resin with either Glass Fiber or Carbon Fiber. Glass Fiber is produced from Borosilicate Glass, which is in turn produced from Glass and Boron. To make this feasible Salt and Rock Salt now yield Borax as a byproduct. | |||
2017-07-25 | Added a new Circuit board tier: Plastic Circuit Board | Johannes Gäßler | |
2017-07-01 | Fix cover and mode spelling | Blood-Asp | |
2017-06-26 | Merge branch 'unstable_blood' into unstable | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/api/enums/MaterialBuilder.java src/main/java/gregtech/common/GT_RecipeAdder.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
2017-06-25 | Merge branch 'BrickedBlastFurnace' into unstable | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/GT_Mod.java src/main/java/gregtech/api/enums/Materials.java src/main/java/gregtech/common/GT_Proxy.java src/main/java/gregtech/common/blocks/GT_Block_Casings4.java src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
2017-06-25 | Optimize imports - intelliJ one button action | Technus | |
2017-06-18 | Merge remote-tracking branch 'origin/unstable' into OilRefining | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
2017-06-17 | Implemented crafting recipes for the Bricked Blast Furnace | Johannes Gäßler | |
fixed Glass Hammering consuming 40x more energy than intended Fixed Hammer recipes that (presumably unintentionally) had 10EUt, 16 ticks instead of 16EUt, 10 ticks. Renamed Dense Bricks -> Firebricks | |||
2017-06-15 | Merge remote-tracking branch 'origin/unstable' into ChemistryUpdate | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java src/main/java/gregtech/loaders/load/GT_FuelLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java | |||
2017-06-13 | wood plank compressor recipe #1013 | Blood-Asp | |
2017-06-13 | Tooltips changing | Techlone | |
2017-06-13 | Reworking DataOrb and DataStick | Techlone | |
2017-06-06 | Porting of GT6 prospection + Marble/Basalt compatibility, more oredicts for ↵ | Blood-Asp | |
marble/basalt, chisel compat #1050 | |||
2017-06-05 | Add missing translation lines. #772 | Blood-Asp | |
2017-06-05 | Added Rape Crop as a new source of Seed Oil | Johannes Gäßler | |
2017-06-05 | Made it so that rubber-related recipes accept more than one rubber type | Johannes Gäßler | |
LV, MV, HV recipes accept all rubbers. EV+ recipes accept only synthetic rubbers. Affected items: Pump, Conveyor Module, Plunger, Because it is not easily possible to have this functionality for the Assembly Line, the Assembly Line still accepts only one type of rubber for each recipe. | |||
2017-06-04 | Monocrystalline Silicon Boule | Blood-Asp | |
2017-06-01 | Merge branch 'unstable' into ChemistryUpdate | JohannesGaessler | |
2017-05-31 | Fix comb processing recipes #1052 | Blood-Asp | |
2017-05-31 | Disable switching armor gui because of broken sync | Blood-Asp | |
2017-05-31 | Catch login armor crash | Blood-Asp | |
2017-04-19 | Added a lot of (petro)chemistry stuff, expanded the API | Johannes Gäßler | |
Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible. | |||
2017-03-31 | catch most modular armor crashes | Blood-Asp | |
2017-03-31 | Add assemblyrecipes for all circuits per oredict | Blood-Asp | |
2017-03-22 | Fix spelling of wafers | Blood-Asp | |
2017-03-16 | Fix for negative-coordinate vein generation, adjustments to recipes for ↵ | MauveCloud | |
stone dust, sand, and flint | |||
2017-03-16 | Cleanup code and fix incorrect merge. | Dimach | |
2017-03-08 | Fix rubber plates in modular armor boots | Blood-Asp | |
2017-03-08 | Better circuit tooltips | Blood-Asp | |
2017-03-05 | Moar circuit balance | Blood-Asp | |
2017-03-01 | Some recipe fixes. | Blood-Asp | |
2017-03-01 | Remove rubber from steamage | Blood-Asp | |
2017-03-01 | More circuit balancing | Blood-Asp | |
2017-02-28 | Circuit changes | Blood-Asp | |
2017-01-10 | Fix #851 | vlad20012 | |
2016-12-23 | Play plunger sound when clearing fluids from GT machines | Blood-Asp | |
2016-12-23 | Reduce damage sense takes when harvesting ic2 crops compared to other uses | Blood-Asp | |
2016-12-17 | Merge pull request #803 from dgabehar/unstable | Blood-Asp | |
Crash with Modular Exoskeleton #769 | |||
2016-12-15 | Added check to ensure that fluid is set trying to provide air to player ↵ | Doug Gabehart | |
during onArmorTick Looking at how to fill helmet tank from air cell | |||
2016-12-15 | Fixed processing power issue where values continually increased up to infinity | Doug Gabehart | |
2016-12-14 | More stability improvements. (Null value and checks to ensure keys exist) | Doug Gabehart | |
2016-12-14 | Fixed issue with Modular Armor inventory not saving properly after removing ↵ | Doug Gabehart | |
the call to closeScreen Added null and key checks when determining if a full radiation or electrical armor set is configured | |||
2016-12-14 | Removed player.closeScreen call to fix graphics glitch when switching armor tabs | Doug Gabehart | |
2016-12-14 | Added updateArmorStats method which includes additional checks to ensure ↵ | Doug Gabehart | |
that values are not null and the key in question exists in mStats Removed player.closeScreen call in mouseClicked to prevent display glitch when switching armor gui tabs; (mouse focus from returning to 2x2 crafting grid) | |||
2016-12-13 | Replace all literal numbers referring to tool types with named constants | David Vierra | |