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2024-08-23Europium bee line (#2818)Volence
* Add europium, neodymium, and rare earth bees. Normalize naming of combs and some bees with their products * fix a few more that were missed, and also apply the same logic to the comb drops * fix redstone bee to iron bee for neodymium * Made requirement for Europium bee mk 1 compact fusion controller and mk 2 for americium bee * Update block requirements to be more efficient for bbreeding * Cleaning up bee and comb names to be closer to what they produce, fix up some typos --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-21Fix full amp recipes (#2930)chochem
* round 1 * RS-AL recipes * round 3 with a bit of cleanup * round 4 --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-17add covers that can hold some items (#2593)Glease
* add chest cover * Spotless apply for branch feature/chestcover for #2593 (#2594) * create window on the left * sa * add slot migration * add texture and T2&3 * add texture and T2&3 * spotless * fix bugs * add chest cover * small fix and spotless Co-Authored-By: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Nxer <43300390+Nxer@users.noreply.github.com> Co-authored-by: Nxer <306803661@qq.com>
2024-08-17Do some recipe cleanup once again (#2897)boubou19
* remove unused config "HardCoreCableLoss" * remove unused config "DisableIC2Cables" * remove unused booleans * Spotless apply for branch sort_recipes for #2897 (#2898) spotlessApply Co-authored-by: GitHub GTNH Actions <> * remove unused config "NerfCombs" * remove unused config "NerfCrops" * remove unused config "ArcSmeltIntoAnnealedWrought" * remove unused boolean * remove unused config "online" * remove unused stuff * remove unused config "HardMachineCasings" * remove unused config "NerfDustCrafting" * exit early * remove unused config "harderstone" * decouple recipes from machine registration for alloy smelter, arc furnace, assembler, autoclave, bending machine, canner, printer, recycler, sifter, slicer, thermal centrifuge, unpackager, wiremill * decouple recipes from machine registration for microwave, polarizer,plasma arc furnace, oven, ore washer, mixer, microwave * decouple recipes from machine registration for forming press, laser engraver, lathe, macerator, matter amplifier * decouple recipes from machine registration for centrifuge, extruder, fermenter, fluid canner, fluid extractor, fluid heater, fluid solidifier, forge hammer * decouple recipes from machine registration for chemical bath, chemical reactor, circuit assembler, compressor, cutting machine, distillery, electric furnace, electrolyzer, electromagnetic separator, extractor * spotless apply --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-16Cleanup (#2904)miozune
* Remove redundant inputSeparation=true call * Remove deprecated MetaTileEntity#isDisplaySecondaryDescription * Always use ModularUI * Remove useModularUI * Remove unused GUI features * Remove IGlobalWirelessEnergy * Remove CommonValues.V & CommonValues.VN * More deprecation cleanup --------- Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-08-16Move gt machine recipes to postload (#2902)chochem
* move assembler and compresser recipes * move canner+extractor+packager * register MTEs in preload * move to init instead
2024-08-15Electric jukebox (#2827)Raven Szewczyk
* GT music system * Minor fix for some glitches when switching dimensions with P2Ps on both sides * Most features implemented except headphones * Implement wireless headphones * Disable debug mode * Spotless --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-15add forbidden getModItem calls (#2869)boubou19
* add forbidden getModItem calls * remove bartworks gmi * remove goodgenerators gmi * spotless * no more literals in getModItem calls * fix kekztech calls * fix kubatech calls * fix gregtech calls (1/?) * move WA from NHCore to GT5U * MTE enum expanded with bw values * MTE enum expanded with tectech values * fix inversion * fix gregtech calls (2/?) * copied enum from NHCore to GT5U and moved machine hulls * moved plasma gens and alloy smelters * moved machine matter amplifiers, assemblers, scanners, Pump, transformers * moved battery buffer 1,2,3,4, battery charger 4x4, dynamo hatches, energy hatches * moved wet transformers, hi amps transformers, turbo chargers, chest buffers, rock breakers, input hatches, output hatches * moved circuit assemblers * moved chemical bath, chemical reactor, fermenter, fluid canner, fluid extractor, fluid heater, mixer * moved autoclave, bending machine, compressor, cutting machine, distillery, electric furnace, electrolyzer, electromagnetic separator, extractor, extruder, fluid solidifier, forming press, forge hammer, lathe, precision laser engraver, macerator, matter fabricator, microwave, washing plant, polarizer, recycler, replicator, sifter, slicer, thermal centrifuge, wiremill, arc furnace, centrifuge, plasma arc furnace, canning machine * moved batteries * comment * spotless apply * yeet * imports * bronze blast furnace is no more since a while * sanitize kubatech MTE registration * merge GG's MTE enum into GT5U one * fix gregtech calls (3/4) * fix gt++ calls (1/?) * small cleanup * fix gt++ calls (2/3) * fix gt++ calls (3/3) * temporary test * fix config * Revert "temporary test" This reverts commit ad99b8a4736794aab1d01ff453809c6f7e721724. * disabled the GT check until GTNH-Intergalactic is merged into GT5U or at least its GT5U parts * spotless apply * dumb dumb * fix dynamic access to CustomItemList * update tests * fix scala test * fix script? * fix script? * actual fix? * there we go! * yeet GT for now, until we move the EOH Controller recipe somewhere else * fix dep
2024-08-14fix volumetric flask config gui on dedicated server (#2880)Glease
2024-08-05Small waterline fixes (#2830)NotAPenguin
* make purified water start with regular instead of distilled water * fix quark name
2024-08-04Battery tier fixes (#2825)chochem
* fix battery oredicts * fix more battery tiers
2024-08-04Change Item filter name to Filtered conveyor (#2821)OmdaCZ
* Confuse less players by changing name of Item filter to Filtered conveyor * Confuse less players by changing name of Item filter to Filtered conveyor
2024-08-04Circuit material overhaul (#2814)chochem
* first push to use new Materials for circuits * dont deprecate or redefine ultimate * sa * move it * second round * dont deprecate or redefine advanced * part 3 * part 4 * part 5 * part 6 * mini fix
2024-08-03Waterline rework (#2577)NotAPenguin
* Add barebones PurificationPlant class * Make simple 3x3 structure to form purification plant * Add base purification unit class and dummy sifter unit MTE * Make sifter unit form * Fix accidental wildcard import * Implement basic linking of units to controller using data stick * Make linking more robust, save bidirectional links, add scanner output * add linking range, error message and unregister old controller when re-linking * Add link status of purification units to waila body * Disable maintenance issues on purification plant units * spotless * Check structure of linked purification units in main controller * Remove all star imports * Small refactor to avoid updating status from main controller * spotless * Attempt to document current code * Convert some comments to javadoc * Implement basic processing cycle, sync it with linked purification units * Make water purification plant drain power * Calculate power drain from active units and remove controller power drain * spotless * Add very barebones recipemap * Fix recipemap name in lang file * spotless * Fix purification unit recipemap name * spotless * more sane amount of max fluid outputs * add some item outputs to sifter unit * Very simple recipe processing, may be buggy * spotless * Implement recipe failure * Implement void protection for purification units * spotless * buff item output odds slightly * Add WIP grade 1 structure * spotless * Store base success chance in recipe metadata and display it in NEI * Fill sifter plant with water * Add comment * Allow construction sifter unit in survival * Implement water boost * Fix water boost allowing output chance to go over 100% * Implement failed recipes outputting lower tier water * Fix typo * Fix deformed purification unit still drawing power * Slightly refactor recipe check so base class can read result * Create empty ModularUI container for purification plant * The great gui struggle part 1 * More gui struggles, we have a button now * Adjust button text and size * gui wars: the rise of the sync * gui wars: a new hope * fix the sync * is pengu old enough to know exceeder? * Fix being able to link the same unit multiple times * Sync status string to client * Sign sifter with my name * Show status somewhat properly * Adjust sifter base chance and structure * Fully implement sifter unit * More tooltip refactoring * Add structure info to sifter tooltip. * nitpicking tooltips * Adding sound to Purification Plant Main Unit. * fix star imports * Add basic coagulator unit, add recipemap for it * Write coagulator tooltip * comma nitpicking * more tooltip work * small refactor to purification plant controller * start work on custom recipemap frontend * Fully implement coagulator * Update structure requirements in tooltips * Move controller text in structure tooltips to be consistent * fix NPE on world load * Add base ph adjustment unit MTE * Add info to main controller and energy hatch check * Fixing tooltip of Main Controller & Energy/Exotic Hatch check. * Create full pH adjustment structure * disallow any voiding on purification unit * Small custom RecipeMap frontend for ph adjustment * Generate random initial pH value * Implement inserting NaOH and HCl to adjust pH * Add easter egg * Implement pH sensor hatch * Properly consume HCl and round pH value to 2 digits * Write ph adjustment unit tooltip * Tooltip nitpicking * Try to fix some structurelib hints * More trying to fix hints * Add industrial strength concrete casing block * Add water loop sound to the game * Document random initial pH in tooltip * Add glass material base * Fix spotless formatting in Textures docs because I cannot take it anymore * Add glass texture * Try adding transparent glass * Transparent glass working * Create pH resistant glass and update pH structure to use it * Create full structure for main purification plant * Create custom water purification casing block * Properly balance ferrous wastewater reprocessing and reduce input by a factor 10 * Add pH factor to NEI tooltip and fix coagulator structure * Structure tooltip for Purification Plant base * Add GT_Block_Glass2 and properly set maxMeta * Add Tinted Industrial Glass blocks * Fix BlockCasing9 not showing custom tooltip * Register tinted glass as EV glass * Add sterile water plant casing and revert tooltip change * Mention required water in sifter tooltip * Add more textures and casings * Add more textures, sounds and add structure info for pH adjustment * Rename sifter unit to clarifier * Rename coagulation unit to flocculation unit * Add activated carbon line * Fix unintended activated carbon recipe * Add activated carbon filter * Add polyaluminium chloride + solution * Add new custom textures by @BlueHero233 * Wip recipe page with new background for flocculation * Fix flocculation background image mostly * Finally aligned the slots * angery mumbles * Finish flocculation recipe page * All the recipe pages! * Add new reworked textures * Fix ph adjustment being t3 instead of t4 * Fix invisible casing * apply chembalance to polyaluminium chloride properly * Fix ferrous wastewater -> flocculation waste liquid * Move flocculation to grade 3 * create ozonation unit with placeholder blocks * add new blocks for ozonation with placeholder textures * Add water to ozonation structure * Create ozone gas material * Add ozone recipe * Add textures for ozone unit * Add sound loop for ozonation * fix * implement ozonation mechanics * Finalize ozonation tooltip * Create dummy plasma heater multi * Update textures for plasma heater * Add grade 5 recipemap * Add hatches to plasma heater multi * Add basic plasma heating unit variables * Implement plasma heating unit mechanics * Add plasma heater tooltip * Add structure info to plasma heater tooltip * fix ozonation tooltip, add frontend * Fix positioning on ozonation tooltip and fix plasma heater crash * Add UV treatment MTE and structure without textures * Revert accidental addition of debug dependencies * Add initial version of uv unit textures * update naquadria casing, add water color gradient * Some minor cleanup and added docs * Create lens housing bus * Add lens bus to UV treatment unit * Add lens indicator hatch * Merge GT_MetaGeneratedItem_03.java * Add lens indicator hatch * Add the lens cycle, uv treatment recipe map and fix eut of flocculation recipe * Implement lens swapping mechanic * Clean up first lens swap * Fix uv recipemap lang and move lens cycle to recipe * Write uv treatment tooltip * Add sounds for uv and plasma steps * Create empty degasifier class * Create temporary debug structure for degasifier * set temp casing index for degasifier * create degasifier control hatch * create slightly less temporary but still temporary structure for degasifier * Start impl of degasifier * fix fluid consumption and nbt loading of degasifier * Degasifier implementation should work now * Rename and reformat some things and start work on degasser tooltiop * give last bit much lower chance of being on to avoid cheesing * Finish degasifier tooltip * Integrate some deleno lore * hopefully fix all moved casing meta ids after merge * Create finalized degasser structure * Integrate more deleno lore * Add even more lore * Create placeholder particle catalysts and fetch particle items from gt++ * Fix wrong casing and recipemap localization * Create parallel config menu * refactor purification recipecheck slightly * implement parallel amount on water i/o and power * add tooltip info about parallel config * fix text * update block names in structure tooltips * create structure tooltip for degasser * create textureless quark catalyst items * add the purple glass * fix lore typos * fix some casing indices * remove concrete floor from water plant and reword tooltip * fix main plant structure and add placeholder structure for t8 step * fix structurecheck for main plant and add random catalyst generation for t8 * implement basic mechanics for particle extractor (wip) * Create plasma heater frontend * implement final mechanics and bugfixes for particle extractor * add recipes for re-aligning quark catalysts * add simple recipes for catalyst alignment * initial replacement of purified water in engraver recipes * add purified water to all wafer cutting recipes * fix purified water amounts * buff quark cyclotron recipe again * extract t8 unit casings into their own icons * Write initial tooltip for t8 module * add purified water to mask recipes * Add recipe comparator to show low tier purified water recipes first * add min casing check to waterline multis * buff ozone production * update t8 structure * make purified water optional again for naq wafers * Fix blockrenderer for purification plant * fix nei previews * fix nei * really fix nei this time * add t8 lore * fix hatch recipe locking blocking automation on some steps * try to solve weirdness with grade 3 recipe * fix issues with recipecheck * fix missing null check * make ph sensor use a strict inequality check * fix min casings on t5 * significantly nerf purified water usage for beamline masks * disable void protection for waterline * small adjustments to t6 unit * more small adjustments to t6 unit to prevent easy automation cheese * fix degasser redstone output and missing return statement * remove water QFT catalyst recipes --------- Co-authored-by: Tianyou Mei <meitianyou94@gmail.com> Co-authored-by: OlliedeLeeuw <ollie.riemersma@xs4all.nl> Co-authored-by: Ollie_de_Leeuw <154506304+OlliedeLeeuw@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-07-29Adds vein type readout to multiblock miners (#2732)querns
* Adds vein type readout to multiblock miners (+metrics) * Spotless, fix weird import * Downgrades VP dep to latest non-pre version * Update dependencies.gradle * Refactor to eliminate dep on VisualProspecting --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-07-21full RA1 removal (#2713)boubou19
* remove addExtractionRecipes * remove addPulverisationRecipe * remove thermalcraft fake compat * deprecate addAlloySmelterRecipe * remove fake compat * remove RA1 fusion recipe usage * remove RA1 centrifuge recipe usage * remove RA1 compressor recipe usage * remove RA1 electrolyzer recipe usage * remove RA1 chemical reactor recipe usage * deprecate GT based recipes adders * obliterate RA1 entries in interfaces (1/?) * remove RA1 blast furnace recipe usage * remove RA1 canner recipe usage * remove RA1 alloy smelter recipe usage * remove RA1 circuit assembler recipe usage * obliterate RA1 entries in interfaces (2/?) * remove RA1 bender recipe usage * clean class * remove RA1 cutter recipe usage * remove RA1 fuels recipe usage * remove RA1 implosion compressor recipe usage * remove RA1 thermal centrifuge recipe usage * clean GT_ModHandler * obliterate RA1 entries in interfaces (3/?) * remove RA1 packager recipe usage * remove RA1 lathe recipe usage * remove RA1 vacuum freezer recipe usage * remove RA1 fluid heater recipe usage * remove RA1 nano forge recipe usage * remove RA1 autoclave recipe usage * obliterate RA1 entries in interfaces (4/?) * remove RA1 cracker recipe usage * remove RA1 pyrolyse recipe usage * remove RA1 pulveriser recipe usage * remove RA1 fluid extractor recipe usage * remove RA1 assembly line recipe usage * remove RA1 alloy blast smelter recipe usage * remove RA1 coke oven recipe usage * obliterate RA1 entries in interfaces (5/?) * remove RA1 dehydrator recipe usage * remove deprecated usages * obliterate RA1 entries in interfaces (6/?) * remove RA1 assembler recipe usage * obliterate RA1 entries in interfaces (7/?) * remove RA1 mixer recipe usage * remove RA1 forge hammer recipe usage * remove RA1 wiremill recipe usage * remove RA1 extruder recipe usage * remove RA1 fluid soldifier recipe usage * remove RA1 chemical bath recipe usage * remove RA1 electromagnetic separator recipe usage * remove RA1 sifter recipe usage * remove distillery recipe usage * remove distillation tower usage * remove extractor usage * obliterate RA1 entries in interfaces (8/?) * remove QFT usage * cleaning * remove packager usage * remove fluid heater usage * remove vacuum freezer usage * remove distillery usage * fix QFT chances arrays * remove fission fuel usage * remove cyclotron usage * remove molecular transformer usage * remove chemplant usage * remove coldtrap and reactor processing unit usage * obliterate RA1 entries in interfaces (9/?) * spotlessApply * fixes * remove addRecipe calls * migrate forge of gods recipes * yeet special value calls (1 / 2) * yeet special value calls (2 / 2) * migrate GG Fuel recipes * migrate all GG maps except EHE * CORE.RA is no more * clear GT_RecipeAdder * remove dead code * clean RecipeMap a bit * spotless apply * fix output chances * Update RecipeLoader.java * fix * remove buggy recipe * migrate to enum for IDs * sort enum * move to enum * fix recipes * spotless apply * fix recipe * remove useless recipes * spotless apply * remove unused blocks * fix GT++ recipe * Update RecipeLoader.java * Update RecipeLoader.java * fix imports * Spotless apply for branch remove_RA1_calls for #2713 (#2742) spotlessApply Co-authored-by: GitHub GTNH Actions <> * fix recipe (cherry picked from commit a25d3b62997f080e064369e940eaf53a96a300e6) * fix (cherry picked from commit d9af01140f3ee77de2be18be70f04f8fbe4b547f) * temporarily remove panic mode * fix recipes * Revert "temporarily remove panic mode" This reverts commit 483cfcf74371b91e7d545f058f9d25ff4fcec95a. * fix recipes --------- Co-authored-by: Dream Master <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-07-18Add a Multiblock Electromagnetic Separator (#2726)Mary
* Built multi template with required methods in gt++. * Filled out template based on gt++ electrolyzer code * Refactored into gregtech. Not supposed to add multis to gt++, whoops! * IntelliJ "smartly" deleted all of the imports in GT_Loader_MetaTileEntities and replaced it with a wildcard import... which caused it to fail checkstyle. Thanks so much, IntelliJ. * Figured out how to make IntelliJ Stop Doing That * Added author tag and vac freezer texture for testing. * Registered casing, working on getting texture functional * Added casing texture * Fixed structure check and added processing logic. Multi now forms and can run EMS recipes * Added overlay textures * Made new Casings10 class and added EMS Casings to it. Texture mesh now functions * Made controller match casing mesh * Shifted Casings10 to an actual page number instead of magic number. Now sits on page 16, following where waterline casings will be implemented in future * Added Electromagnet Housing. Has no texture, but you can place an open its inventory * Added electromagnets and their texture files * Multi now requires EM housing and breaks if there are 2 * Electromagnet Housing has proper texture and can be wrenched. Also has a placeholder overlay * Tooltip updates. Added pollution * Electromagnet tiers modify processing logic. Some issues remaining * Prettier switch & spotlessApply * Multi now validates electromagnet before recipe check. Also added a machine casing texture * Pollution fix * Support for exotic energy hatches added. Recipe check fails if electromagnet is too weak * Stack size of 1 for electromagnets * New electromagnet textures * Final pass on EM textures. Also, EM Housing uses IV hull as base texture instead of ULV * Put in placeholder-ish recipes for controller/casings/EM housing * Placeholder recipes for electromagnets. Also fixed structure check, whoops * Renamed multi to Magnetic Flux Exhibitor * MFE can run as a polarizer * Fixed exotic warning getting stuck * Attempted to add assline recipes, not working * Fixed assembling line recipe templates. Thank you chochem <3 * Fancied up tooltips * Fixed parallel issue * Updated recipes. Will have to move them to coremod * Nerfed speed on all electromagnets * sa * Restricted MFE to multiamp non-laser. * Spotless * Animated Mag hatch * Added glow * Removed pollution. I am a gentle soul * Addition to structure check * Disabled wireless laser compatibility * sa (cherry picked from commit 155cf4dd7284ca84bd9be79f11b6f577b38a4e0d) * spotless * Removed all recipes. These have been replaced in the coremod * -Removed unnecessary structure check -MIN_CASING final -Baps author tag -Refactored mMagHatch to not be a list -Added tooltip builder in MagnetTiers * Forgot to run spotless * Last minute tooltip fix for structure accuracy --------- Co-authored-by: Dream Master <dream-master@gmx.net>
2024-07-09Firebrick fixes (#2712)chochem
* fix firebrick * fix forgehammer recipe
2024-07-06Add config to spray can (#2710)HoleFish
2024-07-02Removal of the GT Arrows (#2692)boubou19
* remove arrows * remove arrow classes * remove arrow usages in ItemList * less bullshit * sa --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-07-02Add Dimensional Convergence, a new DTPF mode (#2669)GDCloud
* store astral arrays internally * save to item nbt * initial implementation * uncap running time and add syncer for convergence status * adjust tooltips and add localisation * add comments * this should not be here * small text adjustments * Add bonus for using higher tier CoAl casings (#2668) * add bonus for higher tier casings * add tooltip info * Fix a vat recipe conflict (#2677) add circuit * update * Fix EBF & multi smelter scanner info (#2681) fix * Put some sanity in GT_MetaGenerated_Item_01 (#2649) * set coin ids in enum * extract coin shapeless recipes * Arrows * splitting more * mold shapes * big split * split behaviors * spotless * enumerated shapes * more enum work * continuing enum work * new batch of enum work * last enum work * Sort enum by IDs * move enum into its own class * public field * Put some sanity in GT_MetaGenerated_Item_02/03 and in GT_MetaGenerated_Tool_01 (#2659) * enum work * sorting the class * extracting the enum in its own class * initial enum work for GT_MetaGenerated_Item_03 * split * finished enum work * extract enum in its own class * migrate to enum * remove duplicated recipes * sorted enums * extracted enum in its own class * spotless * fix compilation errors * spotless * fix mistake * Add oredict for LV and HV circuits (try no 2) (#2682) * blacklist ic2 ciruits from unificator * fix 2 circuit oredicts * move cleanroom assembler recipe * remove unittest that needs nhcoremod to work * fix electronic circuit recipe * move recipe to better place and avoid duplicates * move fluid filter recipe * Clean crafting achievements (#2662) * clean up crafting achievements * spotless * make crop tooltip appropriate (#2684) change tooltip * Move some mixins to hodgepodge (#2633) * Move some mixins to hodgepodge * store astral arrays internally * save to item nbt * initial implementation * uncap running time and add syncer for convergence status * adjust tooltips and add localisation * add comments * this should not be here * small text adjustments * add transdimensional alignment matrix * add recipe * require alignment matrix * capital c * fix catalyst tier being off by one * swap some items around * update aligment matrix tooltip --------- Co-authored-by: chochem <40274384+chochem@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: HoleFish <48403212+HoleFish@users.noreply.github.com> Co-authored-by: boubou19 <miisterunknown@gmail.com> Co-authored-by: Jason Mitchell <mitchej@gmail.com>
2024-06-30fix used spray can behavior id (#2699)Caedis
2024-06-26Remove crates (#2687)boubou19
* remove crates * Add placeholder oreprefix To be used in cases where a prefix is removed that isnt at the end of a list. Causes blank items for existing items * spotless --------- Co-authored-by: Caedis <Caedis@users.noreply.github.com>
2024-06-24make crop tooltip appropriate (#2684)chochem
change tooltip
2024-06-24Add oredict for LV and HV circuits (try no 2) (#2682)chochem
* blacklist ic2 ciruits from unificator * fix 2 circuit oredicts * move cleanroom assembler recipe * remove unittest that needs nhcoremod to work * fix electronic circuit recipe * move recipe to better place and avoid duplicates * move fluid filter recipe
2024-06-24Put some sanity in GT_MetaGenerated_Item_02/03 and in ↵boubou19
GT_MetaGenerated_Tool_01 (#2659) * enum work * sorting the class * extracting the enum in its own class * initial enum work for GT_MetaGenerated_Item_03 * split * finished enum work * extract enum in its own class * migrate to enum * remove duplicated recipes * sorted enums * extracted enum in its own class * spotless * fix compilation errors * spotless * fix mistake
2024-06-24Put some sanity in GT_MetaGenerated_Item_01 (#2649)boubou19
* set coin ids in enum * extract coin shapeless recipes * Arrows * splitting more * mold shapes * big split * split behaviors * spotless * enumerated shapes * more enum work * continuing enum work * new batch of enum work * last enum work * Sort enum by IDs * move enum into its own class * public field
2024-05-26fix line mode toggle broken on MP (#2611)Glease
* fix line mode toggle broken on MP * fix more client only method * spotless * change to client initiated mode switch instead
2024-05-22Implementation: Raw Ore Items as Ore Drops (#2502)Ethryan
* testing * Fix textures * Adding Drops, still need to add furnace recipe * Need to fix the multiple smelting recipes. otherwise stuff works. * part 2 * Remove wip block code I added * Moved it to a new processing file * Fix Oredict and add a stone dust chance output. And added a config option for fortune bonus. * Finally got Spotless to work * fix config system set it in gregtech config with oredropbehaviour in gregtech.cfg * Added new option and an option that returns it to the old behaviour. * Moved the raw ores to meta3 since meta1 was full. (MetaID range fix) * Fixing the MBM to only process small ores with fortune. * New config option * try to fix the recipes not working on Zeta * Implement Caedis Fortune fix * Added comment * Spotless * Fix stone dust amount from macerator * Adding Raw ore to the OreFactory (Untested) * spotless * Update this to actually drop the amount number of stack, instead of the stack set to the amount * New Random function for fortune and shapeless crushing recipes for the raw ores. * Fix * Actually make the block per dimension. * Fix an () issue. And make this actually work ingame. and not just randomly. * Change back drops Ned to look into Silk Touch more * Enable Silk Touch * Wth Spotless?, THIS made you complain?
2024-04-30GT recipe.cfg cleanup (#2579)chochem
* ichorium block fixes * alu ingot fix * iridium ore fix * gt vanilla assembling fixes * ic2 assembler recipe fix * forestry assembler recipe fixes * spotless * electrolyzer * more iridium ore fixes * another ichorium block fix * obsidian stick fix * remove unused railcraft obsidian recipes * remove disabled melon recipe * bring custom plasma fuel values to code * spotless * remove most recipe config uses * fully remove recipe.cfg * dont change recipemapbackend for now
2024-04-28Volumetric flask UI fixes. (#2587)Abdiel Kavash
* Volumetric flask UI fix. * Remove unsafe cast.
2024-04-23remove duplicate wheat maceration (#2585)chochem
2024-04-13Fix voltage for a few cover recipes (#2569)chochem
they are meant to be LV
2024-04-03Xenoxene and Radox Cells (#2558)encrypt777
add fluid cells for xenoxene and radox line
2024-03-16Fix typo in kevlar tooltips (#2541)NotAPenguin
fix typo in kevlar tooltips
2024-03-15Don't hide brewery recipes & unhide more drinks (#2540)miozune
2024-03-15Unhide 3 craftable drinks (#2539)miozune
2024-03-13Numeric widget and localized number formatting. (#2532)Abdiel Kavash
* Cover widgets * Volumetric flask * Misc textfields * Update GT_MetaTileEntity_MultiBlockBase.java * Update GT_MetaTileEntity_MultiBlockBase.java * Fixes decimal digits --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-03-11fix wrench not rotating blocks on server side (#2525)ghostflyby
2024-02-12Wireless Activity Detector; Power On/Off Activity Detector (#2490)slprime
* Wireless Activity Detector; Power On/Off Activity Detector * Wireless Gui Redesign --------- Co-authored-by: slprime <history-21@yandex.ru>
2024-01-31Add more checking to prevent chaining to different blocks (#2481)Caedis
* Add more checking to prevent chaining to different blocks * Remove variable that is only used once
2024-01-31Add Drone Centre (#2412)RealSilverMoon
* Add Drone Centre * Apply texture and model * Update en_US.lang * Remove import.* * Switch to block render * Balance range and break chance * Add recipe * Spotless * Update lang * Fix recipe * Rewrite connection system and UI * Remove debuff party * Spotless * Fix server class not found * A stupid enough recipe * Another bad recipe * Update tooltip & i18n * Close it! * Spotless * Disable draggable * prohibited remote control when centre is offline * Rename * Rename; Change specifiers * Update texture * spotless --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-01-27Change chain spraying to only chain to the same kind of item (#2478)Caedis
Initial fix for only allow chain spraying the same kind of block you started with
2024-01-15Change Canola back to Rape seed (#2464)Caedis
* Revert "Canola is a better name than Rapeseed (id is staying the same) (#2443)" This reverts commit 2e7625ffed587d930afda7692db0c478e430a8c2. * Only rename visual item name, not internal name * Revert "Only rename visual item name, not internal name" This reverts commit d1a764338344c4871fd12cb4890c38bb1f9ca40b.
2024-01-12GT wrench capabilities for AE2 blocks and others (#2395)ghostflyby
* GT wrench capabilities for ae blocks * Fix grid array out of bounds * Fix shift right ae block disappear for an instant
2024-01-08Canola is a better name than Rapeseed (id is staying the same) (#2443)Caedis
Canola is a better name than Rapeseed (id is staying the same)
2023-12-29Cleanup deprecation (#2416)miozune
* Remove isValidMetaTileEntity and filterValidMetaTileEntities * Remove OUTPUT_FULL * Remove calclavia oredict * Remove unused GT_GUIColorOverride constructor * Remove getItemGridPositions * Remove unused tool classes * Remove unused GT_Runnable_Sound constructors * Remove unused cover constructors * Remove getBasicOutput() * Remove unused GT_MetaTileEntity_GasTurbine constructors * Remove ImplosionCompressorRecipes#addImplosionRecipe * Remove mOutputItem1 & mOutputItem2 * Remove GT_MetaTileEntity_Miner#moveOneDown & #getFakePlayer * Remove unused GT_Worldgen_GT_Ore_Layer constructor * Remove GT_ModReference * Remove deprecated BaseMetaTileEntity#receiveMetaTileEntityData * Remove deprecated cover variables * Remove deprecated GT_CoverBehaviorBase#isCoverPlaceable * Remove unused variables from GT_MachineRecipeLoader * Remove #getCalcificationOutput * Remove IC2_Fuel_Can_Empty and IC2_Fuel_Can_Filled * Remove deprecated #polluteEnvironment() * Remove FluidDisplaySlotWidget
2023-12-26Add modes to tools (#2423)Батьків Нестор-Євген Васильович
* Add tool modes change * Deprecate! Deprecate! Deprecate! * Add mode to item name * Opsie * Byte 8 bit * Add enum * Spotless * Types types types!!!! God I love types * Make it trigger when player clicks midair * update deps + fix wci --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-12-19Don't rotate block if player is sneaking (#2409)miozune
2023-12-03Refactor RecipeMap (#2345)miozune
* Remove deprecated and unused things * Move recipemap subclasses * Move GT_Recipe_Map to outside and rename to RecipeMap * Move recipemap instances to separated class & remove prepending s * Remove useless GT_Recipe constructors * Always use ModularUI * Rename IGT_RecipeMap -> IRecipeMap * Add RecipeMapBuilder * Remove more deprecated and unused things * Fix RecipeMap type parameters * Use multimap for recipe index * Fix bending recipe error in dev env * Remove mUniqueIdentifier * Update AE2FC * Less edgy texture for NEI recipe background * Add replicator fluid output slot for NEI and machine GUI * Fix fluid fuels not having fuel value in large boilers * Remove GT_RectHandler and NEI_TransferRectHost * Remove RecipeMapHandler * Move NEI energy description from RecipeMapFrontend to Power * Refactor the way to filter fusion recipes * Check restriction for some properties * Remove showVoltageAmperage * Make Power accept GT_Recipe * Fix NPE * Move NEI duration description to Power from Frontend * Directly implement IRecipeProcessingAwareHatch for GT_MetaTileEntity_Hatch_InputBus_ME * Make Power integrated with GT_OverclockCalculator * Rename Power -> OverclockDescriber * Don't modify recipe find logic until postload finishes * Reformat reserved MTE ids * Fix check for too few inputs on recipe addition * Move replicator logic to backend * Stop un-hiding assline recipes * Allow setting custom recipe comparator & implement for fusion * Update AE2FC * Rename getRecipeList and getRecipes -> getRecipeMap * Automatically register recipe catalysts * Cleanup the way to detect recipe collision * Make use of BasicUIProperties for basic machines * Make use of BasicUIProperties for UIHelper * Rename specialHandler -> recipeTransformer * Add way to automatically register handler info * Add recipe category * Add some APIs for addons * Rename blastRecipes -> blastFurnaceRecipes * Remove GT_MetaTileEntity_BasicMachine_GT_Recipe#mSharedTank and #mRequiresFluidForFiltering * Don't require setting duration and EU/t for fuel recipes * Don't require setting EU/t for primitive blast furnace recipes * Revert change to addMultiblockChemicalRecipe * Fix large boiler general desc recipe not being added * Hide duration and EU/t from large boiler * Cleanup recipe stacktrace draw * Extend metadata usage of recipe builder to recipe itself * Implement metadata handling & NEI comparator for PCB factory * Some rename around NEIRecipeInfo * Some toString implementations * Add more APIs for addons & some rename * Infer handler icon from recipe catalyst if one is not set * Also shrink recipe title when OC is not used * Remove rare earth centrifuge recipe * Use metadata for replicator backend * Adjust geothermal generator output slot * Allow having multiple transferrects * Store recipemap reference in backend * Rename vacuumRecipes -> vacuumFreezerRecipes * Add config to tweak visibility of recipe categories * Remove mHideRecyclingRecipes in favor of recipe category config * Fix typo fluidSolidfierRecipes -> fluidSolidifierRecipes * Refactor findRecipe and ProcessingLogic to use Stream * Fix BBF handler icon & remove bronze blast furnace * Add fluent API for findRecipe * Add way to stop adding progressbar * Change arg order for special texture * Avoid overwriting interesting failure with NO_RECIPE * Some changes for FuelBackend * Set space project icon * Remove localization from TT * Remove CNC recipe adder * Move recipe extractor from AE2FC * Minor internal change for ProcessingLogic#applyRecipe * More javadoc on #getAvailableRecipeMaps * Better implementation of #ofSupplier * Move replicator exponent config to GT_Proxy * Remove RC & IC2 macerator handling * Rename StreamUtil -> GT_StreamUtil * Refactor code around RecipeMetadataStorage * Revise #compileRecipe javadoc * Switch extreme diesel recipe loader to downstream recipe map * Optimize #reMap * Rename reload -> reloadNEICache * Minor tweak for drawEnergyInfo * a bit more doc * Adjust recipe catalysts * Add toString implementation for GT_Fluid for debug * Minor revision for OilCrackerBackend * Index replicator recipes by material --------- Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>