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path: root/src/main/java/gregtech/common/items
AgeCommit message (Collapse)Author
2023-04-09Allow spray cans to color a chain of blocks when sneaking (#1863)Maxim
* Allow spray cans to color a chain of blocks when sneaking * Added new chain feature to tooltip
2023-04-04Modid work (#1833)boubou19
* add all mods founds in NHCore * depracte old strings * add ars magica 2 * more enum work * use a switch * spotless * more mod id rework * more mod id rework * more mod id rework * should be last * spotless * rename to make more sense * add path attribute * add getResourcePath to enum * spotless
2023-04-03Add Living Bio Wafer & Chip (#1835)GDCloud
* Add items * textures
2023-04-03Fix RA2 bugs (#1830)boubou19
* fix pulverizer chances mistakes * fix block version of the PBF * use properly RA2 for PBF recipes * spotlessApply (#1831) Co-authored-by: GitHub GTNH Actions <> * enable lots of materials by default * fixes, documentation, and minor api contract update * spotless --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
2023-04-01Jabel, Generic injection and mostly automatic code cleanup (#1829)Raven Szewczyk
* Enable Jabel&Generic injection, fix type error caused by this * add missing <> * Infer generic types automatically * Parametrize cast types * Use enhanced for loops * Unnecessary boxing * Unnecessary unboxing * Use Objects.equals * Explicit type can be replaced with `<>` * Collapse identical catch blocks * Add SafeVarargs where applicable * Anonymous type can be replaced with lambda * Use List.sort directly * Lambda can be a method reference * Statement lambda can be an expression lambda * Use string switches * Instanceof pattern matching * Text block can be used * Migrate to enhanced switch * Java style array declarations * Unnecessary toString() * More unnecessary String conversions * Unnecessary modifiers * Unnecessary semicolons * Fix duplicate conditions * Extract common code from if branches * Replace switches with ifs for 1-2 cases * Inner class may be static * Minor performance issues * Replace string appending in loops with string builders * Fix IntelliJ using the wrong empty list method * Use Long.compare * Generic arguments: getSubItems * Generic arguments: getSubBlocks * Raw types warnings * Fix remaining missing generics * Too weak variable type leads to unnecessary cast * Redundant type casts * Redundant array length check * Redundant vararg arrays * Manual min/max implementations * A couple missed inspections * Goodbye explosion power ternary ladder * Apply spotless * Get rid of the other two big ternary ladders * Binary search explosion power * Don't overcomplicate things
2023-04-01update spotless formatting (#1827)boubou19
2023-04-01Recipe Adder v2 (#1770)Glease
* add everything * fixes * migrate plasma forge recipes * syntax update * make chances array length differ a fatal error * time constants + long eut overload * migrate extruder recipes * migrate electromagnetic separator recipes * migrate wiremill recipes * migrate forming press recipes * migrate bender recipes * add doc to clarify the three itemInputs * migrate alloy smelter recipes * migrate arc furnace recipes * added ModIDs enum * sort ModIDs * migrate autoclave recipes * migrated some assembler recipes * split a bit more assembler recipes * migrate canner recipes * migrate brewing recipes * ic2 mod check in canner recipes * use some loops to reduce the amount of recipes to migrate * add requested helper methods * migrate vacuum freezer recipes * migrate thermal centrifuge recipes * format smelter recipes only, doesn't go through normal GT recipe * migrated slicer recipes * migrated sifter recipes * Use proper enum now * remove more constants * cleaning cutting recipes before migration * remove tons of dead commented recipes * migrate pyrolyse recipes * use ModIDs enum more * migrate printer recipes * add a less confusing way to specify value of specialItem * migrate pulverizer recipes * less confusing special item specification * even more ModIDs enum usage * fix auto * import confusing Minecraft enum value with Minecraft client object * migrated blast furnace recipes * migrated Centrifuge recipes * migrated assembler recipes * migrated implosion compressor recipes * migrated extractor recipes * migrated mixer recipes * remove useless code * mgrate universal chemical recipes * refactor chemical recipes * migrate single block only chem reactor recipes * migrate chem reactor recipes * reworked circuit assembler recipes before migrating them * migrated circuit assembler recipes * fix merge conflict for assembler recipes * remove leftover of the merge conflicts * fix weird translation glitch * example of assembly line recipe using RA2 * bugfixes for assline * remove specialValue usage in blast furnace recipes * fix more bugs * add nooptimize to where it make sense * add recipe descriptions * Materials.Superconductor -> Materials.SuperconductorUHV * remove useless Object creations * remove explicit long casts * migrate assemblyline recipes * migrate chemical bath recipes * migrate compressor recipes * move smelting recipe where it belongs * migrated cutting machine recipes * migrated fermenter recipes (unhide alcohol) * remove explicit long casts * migrate fluid canner recipes * migrate fluid heater recipes * migrated fusion recipes * migrated lathe recipes * migrated laser engraver recipes * migrated packager recipes * migrated forge hammer recipes * migrated TPM recipes * exit early and reduced indents * migrated fluid extractor recipes * migrated fluid solidifier recipes * migrated electrolyzer recipes * migrated crop processing recipes * migrated default polymerization recipes * migrate distillery recipes * migrate matter amplifier recipes * add metadata identifier for fusion ignition threshold * migrate fuel recipes * update bs (cherry picked from commit c2d931c9b6caa0376e9d50591894cd849021104d) * spotless (cherry picked from commit 1060f5357fb95e28bfae1f052025f55dabc21a0f) * guard against null itemstacks * wrong translation * fix empty arrays being accessed * add 0 duration and 0 EU/t for fuel recipes * fix typo in matter amplifier recipes * spotless apply --------- Co-authored-by: boubou19 <miisterunknown@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-03-31Add night upgrade to Industrial Apiary (#1821)Jakub
* Bump forestry * Add night upgrade to Industrial Apiary * Add texture Co-Authored-By: Runakai1 <48415331+Runakai1@users.noreply.github.com> * Update dependencies.gradle --------- Co-authored-by: Runakai1 <48415331+Runakai1@users.noreply.github.com>
2023-03-20Add Insanely & Mega ultimate battery (#1807)GDCloud
* Add items * Add error-tier tooltip * localisation * textures
2023-03-11Add regulator abilities to Steam Valve (#1785)NexusNull
* fix: fix Steam Valve not being configurable * Revert "fix: fix Steam Valve not being configurable" This reverts commit 505d9e273b48315fde154490e116d58fed46ffaf. * feat: add steam regulator * feat: add superheated steam to steam valve
2023-03-01Add way to register tooltip without using oredict (#1779)miozune
2023-02-19Make material renderer available for arbitrary item (#1753)miozune
* Make material renderer available for arbitrary item * pass render pass
2023-02-13Fix id conflict with Living Crystal Chip (#1735)miozune
2023-02-11fix walrus comb (#1730)chochem
2023-02-05Fix tooltip for spray can and lighter when full (#1716)miozune
2023-02-04Wetware SoC (#1714)Tyrantnh
* Update ItemList.java * Add files via upload * Delete wetwareSoC.png * Add files via upload * Create 550.png.mcmeta * Update GT_MetaGenerated_Item_01.java * Update 550.png.mcmeta
2023-02-03Add Extremely Ultimate Battery (#1713)GDCloud
2023-01-30[ci skip] spotlessApply with the new settingsJason Mitchell
2023-01-25EOH materials + Allow materials to pick their processing tier (#1671)Connor-Colenso
* Begin addition of tiered material manipulation * Dwarf matter * Add hardcoded EU tiers for wider usage. * New material images etc * Nugget processing tiers * Move iron nugget to wrought iron smelting to the correct place * Add white dwarf shapes * Add white dwarf shapes * Additional retiering options for EU consumption on material part generation * White dwarf matter complete * Tier neutronium processing at ZPM * Spotless * More adjustments * Renaming files * Add new overlays for magneto material and more name adjustments * Add no recipes subtag * Spotless + name adjustment * Undo isCustom to maintain potential public variable references in addons. * Undo isCustom to maintain potential public variable references in addons. * Fix fluid registry corruption. * Add rotor EU override * Add rotor EU override * Make neutronium mass more reasonable * Add proper time adjustments to rotor (probably an old oversight) * Adjust enums to use VP rather than recalculate * Fix typos on EU usage * spotlessApply (#1672) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Change setProcessingMaterialTierEU to accept long. * Small fix * Add space and time materials * Add new forge hammer support * Update tooltip * Expand laser engraver slots. * spotlessApply (#1673) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Reserve texture page. * Modernise GT circuit usage * Add oversight in assembler frame recipe * Add missing MHDCSM overlay textures * Remove small and tiny MHDCSM dusts * Fix error in ingot texture * Fix NO_RECIPES not applying to frame boxes * Restore missing ingot * Add rod handles for materials * Fix frame box auto generating with NO_RECIPEs tag * recipe * Spotless * Add MOD_ID_GTPP as modid * spotlessApply (#1675) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Remove smelting spacetime from furnace (why does this exist?) * Recipes + new storage blocks for materials * Bedrockium LuV -> EV * SpaceTime UMV -> UIV * TranscendentMetal UIV -> UEV * MagnetoThingy and dward mats UXV -> UMV * update buildscript * yeet magic number that could be * spotlessApply * Make the nanite tier 3, colen request * Up nanite tier * Comment * Change name * Change name Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: adam riondy <adampoplol@gmail.com> Co-authored-by: boubou19 <miisterunknown@gmail.com>
2023-01-17Optical Line Items & Fluids added (#1658)TheEpicGamer274
* Optical Line-Water line & Items * Spotless apply * Spotless applies + Optical Board
2023-01-10Allow earlier initialization of exotic fluid cells (#1644)miozune
* Allow earlier initialization of exotic fluid cells * Rename method and move initialized check to inside * Use null check and remove mHasNotBeenInitialized * Always set itemstack * address review * address review * Update javadoc * Refactor tryToInitialize * Remove isStackAlreadySet from ID collision check
2023-01-08Make GT_FluidDisplayItem.getChemicalFormula static (#1640)miozune
2023-01-01fix LV steam valve (#1624)chochem
2022-12-29Fix inconsistency in naming (#1606)LewisSaber
2022-12-28make sugar maceration recipe shorter (#1586)Martin Robertz
* make sugar maceration recipe shorter (cherry picked from commit 55d85dc6ab315da3eb31e41667317e127a2059fe) * spotlessApply (#1587) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * fix reed to sugar recipe Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-28adds molds and recipe generation (#1603)BlueWeabo
2022-12-28fix oredict name (#1600)Runakai1
Fix wrong oredict for blizz comb
2022-12-17Show fluid registry tooltip when advanced item tooltip is enabled for fluid ↵miozune
display item (#1555)
2022-12-13Nanite material and circuit board multi for later tiers (#1513)BlueWeabo
* Base work for ModularUI compat * Remove useless interface * Add almost all the widgets * Invert method * Refactor NEI stack placement positions * NEI handlers on ModularUI * Add some more docs * AdvDebugStructureWriter * Fix NEI progressbar not working * PrimitiveBlastFurnace * clean * derp * clean * spotlessApply * Boilers * Buffers * clean * N by N slots containers * Fix boilers not having bucket interaction Put opening UI to individual MetaTEs * Maintenance Hatch * clean * spotlessApply * Add dependency * IndustrialApiary * Adapt to ModularUI change * Base work for covers & fix crash with MP * Fix crash with server * Rewrite base work for covers * Send initial cover data on cover GUI open so that the time of showing incorrect data will be eliminated * Covers part 1 * Rename package: ModularUI -> modularui * Rename class: GT_UIInfo -> GT_UIInfos * Fix build * Covers part2 * Fix missing client check with tile UI & fix title overlap * CoverTabLine * Move cover window creators to inner class * Fix crash with null base TE * Close GUI when tile is broken * Color cover window with tile colorization * add nanites as a material * spotless * start the work on the nanites multi * spotless * Change signature of addUIWidgets * FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank * Add title tab * Move package: modularui -> modularui/widget * add controller recipe and new casing * add prefix and the casing and controller to the item list * add nano forge controller to its item * add nanites to PreLoad * Programmed circuit + IConfigurationCircuitSupport * clean * add nano forge multi - complete with some recipes * new nanite textures * Apply spotless * fix nanites not registering, remove recipe lock on the nano forge, other small fixed no clue why they didn't want to register in run2. * VolumetricFlask * Remove integrated circuit overlay from recipe input slots * Input Hatch & Quadruple Input Hatch * Multiblock * Deprecate old cover GUI * BasicMachines * Finish BasicMachine & NEI * Expand DTPF NEI to 9 slots * Fix ME input bus on MP * Move AESlotWidget to public class * Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method * Move SteamTexture.Variant to outer enum * Switch to remote repository * oops * Update MUI * Update MUI * Minor refactor for change amount buttons * the start of a new multi, tooltip WIP * Display items and fluids that exceed usual count * blah * use +=, why didn't I do this * add tier 2 and tier 3. add some more checks * Update MUI * Move ModularUI to Base (#1510) * Move ModularUI to Base * Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`) * `CommonMetaTileEntity` delegates ato the MetaTileEntity * Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors. * Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity * Address reviews Co-authored-by: miozune <miozune@gmail.com> * Update MUI * make a single shape rotatable by 90 degrees * Minor changes to NEI * more shapes, more mechanics * Return :facepalm: * IGetTabIconSet override * Some more changes to NEI * Merge texture getter interfaces to new class GUITextureSet * Remove BBF structure picture as it's auto-buildable now * Make unified title tab style of texture angular * Expose some boiler texture getters for addon * Fix crash with cover GUI on pipe * small changes * Lower the number of recipe per page for DTPF & update MUI * Update MUI * Fix crash with middle-clicking slot on circuit selection GUI * Fix circuit selection window not syncing item from base machine * Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler * Update MUI * Add in TecTech multi message * Allow changing the way of binding player inventory * Update MUI * Update MUI * Update MUI * Update MUI * Update MUI * Make MUI non-transitive to allow addons to use their own version * Force enable mixin * Format fluid amount tooltip * Add GUITextureSet.STEAM * Add guard against null ModularWindow creation * Add constructors for Muffler Hatch with inventory * Fix output slot on digital chest and tank allowing insertion * Don't log null ModularWindow * add a new material, add some recipes, continue the work on the PCB factory. The first recipe is in! * oops spotless * update bs * rename casings * make material generate plates * add recipes to the pcb factory * nei handling * do some more work on the multi * fixes to recipes. * Update build-and-test.yml * starter work on the PCBFactory GUI. recipe check fully working * finish gui work * spotless thank god drafts don't generate spotless PRs * final touches. tooltip tomorrow * fix typos. and finish PCB multi. * spotless * changes for requests * make consumed amount a constant * fix recipes oopsie * Remove unused textures * Add nanites * fixing recipes * Fix NEI not showing * Make nanites share texture * actually fix recipes and use 2 new lenses * finally circuits work in recipe * Add trans metal block * add default offsets * spotless * make parallels actually work * Downscale nanite texture to 64x64 * improve PCB Factory GUI * finish fixing gui, fix offsets on cooler, apply a new formula for duration * Clean up PCB Factory tooltip * Spotless * Fix typo in Naquadah * make sure the roughness multiplier actually slows down the recipe XD * add a smaller limit to the roughness multipler.... lets not allow for 10x board prodction oops * fix cooler tier 2 using wrong block in its center, fix controller texture on tier 3 * update mui and uodate the button texture * fix one button and prevent null arrays * remove some math. a small rework on recipes * fix and off by 1 * save the change? never heard of it * fix tier 3 not forming * Nano forge tooltip * hopefully fix nano forge. fix neutroni nanite wrong tier in recipe * try 2 to fix structure check * fix nano forge not forming * fix nano forge data stick. we need better error messages * do some fixes. * its 12am, typos.... * never coding at midnight again * try 2 to fix nano forge and pcb factory * fix nano and pcb factory not working. address some reviews * do syncing between client and server. fix recipes asking too much power with multiple upgrades Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Jason Mitchell <mitchej@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
2022-12-12Add Kevlar Bee and remove autoclave recipes (#1540)Runakai1
* Kevlar, Autoclave and Fixes Removed Autoclave recipes since it needs to be reworked. Useless recipes right now. Added kevlar bee to be used in Quantum Forcer Fixed Lithium bee * fixed some stuff * spotless * spotlessApply (#1541) Co-authored-by: Runakai1 <48415331+Runakai1@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * remove commented out code * missed one Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
2022-12-01Fix volumetric flask not updating capacity when "accept" button is clicked ↵miozune
(#1530) * Fix volumetric flask not updating capacity when "accept" button is clicked * onRemoveFocus is client-only
2022-11-26Initial Commit (#1524)MadMan310
2022-11-25Rewrite GUIs with ModularUI (#1381)miozune
* Base work for ModularUI compat * Remove useless interface * Add almost all the widgets * Invert method * Refactor NEI stack placement positions * NEI handlers on ModularUI * Add some more docs * AdvDebugStructureWriter * Fix NEI progressbar not working * PrimitiveBlastFurnace * clean * derp * clean * spotlessApply * Boilers * Buffers * clean * N by N slots containers * Fix boilers not having bucket interaction Put opening UI to individual MetaTEs * Maintenance Hatch * clean * spotlessApply * Add dependency * IndustrialApiary * Adapt to ModularUI change * Base work for covers & fix crash with MP * Fix crash with server * Rewrite base work for covers * Send initial cover data on cover GUI open so that the time of showing incorrect data will be eliminated * Covers part 1 * Rename package: ModularUI -> modularui * Rename class: GT_UIInfo -> GT_UIInfos * Fix build * Covers part2 * Fix missing client check with tile UI & fix title overlap * CoverTabLine * Move cover window creators to inner class * Fix crash with null base TE * Close GUI when tile is broken * Color cover window with tile colorization * Change signature of addUIWidgets * FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank * Add title tab * Move package: modularui -> modularui/widget * Programmed circuit + IConfigurationCircuitSupport * clean * VolumetricFlask * Remove integrated circuit overlay from recipe input slots * Input Hatch & Quadruple Input Hatch * Multiblock * Deprecate old cover GUI * BasicMachines * Finish BasicMachine & NEI * Expand DTPF NEI to 9 slots * Fix ME input bus on MP * Move AESlotWidget to public class * Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method * Move SteamTexture.Variant to outer enum * Switch to remote repository * oops * Update MUI * Update MUI * Minor refactor for change amount buttons * Display items and fluids that exceed usual count * blah * use +=, why didn't I do this * Update MUI * Move ModularUI to Base (#1510) * Move ModularUI to Base * Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`) * `CommonMetaTileEntity` delegates ato the MetaTileEntity * Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors. * Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity * Address reviews Co-authored-by: miozune <miozune@gmail.com> * Update MUI * Minor changes to NEI * Return :facepalm: * IGetTabIconSet override * Some more changes to NEI * Merge texture getter interfaces to new class GUITextureSet * Remove BBF structure picture as it's auto-buildable now * Make unified title tab style of texture angular * Expose some boiler texture getters for addon * Fix crash with cover GUI on pipe * Lower the number of recipe per page for DTPF & update MUI * Update MUI * Fix crash with middle-clicking slot on circuit selection GUI * Fix circuit selection window not syncing item from base machine * Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler * Update MUI * Add in TecTech multi message * Allow changing the way of binding player inventory * Update MUI * Update MUI * Update MUI * Update MUI * Update MUI * Make MUI non-transitive to allow addons to use their own version * Force enable mixin * Format fluid amount tooltip * Add GUITextureSet.STEAM * Add guard against null ModularWindow creation * Add constructors for Muffler Hatch with inventory * Fix output slot on digital chest and tank allowing insertion * Don't log null ModularWindow * Add default implementation for IHasWorldObjectAndCoords#openGUI * Make openGTTileEntityUI accept MultiTE & cleanup Co-authored-by: Jason Mitchell <mitchej@gmail.com>
2022-11-17Add New Items Related to the QFT Tiers (#1514)Steelux
* Add New Items Related to the QFT Tiers * spotlessApply (#1515) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Small Addition to Composite Description Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-11-03fix annoying rawtype warnings (#1501)Glease
2022-10-16Add combs ore dict (#1468)Jakub
2022-10-12fix comb localization (#1454)iouter
2022-10-09Apply new Bees formula in Industrial Apiary and move all gendustry upgrades ↵Jakub
to Gregtech (#1447) * Update forestry * Apply new formula (+uncap the chance) * Yeet gendustry upgrades * Conversion recipes * Add upgrade frame * Remove recipes * Gendustry way * Yeet gendustry * Fix
2022-10-07Cryotheum bee change (#1443)Runakai1
* Add Blizz comb * apply spotless * Wrong way around
2022-10-05Port pocket multitool from gt6 (#1435)iouter
* Pocket Multitool * :spotlessApply * Revert ":spotlessApply" This reverts commit f1421c537c25627bb3d56ddca4fa610d90b16b07. * :spotlessApply again
2022-10-03Switch HF and phatlic acid (#1433)Runakai1
2022-10-03Add additional number formatting to GT5u and fix localisation issue with ↵Connor-Colenso
volumetric flasks (#1431) * Format large cells. * Add number formatting and fix localisation issue. * Add number formatting for radioactive cells. * Add number formatting for coal boiler. * Add number formatting for GT turbine items. * Add number formatting for GT credits. * Add number formatting for breeder cells. * spotlessApply (#1432) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-10-01spotlessMartin Robertz
2022-09-23Add recipes for the new coversMatej Dipčár
2022-09-23Add cover texturesMatej Dipčár
2022-09-23Rename `In`, `Out` to `Internal`, `External`Matej Dipčár
2022-09-23Add Maintenance Detector CoverMatej Dipčár
2022-09-23Implement Wireless Item DetectorMatej Dipčár
2022-09-23Add Wireless Fluid Detector CoverMatej Dipčár
2022-09-23Add new cover itemsMatej Dipčár