Age | Commit message (Collapse) | Author |
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* Update dependencies
* Update buildscript, apply spotless
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Disable calcification when using distilled water.
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* add(api/enums): particle and sound effect enumerations
- Adds new GregTech API enumerations:
- `ParticleFX`: Enumerates known EntityFX particles.
- `SoundResource`: Enumerates known sounds with, id and ResourceLocation.
- Refactors code to use the new enumerations instead of string literals.
- Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement
new particle effects for these machines:
- BBF: Adds random flames in front of the firebox.
- Steam machines: Changes pressure-exhaust particles to white vapour,
rather than dark smoke.
- Magic Energy Absorber: Adds random effect, of absorbed magical purple
particles, by the EnderDragon Egg siphon.
- Forge Hammer: Adds sparse random sparks, ejected from the main face.
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Adds onRandomDisplayTick method to the IGregTechTileEntity interface
that can proxy randomDisplayTick from block.
This allows to delegate block particles to the tile,
with a client-side-only processing.
Includes reference implementation for the Bronze Boiler
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proper. (#907)
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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water bucket back to empty bucket.
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in GTPP
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Update single-block boiler GUI to use GT_MetaTileEntity_Boiler.getCapacity() for computing water and steam fill percentages.
Also change lava boiler to have 32000 capacity (from 16000).
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
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Provides an implementation-free API Texture factory an builder.
Deprecates gregtech.api.objects.GT_*Texture.java classes
Once all GregTech add-on will be migrated to the new implemnetation-free API,
changes to the implementation will not affect the add-on.
For now, this API allow rendering of in-world glow textures.
In-inventory/hand rendering of glow texture require implementation changes
that are postponed until no add-on uses the deprecated embedded implementation API.
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Old textures rendering are kept in api/objects for backward compatibility.
The old textures rendering does not handle glow textures or independant
inventory tessellation. The old textures will only work with the old
GT_Renderer_Block class
New textures rendering with own tessellation in inventory and handling
of glow emisssive textures are moved to the api/render package. These must
not be used with the Old GT_Renderer_Block class or
it will crash with: Already Tessellating Exception from the Tessellator class
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WAILAPlugins has been updated to the new solar boiler interface.
Deprecated methods are left behind for backward compat with older plugins.
Rebase from experimental
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1. Reuse same config across all solar boilers of the same class
2. Remove shading of config field in subclass
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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- Fix integer math of getProductionPerSecond by moving the multiplier ahead.
- Fix and deprecate WAILAPlugins interface by returning ratio adjusted values.
- Simplify the inner Config class.
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- Change run-time counter from seconds to ticks since solar boilers are
ticking every 10 ticks, or 0.5 second.
- Prevent run-time counter from overflowing Integer.MAX_VALUE ticks.
- Fix missing check of available steam before pushing to output.
- Fix the cool-down rate that broke in GTNH 2.1.0.6.
- Make the solar boilers entirely configurable.
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Unified single block boiler logic
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
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Add Cactus and Sugar Fuesl from gt++ to the single Block Boiler burn list
Allow for Cactus/sugar coke/coal to be used as fuel in coal boilers. #6438
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6438
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* Added all Ores to Voidminer in DeepDark
+ removed Infinity Ore
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* renormalize line endings
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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+re-added solar GUI
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+added recipe
+removed unnessecary ", new Object[0]" for vargars methodes
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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