Age | Commit message (Collapse) | Author |
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* Enable input separation button in EBF GUI
* Check for old key, instead of not the new one
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
* Remove unused override
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Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
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* Kill disassembler
* Kill disassembler
* Change arc furnace to fulfil Dreams request.
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* add all mods founds in NHCore
* depracte old strings
* add ars magica 2
* more enum work
* use a switch
* spotless
* more mod id rework
* more mod id rework
* more mod id rework
* should be last
* spotless
* rename to make more sense
* add path attribute
* add getResourcePath to enum
* spotless
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* Enable Jabel&Generic injection, fix type error caused by this
* add missing <>
* Infer generic types automatically
* Parametrize cast types
* Use enhanced for loops
* Unnecessary boxing
* Unnecessary unboxing
* Use Objects.equals
* Explicit type can be replaced with `<>`
* Collapse identical catch blocks
* Add SafeVarargs where applicable
* Anonymous type can be replaced with lambda
* Use List.sort directly
* Lambda can be a method reference
* Statement lambda can be an expression lambda
* Use string switches
* Instanceof pattern matching
* Text block can be used
* Migrate to enhanced switch
* Java style array declarations
* Unnecessary toString()
* More unnecessary String conversions
* Unnecessary modifiers
* Unnecessary semicolons
* Fix duplicate conditions
* Extract common code from if branches
* Replace switches with ifs for 1-2 cases
* Inner class may be static
* Minor performance issues
* Replace string appending in loops with string builders
* Fix IntelliJ using the wrong empty list method
* Use Long.compare
* Generic arguments: getSubItems
* Generic arguments: getSubBlocks
* Raw types warnings
* Fix remaining missing generics
* Too weak variable type leads to unnecessary cast
* Redundant type casts
* Redundant array length check
* Redundant vararg arrays
* Manual min/max implementations
* A couple missed inspections
* Goodbye explosion power ternary ladder
* Apply spotless
* Get rid of the other two big ternary ladders
* Binary search explosion power
* Don't overcomplicate things
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* add everything
* fixes
* migrate plasma forge recipes
* syntax update
* make chances array length differ a fatal error
* time constants + long eut overload
* migrate extruder recipes
* migrate electromagnetic separator recipes
* migrate wiremill recipes
* migrate forming press recipes
* migrate bender recipes
* add doc to clarify the three itemInputs
* migrate alloy smelter recipes
* migrate arc furnace recipes
* added ModIDs enum
* sort ModIDs
* migrate autoclave recipes
* migrated some assembler recipes
* split a bit more assembler recipes
* migrate canner recipes
* migrate brewing recipes
* ic2 mod check in canner recipes
* use some loops to reduce the amount of recipes to migrate
* add requested helper methods
* migrate vacuum freezer recipes
* migrate thermal centrifuge recipes
* format smelter recipes only, doesn't go through normal GT recipe
* migrated slicer recipes
* migrated sifter recipes
* Use proper enum now
* remove more constants
* cleaning cutting recipes before migration
* remove tons of dead commented recipes
* migrate pyrolyse recipes
* use ModIDs enum more
* migrate printer recipes
* add a less confusing way to specify value of specialItem
* migrate pulverizer recipes
* less confusing special item specification
* even more ModIDs enum usage
* fix auto * import confusing Minecraft enum value with Minecraft client object
* migrated blast furnace recipes
* migrated Centrifuge recipes
* migrated assembler recipes
* migrated implosion compressor recipes
* migrated extractor recipes
* migrated mixer recipes
* remove useless code
* mgrate universal chemical recipes
* refactor chemical recipes
* migrate single block only chem reactor recipes
* migrate chem reactor recipes
* reworked circuit assembler recipes before migrating them
* migrated circuit assembler recipes
* fix merge conflict for assembler recipes
* remove leftover of the merge conflicts
* fix weird translation glitch
* example of assembly line recipe using RA2
* bugfixes for assline
* remove specialValue usage in blast furnace recipes
* fix more bugs
* add nooptimize to where it make sense
* add recipe descriptions
* Materials.Superconductor -> Materials.SuperconductorUHV
* remove useless Object creations
* remove explicit long casts
* migrate assemblyline recipes
* migrate chemical bath recipes
* migrate compressor recipes
* move smelting recipe where it belongs
* migrated cutting machine recipes
* migrated fermenter recipes (unhide alcohol)
* remove explicit long casts
* migrate fluid canner recipes
* migrate fluid heater recipes
* migrated fusion recipes
* migrated lathe recipes
* migrated laser engraver recipes
* migrated packager recipes
* migrated forge hammer recipes
* migrated TPM recipes
* exit early and reduced indents
* migrated fluid extractor recipes
* migrated fluid solidifier recipes
* migrated electrolyzer recipes
* migrated crop processing recipes
* migrated default polymerization recipes
* migrate distillery recipes
* migrate matter amplifier recipes
* add metadata identifier for fusion ignition threshold
* migrate fuel recipes
* update bs
(cherry picked from commit c2d931c9b6caa0376e9d50591894cd849021104d)
* spotless
(cherry picked from commit 1060f5357fb95e28bfae1f052025f55dabc21a0f)
* guard against null itemstacks
* wrong translation
* fix empty arrays being accessed
* add 0 duration and 0 EU/t for fuel recipes
* fix typo in matter amplifier recipes
* spotless apply
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Co-authored-by: boubou19 <miisterunknown@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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many other things (#1823)
* update bs 2
* fuel consumption and energy implementation. clean up
* don't register XD
* some clean up
* coke oven work
* semi-working coke oven
somehow i broke the activating of the multiblock
* power logic
* PowerLogic
* clean up, saving loading nbt
* small cleanup and pollution
* pollution working :P
* Energy mostly working, wallsharing
* processing logic
* fix npe and deregister
* review requests
* missed one
* remove extra 0
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* Bump forestry
* Add night upgrade to Industrial Apiary
* Add texture
Co-Authored-By: Runakai1 <48415331+Runakai1@users.noreply.github.com>
* Update dependencies.gradle
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Co-authored-by: Runakai1 <48415331+Runakai1@users.noreply.github.com>
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* Fix typo in oil drill infinite
* IntelliJ hates spaces
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* Added activity sound
* Added acitivity sound to DTPF
* Added missing annotation
* Missed one
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* Add Some display to WAILA and Scanner
* Move arrow and aqua to final
* Add localization
Fuck u mc7771 :)
* Bruh
Now u happy?!
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Make Assine Accept UMV glass
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This reverts commit 4159f36223a936528f43eaa4439281478a4314c2.
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This reverts commit dafbaf22fd6bef1112143b80d35eae9c60880dfc.
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* Add auto-stock for stocking input bus
* Add GUI support for autostock and min input limiting.
* Added support for copy+pasting config w/ data sticks
* typo
* correct order
* fixes
* update branch (#1795)
* Send cover data immediately when cover is placed (#1791)
* migrate ore prefixes from gt++ and bw (#1792)
OrePrefixes are used in switch case a lot and this prevents it from being a valid EnumHelper target.
Under the hood for huge enum switch cases, javac will generate a synthetic class with a synthetic static final int[] field to hold switch map. If the OrePrefixes is ever extended, said switch map will be smaller than actual and cause ArrayIndexOutOfBoundException.
This moves all addon added ore prefixes back to main mod.
This also cleans up the obnoxious comment blocks created by spotless.
* Fix advanced external transmitter cover (#1793)
* change tpv back to 4k
* Revert "change tpv back to 4k"
This reverts commit 3560a670e3d697b26014f6320e344867953684e7.
* change Tungstensteel to 4k
* Add regulator abilities to Steam Valve (#1785)
* fix: fix Steam Valve not being configurable
* Revert "fix: fix Steam Valve not being configurable"
This reverts commit 505d9e273b48315fde154490e116d58fed46ffaf.
* feat: add steam regulator
* feat: add superheated steam to steam valve
* update bs
* update to subversion 42
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Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Matej Dipčár <492666@mail.muni.cz>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: NexusNull <p.wellershaus@googlemail.com>
* fix
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Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Matej Dipčár <492666@mail.muni.cz>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: NexusNull <p.wellershaus@googlemail.com>
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* implement save & load for single recipe lock
* fix fat finger
* fix NPE
* disable machine if old locked recipe is gone
* address reviews
* spotless
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* Added methods to allow multiblocks to play sounds
* Implemented first few sounds
* Added sound to PA
* Introduced static variables for sound indexes
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* Added more buttons to multiblock GUI
* Migrated PA to new GUI
* Migrated Nano Forge to new GUI
* Migrated PCB Factory to new GUI
* Reband void protection to void excess to match GTPP logic
* Adjust fusion reactor GUI size
* Added statics for new NBT keys
* Added getters for button status
* Rename methods to reflect that they are about void excess, not the opposite
* Added button textures
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* Added more functions to more precisely input casing amount
* Implement new tooltip casing adder
* Only display variable size if sized are actually different
* Addressed review
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* Add files via upload
* Add files via upload
* Add files via upload
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* Added optional special value to Power and getter for power into IMTE
* Added FusionPower to properly display available fusion recipes and OC
* spotlessApply (#1743)
Co-authored-by: GitHub GTNH Actions <>
* Moved compare flag to recipe map
* Missed a new constructor
* Added user request
* Addressed reviews
* Typo
* Update src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
Co-authored-by: miozune <miozune@gmail.com>
* Removed wrong bracket from git online commit
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* working recipes!
* clean up and save items which need to be outputted
* reviews
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* Update buildscript, add all recently added gradle.properties entries
* Dependency version bumps and cleanup
* Bump eternal singularity version
* Update buildscript
* Make AE2 a required dependency
* Switch version to class generation from token replacement
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* Fix HOG Consumption Rate in LCE
* Moved New Variables to checkRecipe
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MTE Inventory Upgrade
* inventories saved to nbt in controller
* bump up ModularUI to fix labels
* inventory renaming
* fix inventories not syncing
* more nbt saving and loading
* unregister inventory on block break
* example of a block being made from the same class
* clear UpgradeCasing list every structure check
* fix inventory halving to 0
* sync inventory name for upgrade block
* switch to its own method of sending client data
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Co-authored-by: Jason Mitchell <mitchej+github@gmail.com>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Remove warning suppression
* New helper default method
* Initial work on TPM
* Bump dep for structure lib and modular UI
* Structure works + recipe map
* Working
* Tooltip and NEI work
* Change controller texture
* spotlessApply (#1719)
* Fix wrong order
* Add override
* Spotless
* Big opps lol
* Comment
* Spotless
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* add back turbine wallsharing
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* use new texture from @Jimbno
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* remove unnecessary structure checks
it turns out you cannot build 2 functional large turbine at these locations anyway, so why not?
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* spotless
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* update bs
* use the original grey for empty texture
these are slightly darker, and looks better
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Begin addition of tiered material manipulation
* Dwarf matter
* Add hardcoded EU tiers for wider usage.
* New material images etc
* Nugget processing tiers
* Move iron nugget to wrought iron smelting to the correct place
* Add white dwarf shapes
* Add white dwarf shapes
* Additional retiering options for EU consumption on material part generation
* White dwarf matter complete
* Tier neutronium processing at ZPM
* Spotless
* More adjustments
* Renaming files
* Add new overlays for magneto material and more name adjustments
* Add no recipes subtag
* Spotless + name adjustment
* Undo isCustom to maintain potential public variable references in addons.
* Undo isCustom to maintain potential public variable references in addons.
* Fix fluid registry corruption.
* Add rotor EU override
* Add rotor EU override
* Make neutronium mass more reasonable
* Add proper time adjustments to rotor (probably an old oversight)
* Adjust enums to use VP rather than recalculate
* Fix typos on EU usage
* spotlessApply (#1672)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Change setProcessingMaterialTierEU to accept long.
* Small fix
* Add space and time materials
* Add new forge hammer support
* Update tooltip
* Expand laser engraver slots.
* spotlessApply (#1673)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Reserve texture page.
* Modernise GT circuit usage
* Add oversight in assembler frame recipe
* Add missing MHDCSM overlay textures
* Remove small and tiny MHDCSM dusts
* Fix error in ingot texture
* Fix NO_RECIPES not applying to frame boxes
* Restore missing ingot
* Add rod handles for materials
* Fix frame box auto generating with NO_RECIPEs tag
* recipe
* Spotless
* Add MOD_ID_GTPP as modid
* spotlessApply (#1675)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Remove smelting spacetime from furnace (why does this exist?)
* Recipes + new storage blocks for materials
* Bedrockium LuV -> EV
* SpaceTime UMV -> UIV
* TranscendentMetal UIV -> UEV
* MagnetoThingy and dward mats UXV -> UMV
* update buildscript
* yeet magic number that could be
* spotlessApply
* Make the nanite tier 3, colen request
* Up nanite tier
* Comment
* Change name
* Change name
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: adam riondy <adampoplol@gmail.com>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* Fixed some EU/t values in Steam Turbines
* spotlessApply (#1679)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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