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path: root/src/main/java/gregtech/common/tileentities/machines
AgeCommit message (Collapse)Author
2017-02-11Fix charcoal pit accepting wood planksBlood-Asp
2017-02-05Merge branch 'experimental' into eMTechnus
2017-01-27more optimizedTechnus
2017-01-27fix big diesel EUt with oxygenTechnus
2017-01-26fix ASS lineTechnus
2017-01-26fix ASS lineTechnus
2017-01-20Merge "Miner 2" fixJohn
2017-01-20Merge "Miner 2" fixJohn
2017-01-18Merge branch 'experimental' into eMTechnus
2017-01-18Fix Advanced Miner II occasionally outputting the wrong blocksDavid Vierra
AdvMinerII would occasionally output the drops from a block recently broken by the player. This happens when the wrong coordinates are passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to find the TileEntity and then fall back to whatever the most recently broken block was. Fixes #751 (probably), #674, #508
2017-01-05Merge branch 'experimental' into eMTechnus
2017-01-05remove unused imports.Dream-Master
2017-01-05Port advanced seismic prospector.KpoxaPy
2017-01-05Port advanced seismic prospector.KpoxaPy
2016-12-30remove todoTechnus
2016-12-30remove todoTechnus
2016-12-26fix coilageTechnus
2016-12-26fix coilageTechnus
2016-12-26Fix EBF coil buffTechnus
2016-12-26Better furnacing with better coils.Blood-Asp
2016-12-26Fix diesel engine infoBlood-Asp
2016-12-26Foid invalid steam in turbinesBlood-Asp
2016-12-26Fix EBF coil buffTechnus
2016-12-26Better furnacing with better coils.Blood-Asp
2016-12-26Fix diesel engine infoBlood-Asp
2016-12-26Foid invalid steam in turbinesBlood-Asp
2016-12-17Don't allow Large Turbine to start up without Dynamo HatchDavid Vierra
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-17Don't allow Large Turbine to start up without Dynamo HatchDavid Vierra
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-15Fix on first tick just in case someone wasnt to tp to 0 0 0 0.Technus
2016-12-08Change Oil Cracker tooltip to match reality (and vice versa)David Vierra
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides. Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker. (It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-08Fix efficiency penalty incorrectly applied to large gas+plasma turbinesDavid Vierra
This is a copy-paste error from the original code in the large steam turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while `totalFlow` is expressed in fuel L/t
2016-12-08Fix boosted diesel x9 on things.David Vierra
2016-12-08Diesel Tooltip from bloodaspDavid Vierra
2016-11-27Fix multismelter scanner infoTechnus
2016-11-25Optimize imports (IntelliJ)Technus
2016-11-24Add more tooltips.Technus
2016-11-21Moare stable fixTechnus
2016-11-21Not needed i guess.Technus
2016-11-18Remove some shit code, change some scanner.Technus
2016-11-13Remove dead codeTechnus
2016-11-04optimize imports and make gt (block) pump auto output on topTechnus
2016-11-04Blood asp fixes for scanner and tc recipes for mercuryBlood-Asp
2016-11-04Make some empty wells and nerf oildrill moreTechnus
2016-11-03Remove double hint on pyrolyzeTechnus
2016-11-02Fix Large turbine tooltipsBlood-Asp
2016-11-02Stop machinesBlood-Asp
2016-11-02Might save a single cpu cycle...Technus
2016-11-02Ok this should work nice ahh...Technus
2016-11-02Why it didnt staged...Technus
2016-11-02Oil driller nerf, pressure like behaviourTechnus