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path: root/src/main/java/gregtech/common/tileentities/machines
AgeCommit message (Collapse)Author
2017-03-08Cleanness now decrease slow.Dimach
2017-03-08Resolve #917.Dimach
2017-03-06Fixed #930.Dimach
2017-03-02Merge pull request #918 from Dimach/unstableBlood-Asp
Fix cleanroom bug (machines inside never receive cleanroom instance).
2017-03-02Fix cleanroom bug (machines inside never receive cleanroom instance).Dimach
2017-03-02Fix Steam macerator not accepting some items per automationBlood-Asp
2017-03-01Fix cleanroom bug (checked only west and north side).Dimach
2017-02-28Circuit changesBlood-Asp
2017-02-28Merge pull request #894 from Techlone/fix_both_bonuses_oilcrackerBlood-Asp
Fix a both bonuses in oilcracker
2017-02-28Merge pull request #890 from maixgame/unstableBlood-Asp
Fix bug > Oil Teleportation to GC Planets #837
2017-02-17Fix name config category to UndergroundFluidMaxime Legkiy
Fix comments configuration Fix Start config - add nether and end to BlackList. Default spawn fluids on overworld and Moon. Add Decrease Per Operation Amount (if 0 an endless source)
2017-02-11Fix a possible situation when the oil cracking unit applies a both bonusesTechlone
2017-02-11Finish CleanroomBlood-Asp
2017-02-07Fix generating Pollution in to other worldsMaxime Legkiy
2017-02-06Fix bug > Oil Teleportation to GC Planets #837Maxime Legkiy
2017-02-05Fix respawn oil amount if amount down to 0 and reduction amount oil if use ↵Maxime Legkiy
Seismic Prospector or more
2017-02-04fix turbine check in large turbinesBlood-Asp
2017-02-03Fix charcoal pit accepting wood planksBlood-Asp
2017-02-02Steam extractor and compressor fixDEMOOH
2017-01-20Adjust process times/eut & steam machine NEIMuramasa-
2017-01-14check that miner can't move downJohn
2017-01-05Update large turbines output tooltip Blood-Asp/GT5-Unofficial#829 issueKpoxaPy
2017-01-05Add advanced seismic prospectorKpoxaPy
2017-01-04Merge remote-tracking branch 'upstream/unstable' into unstableAndrew Ozmitel
2016-12-31Add missing NEI GUIs & IC2 machine recipe configMuramasa-
2016-12-28Fix Blood-Asp/GT5-Unofficial#825Andrew Ozmitel
2016-12-27Port LightningRod (To be changed by Bloody) & Character fixMuramasa-
2016-12-24EBF Efficiency improvements with hier tier coilsBlood-Asp
Every 1800K free heating capacity the EBF can be overclocked one tier without efficency loss(4xEU/t, 1/4process time). Every 900K free heating capacity EU/t is lowered by 5%.
2016-12-19Fix efficiency in scan data of Diesel EngineBlood-Asp
2016-12-17Fix LuV+ disassemblersBlood-Asp
2016-12-16Void wrong type of steam inserted into steam turbines.Blood-Asp
Prevents getting stuck on superheated/normal steam change.
2016-12-14Don't allow Large Turbine to start up without Dynamo HatchDavid Vierra
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-13Change Oil Cracker tooltip to match reality (and vice versa)David Vierra
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides. Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker. (It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13Fix efficiency penalty incorrectly applied to large gas+plasma turbinesDavid Vierra
This is a copy-paste error from the original code in the large steam turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while `totalFlow` is expressed in fuel L/t
2016-12-13Fix #771 - 9x output on boosted DieselDavid Vierra
Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13Adjust Diesel Engine tooltip to match requirementsDavid Vierra
16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box. Also note Diesel, Lube, and Oxygen use.
2016-12-04Fix Advanced Miner II occasionally outputting the wrong blocksDavid Vierra
AdvMinerII would occasionally output the drops from a block recently broken by the player. This happens when the wrong coordinates are passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to find the TileEntity and then fall back to whatever the most recently broken block was. Fixes #751 (probably), #674, #508
2016-11-04Merge pull request #727 from Dimach/unstableBlood-Asp
Fixed oil rig
2016-11-04Fixed oil rig.Dimach
2016-11-04Assemblyline recipe scan fix and TC quicksilver/mercury recipesBlood-Asp
2016-11-02Fix Large turbine tooltipsBlood-Asp
2016-11-02Turn off AdvMinerII and OilDrill once work is done.Blood-Asp
2016-10-26Fix super fuel not increasing efficiencyBlood-Asp
2016-10-25Pollution Update/RebalanceBlood-Asp
2016-10-22Remove debug codeBlood-Asp
2016-10-22Add Naquadah fuel rods and fix some Assemblyline recipesBlood-Asp
Naquadah fuel = Mox with 10x runtime.
2016-10-22Fix some recipes not working in processing arrayBlood-Asp
2016-10-19Allow Oil Drills to pump oil in void worlds without bedrockBlood-Asp
2016-10-17Make Disassemblers >Insane Voltage disassemble faster without efficency loss.Blood-Asp
2016-10-13Added forming press support for processing arrays.Dimach