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2022-01-25fix(glow): missing glow over for single-block miner (#892)Léa Gris
Fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9574
2022-01-24Make the miner actually work and not just retract pipes (#891)repo-alt
2022-01-18Oil Cracker Buff (#879)Steelux
- Buffed the Oil Cracker to consume less hydrogen than the LCR when hydro-cracking, and to output even more cracked fluid when steam-cracking. These buffs should make it worth to build right away compared to an LCR; - Increased the EU/t reduction from 5% to 10%, but with a limit of 50%, to give more value to early coil upgrades. Since oil setups like this aren't used at late tiers, it's more important to focus on the first tiers of coils; - Reworked the recipe time/energy cost. All recipes are now HV, matching the tier of the multi, but stay at 240 EU/t and run faster; Regarding Anti-Knock Agent: - Buffed the DT recipe to output more Anti-Knock Agent than the equivalent LCR recipe, and also reduced the total energy cost of the recipe. This recipe is part of a cycle between a Mixer and the DT, but the LCR does it it one step with perfect overclocking and without needing the height that the DT requires to do the recipe, which goes against the point of needing to distill to get Anti-Knock Agent.
2022-01-18ECE and Fuel Rebalances (#878)Steelux
* Large Boiler Rebalance - Changed Large Steel Boiler to output 1000 instead of 600 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Tungstensteel Boiler to output 18750 instead of 1000 EU/t. - Changed Titanium and Tungstensteel Boilers to output Superheated Steam instead of regular Steam. - Added an upper bound for the burn value that can be processed by the boilers, in order to prevent an overflow. - Added a lower bound for the burn value that can be processed by the boilers. This is a placeholder limitation intended to prevent the player from using the improved Titanium and Tungstensteel boilers to generate lots of power from easy solid fuels like Charcoal. A better way to implement this would be to make a whitelist of accepted fuels. The one I had in mind for these boilers was the Super Fuels, both the magic and non-magic ones. The last two boilers had terrible numbers for their tier. High numbers would allow for charcoal powergen up to IV or LuV, though, so the better boilers should only accept solid fuels that are difficult to make and need a processing chain. * Fuel Check, Water to Steam and Tooltip Fixes - Changed the Titanium and Tungstensteel Boilers to only consume the Super Fuels. They are checking for their burn values, which are unique - this is a hotfix, this should be implemented as a whitelist that can be changed in the config file, but I do not know how to do this; - Changed the code in the tooltips to differentiate between the two types of boilers without copypasting; - Changed the water consumption when producing Superheated Steam, to maintain the amount of Distilled Water. * Powergen Rebalance 1 - Changed Titanium Boiler from 6000 to 4000 EU/t; - Changed Tungstensteel Boiler from 18750 to 16000 EU/t. * ECE and Fuel Rebalance - Changed Biodiesel fuel value from 256k to 320k EU; - Changed Benzene fuel value from 288k to 360k EU; - Changed Cetane-Boosted Diesel fuel value from 720k to 1M EU; - Changed High Octane Gasoline fuel value from 1.728M to 2.5M EU; - Changed the recipe of Biodiesel to CBD to output 900L instead of 750L per 1000L of Biodiesel, to account for the fuel value change; - Reduced the LOX consumption of the ECE from 320 to 80 L/s. A quad Vacuum Freezer setup, with 3 HV and 1 EV can feed one ECE; - Small changes to the EU/t of the ECE due to it all being coded with ints in a specific format, where doubles caused several rounding errors. The boosted output amount is very similar to how it was before; - Added a condition to the LCE to not burn HOG if it does not have Oxygen to boost it, since it generated power without consuming any fuel due to its consumption being smaller than 1 L/t, and therefore rounded down to 0.
2022-01-15Large Boiler Rebalance (#866)Steelux
* Large Boiler Rebalance - Changed Large Steel Boiler to output 1000 instead of 600 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Tungstensteel Boiler to output 18750 instead of 1000 EU/t. - Changed Titanium and Tungstensteel Boilers to output Superheated Steam instead of regular Steam. - Added an upper bound for the burn value that can be processed by the boilers, in order to prevent an overflow. - Added a lower bound for the burn value that can be processed by the boilers. This is a placeholder limitation intended to prevent the player from using the improved Titanium and Tungstensteel boilers to generate lots of power from easy solid fuels like Charcoal. A better way to implement this would be to make a whitelist of accepted fuels. The one I had in mind for these boilers was the Super Fuels, both the magic and non-magic ones. The last two boilers had terrible numbers for their tier. High numbers would allow for charcoal powergen up to IV or LuV, though, so the better boilers should only accept solid fuels that are difficult to make and need a processing chain. * Fuel Check, Water to Steam and Tooltip Fixes - Changed the Titanium and Tungstensteel Boilers to only consume the Super Fuels. They are checking for their burn values, which are unique - this is a hotfix, this should be implemented as a whitelist that can be changed in the config file, but I do not know how to do this; - Changed the code in the tooltips to differentiate between the two types of boilers without copypasting; - Changed the water consumption when producing Superheated Steam, to maintain the amount of Distilled Water. * Powergen Rebalance 1 - Changed Titanium Boiler from 6000 to 4000 EU/t; - Changed Tungstensteel Boiler from 18750 to 16000 EU/t.
2022-01-14ME output bus cache refactored (#868)repo-alt
* Allow toolbox usage for maintenance w/o opening GUI (Also resolves https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9044) * ME output bus cache refactored Now the bus will infinitely cache items until you connect it to ME network (this means that any other (overflow) output buses will never receive anything by default) This behaviour is toggleable by the screwdriver.
2022-01-14output bus anywhere on layer 1Sphyix
2022-01-13allow data access everywhereSphyix
2022-01-13The Miner pipe retracting improvements (#867)Johnson
* + The Miner pipe retracting improvements. + The Pump tooltip change (all about retracting). * back method signature Co-authored-by: karpov.evgeniy <karpov-em@dartit.ru>
2022-01-11fix DT structure checkYang Xizhi
2022-01-09Added smoke to charcoal pile igniter (#860)YannickMG
- Visible indicator of pollution - Useful to tell from a distance if it finished processing
2022-01-08Fix Charcoal Pit Igniter choking on pollutionYannickMG
Necessary because the pollution per tick is no longer 0.
2021-12-30Refactors for easier reading (#839)Jason Mitchell
* Refactors * Common functionality to base classes * GT Pre/Postload broken into more modular pieces * Extract common (mainly cover related) functionality from BaseMetaTileEntity & BaseMetaPipeEntity
2021-12-24tt support for pa (#833)Yang Xizhi
* tt support for pa * remove anti pattern. clear up duplicated code fragments * fix copy pasting error * add vanilla energy hatch back Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
2021-12-24add more turbine texture (#835)Yang Xizhi
2021-12-17blacklist the vac tube and graphene dust (#819)Yang Xizhi
2021-12-15Fix discrepancy between structure check and hologram (#801)Glease
2021-12-13Update GT_MetaTileEntity_ProcessingArray.javaAlkalus
Allows machines not using the .basicmachine prefix to work.
2021-12-12add infinite oil rig (#795)boubou19
* add infinite oil rig * fix typo * get same speed as the oil rig III * adjust speed for the infinite oil rig
2021-12-08Fix assline oredict support (#786)Glease
* Fix assline oredict support * Fix assline hash generation depending on transient states
2021-12-08Distillation circuit (#784)Martin Robertz
* add input slots to Distillation Tower * borrow Large chemical reactor code to make it show up in Nei * add itemstack to Distillation multi machine code (cherry picked from commit e6e4203979340fc21f8ef4e1d6e9d0376afd3ef6) * remove unnecessary checks Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
2021-12-02Fix assline NPEGlease
As noted here https://github.com/GTNewHorizons/GT5-Unofficial/commit/a07d8b58642eb9161479dcb3a285ad9979a74d2c#commitcomment-61224376 Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-11-29removed useless overridesboubou_19
2021-11-27Merge pull request #752 from boubou19/pollutionMartin Robertz
Make the GT pollution values tweakable through config.
2021-11-26allow generators to face downbombcar
2021-11-25rework large boilers for more clarityboubou_19
2021-11-25changed the charcoal pit to use per second for more precisionboubou_19
2021-11-25changed EBF to use per second for more precisionboubou_19
2021-11-25changed pyrolyse oven to use per second for more precisionboubou_19
2021-11-25changed multismelter to use per second for more precisionboubou_19
2021-11-25changed the gas turbine to use per second for more precisionboubou_19
2021-11-25changed the Extreme Combustion Generator to use per second for more precisionboubou_19
2021-11-25changed the Combustion Generator to use epr second for more precisionboubou_19
2021-11-25changed the BBF to use per second for more precisionboubou_19
2021-11-25changed implosion compressor to user per second for more precisionboubou_19
2021-11-25changed large boilers to use per second for more precisionboubou_19
2021-11-24fixed bricked blast furnace tooltipboubou_19
2021-11-23centralized pollution for GT multiesboubou_19
2021-11-20Merge pull request #732 from D-Cysteine/lock-single-recipeMartin Robertz
[Proof of concept] Allow locking multi-block machines to a single recipe, to reduce server cost
2021-11-20Merge pull request #735 from GTNewHorizons/AssLine-Data-Stick-FixMartin Robertz
Assembly line data stick fix
2021-11-17Merge branch 'experimental' into lock-single-recipeMartin Robertz
2021-11-17convert cover data storage to a full nbt tagGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-11-16Implemented use of GT_AssemblyLineUtils for the Scanner and Assembly line.Alkalus
Cleaned up Assembly Line recipe handling code. Cleaned up Scanner AL recipe handling code. Cleaned up GT_AssemblyLineUtils a touch and added a little more debugging. (Turn D1 on in GT)
2021-11-16Potentially implemented Assembly Line Recipe Hash checking to the Scanner ↵Alkalus
and Assembly line.
2021-11-15Fully optimize PA checkD-Cysteine
2021-11-15Add locking support to LCR and PAD-Cysteine
2021-11-14Add single recipe checkD-Cysteine
2021-11-14Require each LDP endpoints to be at least 64 blocks awayGlease
2021-10-20Merge pull request #693 from D-Cysteine/miner-cobblestoneMartin Robertz
Detect the ore type and replace with that type of cobble
2021-10-20Added fix from D-CysteineEthryan