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path: root/src/main/java/gregtech/common/tileentities/machines
AgeCommit message (Collapse)Author
2017-02-02Steam extractor and compressor fixDEMOOH
2017-01-27more optimizedTechnus
2017-01-27fix big diesel EUt with oxygenTechnus
2017-01-26fix ASS lineTechnus
2017-01-26fix ASS lineTechnus
2017-01-20Merge "Miner 2" fixJohn
2017-01-20Merge "Miner 2" fixJohn
2017-01-20Adjust process times/eut & steam machine NEIMuramasa-
2017-01-18Merge branch 'experimental' into eMTechnus
2017-01-18Fix Advanced Miner II occasionally outputting the wrong blocksDavid Vierra
AdvMinerII would occasionally output the drops from a block recently broken by the player. This happens when the wrong coordinates are passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to find the TileEntity and then fall back to whatever the most recently broken block was. Fixes #751 (probably), #674, #508
2017-01-14check that miner can't move downJohn
2017-01-05Merge branch 'experimental' into eMTechnus
2017-01-05remove unused imports.Dream-Master
2017-01-05Port advanced seismic prospector.KpoxaPy
2017-01-05Port advanced seismic prospector.KpoxaPy
2017-01-05Update large turbines output tooltip Blood-Asp/GT5-Unofficial#829 issueKpoxaPy
2017-01-05Add advanced seismic prospectorKpoxaPy
2017-01-04Merge remote-tracking branch 'upstream/unstable' into unstableAndrew Ozmitel
2016-12-31Add missing NEI GUIs & IC2 machine recipe configMuramasa-
2016-12-30remove todoTechnus
2016-12-30remove todoTechnus
2016-12-28Fix Blood-Asp/GT5-Unofficial#825Andrew Ozmitel
2016-12-27Port LightningRod (To be changed by Bloody) & Character fixMuramasa-
2016-12-26fix coilageTechnus
2016-12-26fix coilageTechnus
2016-12-26Fix EBF coil buffTechnus
2016-12-26Better furnacing with better coils.Blood-Asp
2016-12-26Fix diesel engine infoBlood-Asp
2016-12-26Foid invalid steam in turbinesBlood-Asp
2016-12-26Fix EBF coil buffTechnus
2016-12-26Better furnacing with better coils.Blood-Asp
2016-12-26Fix diesel engine infoBlood-Asp
2016-12-26Foid invalid steam in turbinesBlood-Asp
2016-12-24EBF Efficiency improvements with hier tier coilsBlood-Asp
Every 1800K free heating capacity the EBF can be overclocked one tier without efficency loss(4xEU/t, 1/4process time). Every 900K free heating capacity EU/t is lowered by 5%.
2016-12-19Fix efficiency in scan data of Diesel EngineBlood-Asp
2016-12-17Fix LuV+ disassemblersBlood-Asp
2016-12-17Don't allow Large Turbine to start up without Dynamo HatchDavid Vierra
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-17Don't allow Large Turbine to start up without Dynamo HatchDavid Vierra
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-16Void wrong type of steam inserted into steam turbines.Blood-Asp
Prevents getting stuck on superheated/normal steam change.
2016-12-15Fix on first tick just in case someone wasnt to tp to 0 0 0 0.Technus
2016-12-14Don't allow Large Turbine to start up without Dynamo HatchDavid Vierra
Large Turbine was incomplete if the Dynamo Hatch spot was taken up by a different GTTE, but not if that spot was just Air or some other block.
2016-12-13Change Oil Cracker tooltip to match reality (and vice versa)David Vierra
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides. Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker. (It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-13Fix efficiency penalty incorrectly applied to large gas+plasma turbinesDavid Vierra
This is a copy-paste error from the original code in the large steam turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while `totalFlow` is expressed in fuel L/t
2016-12-13Fix #771 - 9x output on boosted DieselDavid Vierra
Remove an extra efficiency multiplier. `mEfficiency * mEUt` is already done in `GT_MetaTileEntity_MultiBlockBase.onRunningTick`
2016-12-13Adjust Diesel Engine tooltip to match requirementsDavid Vierra
16 Casings are required along the corners and edges. The Hatches may not be along a corner or edge, but may only be placed on the sides, next to a Gear Box. Also note Diesel, Lube, and Oxygen use.
2016-12-08Change Oil Cracker tooltip to match reality (and vice versa)David Vierra
Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides. Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker. (It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
2016-12-08Fix efficiency penalty incorrectly applied to large gas+plasma turbinesDavid Vierra
This is a copy-paste error from the original code in the large steam turbine. `aOptFlow` is the optimal flow rate expressed in EU/t, while `totalFlow` is expressed in fuel L/t
2016-12-08Fix boosted diesel x9 on things.David Vierra
2016-12-08Diesel Tooltip from bloodaspDavid Vierra
2016-12-04Fix Advanced Miner II occasionally outputting the wrong blocksDavid Vierra
AdvMinerII would occasionally output the drops from a block recently broken by the player. This happens when the wrong coordinates are passed to GT_Block_Ores_Abstract.getDrops(), which causes it to fail to find the TileEntity and then fall back to whatever the most recently broken block was. Fixes #751 (probably), #674, #508